EDGE DDF 2.1 (6/15/2000):

=USE WITH EDGE 1.24 OR HIGHER=

1) LINES.DDF -removed line 243, redundant of the new 400 series
2) PLAYLIST.DDF -fixed last two entries, added new one for EDGETTL
3) GAMES.DDF -corrected EDGE title music entry

EDGE DDF 2.0 (5/29/2000):

=USE WITH EDGE 1.24 OR HIGHER=

1) WEAPONS.DDF -corrected attack frames of both SUPERSHOTGUN
                and ROCKET_LAUNCHER 
2) THINGS.DDF -removed DEATH_BOT, engine change
3) THINGS.DDF -renamed MAKEDEATH/OVERKILLSOUND(s) to PLAYER_SCREAM
               and changed the DEATHSOUND to PLDETH (instead of P??E??)
4) WEAPONS.DDF -added REFIRE_INACCURATE=TRUE to PISTOL and CHAINGUN
5) LINES.DDF -removed BOOMTEX entries (unnecessary)
6) PLAYLIST.DDF -corrected [01] - [04] from CD to MUS entries

EDGE DDF 1.9 (5/7/2000):

=USE WITH EDGE 1.23 OR HIGHER=

1) THINGS.DDF -changed players from 15 to 16 radius
2) LINES.DDF -added 9 new line types for EDGE features
3) THINGS.DDF -corrected initial cells count from 200 to 300
               for all player entries

EDGE DDF 1.8 (4/18/2000):

=USE WITH EDGE 1.22 OR HIGHER=

1) THINGS.DDF -added #CHASE to DEATH_BOT, and
   swapped out the IDLE and CHASE states so they are in
   the correct order
2) LANGUAGE.LDF -updated German translation, thanks to Tarin!
3) THINGS.DDF - added COUNT_AS_ITEM to things 83, 2013-2015,
   2022-2024, 2026, and 2045

EDGE DDF 1.7 (3/29/2000):

=USE WITH EDGE 1.21=

1) GAMES.DDF -removed rem'd TITLE_PRIORITY entries
2) ATTACKS.DDF -fixed ACCURACY entries (were off a bit)

EDGE DDF 1.6 (3/28/2000):

=USE WITH EDGE 1.21=

1) SOUNDS.DDF -fixed incorrect SINGULAR bits (can only be
   digits -not refenced sound names)
2) GAMES.DDF -added NEXTMAP_SOUND=SGCOCK; to the DOOM2
   entry (was missing)
3) ATTACKS.DDF -changed PLAYER_SHOTGUN/ACCURACY_ANGLE=5.6;
4) ATTACKS.DDF -multiplied all ACCURACY entries x2 (roughly)
5) LINES.DDF -updated EXTRAFLOOR entries to new format
6) GAMES.DDF -rem'd TITLE_PRIORITY entries

EDGE DDF 1.5 (3/21/2000):

1) ATTACKS.DDF: changed ACCURACY to ACCURACY_ANGLE and
   ACCURACY_SLOPE, updated the values to the new method
2) ATTACKS.DDF: changed NO_TRACE_CHANCE and KEEP_FIRING_CHANCE
   to percentages of 0%-100% versus 0-255 values (divide by 2.55)
3) THINGS.DDF: changed PAINCHANCE and MINATTACK_CHANCE to 
   percentages of 0%-100% versus 0-255 values (divide by 2.55)

EDGE DDF 1.4 (3/7/2000):

Added the necessary tags (e.g. <ANIMATIONS> for anims.ddf, <THINGS>
for things.ddf, etc) to the beginning of each DDF file.  Removed some
stuff in colmap.ddf (NO_BRIGHT special and the [BRIGHT] colourmap).
Updated anims.ddf for new format.  Updated lines.ddf, sectors.ddf, and
playlist.ddf to remove the now unneeded `:' from between the [].
Renamed mission.ddf to games.ddf.  Renamed many many fields ranging
over all the DDF files (too many to list here).  Added OVERKILL_SOUND
entries to things.ddf.  -AJA.

EDGE DDF UPDATE (3/6/2000):

1) moved RSCRIPT lump from EDGE.WAD to external file as EDGE.SCR
   now included in the DDF packages

EDGE DDF 1.3 (2/28/2000):

1) renamed DEFAULT.LDF to LANGUAGE.LDF
2) renamed [DEFAULT] to [ENGLISH] in LANGUAGE.LDF

EDGE DDF 1.2 (2/18/2000):  

Changed { } comments to // style.  Fixed state frames to use new
IDLE_STATES.  Fixed some problems in DEFAULT.LDF.  Changed some
remaining occurances of `DOSDoom' to `EDGE'.  Added KILL_FAILED_SPAWN
attack special to player missile/plasma & BFG attacks.  Added DISLOYAL
and ATTACK_HURT special tags to some monsters that need them now
(zombieman, shotgun guy, etc).  Changed the headers of things, lines
and sectors to new format [name:number] (e.g. "[IMP:3001]").  -AJA.

EDGE DDF 1.1 (11/24/1999):

Added PLAYLIST.DDF, updated MISSION.DDF and LEVELS.DDF.

PLAYLIST.DDF allows you to customize the music as either 
a file, like an MP3, a CD track, MUS or MIDI file. You 
define them by number in PLAYLIST.DDF and reference 
that number in MISSION.DDF and LEVELS.DDF.

EDGE DDF 1.0 (10/17/1999): 

Cleaned usages from header in DDF files, instead redirects 
the user to our official homepage where the most up to date 
documentation is. Also gives a specefic version of DDF in 
the file, so if someone is having problems, we ask what 
version of DDF they have to see if they are out of date or
incompatible.