<April 26, 2002>
=================================================================================

Model Name:		Thug

Installation Directory:	baseq3\md3-thug.pk3

Model & Bots Author:	TiCaL - tical@kingpin.com		

Additional Misc. Help:	Syl^cs

Animations, Skins
& Sounds:		Xatrix/Gray Matter - http://www.gmistudios.com	
			TiCaL - tical@kingpin.com			

Contact:		TiCaL - tical@kingpin.com - http://tical.vze.com

Misc: 			For anything Kingpin related (maps, mods, models, skins,
			textures, sounds & tools) go to http://www.poisonville.net/

=================================================================================

Model description:	Thug is the main character from a FPS game called Kingpin 
			made by Xatrix (now known as Gray Matter) based on gang 
			violence in backstreet slums and hoods. He is a thug who
			gets beaten up by Kingpin's boys and vows revenge on their
			whole posse. He is mean, swears more than Eddie Murphy and
			doesn't take crap from anyone. If you are walking trough a 
			back alley somewhere make sure you watch your back often 
			cause this fella will fook you up good if you ain't lookin.

Known Bugs: 		There is only 2 bugs I could find. 

			* One of them is that the player weapons are bit distorted 
			and wobbly. This is due	to using Align features in Q2Modeller 
			(morph animations) so the tag_weapon ends up being a being a 
			bit distorted for each animation frame. Can't do much about it
			except go trough each frame and manually make sure that the 
			tag_weapon is not distorted.

			* Second is that the the gap between lower and upper parts can
			be seen when looking extremly down/up. This is not fixable
			as it would require me to make the bottom of the upper and
			top of the lower rounded (which means adding more verts)
			and if I add more verts I will need to manually position them
			frame by frame because this model is just a morphed mesh.	

Big thanks:		to Syl^cs (http://www.sylacs.com) for helping me test this 
			model as well as getting me started on it. Also thanks to 
			Npherno and Phillip Martin for writting awsome programs to 
			help make many models. Another big big thanks to Chris 
			Cookson whom without this wouldn't be possible. Also thanks
			to Hypo_v8 (http://www.kingpinforever.com/hypov8/) and Alcor 
			(http://www.planetquake.com/polycount/cottages/alcor/)
			for their contribution.
	

=================================================================================
TiCaL info:

	When Xatrix released Kingpin they said that making custom models for 
	Kingpin would be nearly impossible and editing one of their game models 
	wasn't even thought of because no one thought it could be done. At end of 
	last year after sitting in front of my PC for many many days looking and 
	MDX files with my Hex editor trying to make sense of this file format I 
	finally managed to document every little bit of it.  
	(http://tical.vze.com/mdx.html)

	Then few months later with help from Chris Cookson (cjcookson@hotmail.com)
	- http://www.btinternet.com/~cjcookson/gmax/ - MDX model importer script 
	was written to import MDX model files into GMAX or 3dsMAX 4.2+. This 
	enabled me to then write my own MDX Viewer program using Mete Cirigan's 
	MD2 Viewer source code with options to save MDX model as MD2. 

	After that I wrote MDX Importer plugin for Milkshape 3D 
	(http://www.swissquake.ch/chumbalum-soft/) and Brad Bolthouse added MDX 
	support to his LithUnwrap & Ultimate Unwrap3D programs 
	(http://www.unwrap3d.com). As a result of all of this porting Thug from 
	Kingpin to Q3 was made possible. Thanks to everyone.

	I based the bot code on Doom's bot code with few tweaks in behaviour and 
	chatting characteristics. I also made all new chat text with little bit of 
	swearing :)
=================================================================================
"Game Info"
=================================================================================
Construction:

Poly Count	:  832 total (104 head, 464 upper, 264 lower)
Vert Count	:  673 total (68 head, 364 upper, 241 lower)
Skin Count	:  6 with CTF skins. (Thug, Dragon, Nikki, Red, Blue & my old
		   Kingpin clan skin - YFS - Your Fooked Son - http://yfs.clanpages.com)

CTF Support	: Yes
Bot Support	: Yes
Vweap Support	: Yes
Custom Sounds	: Yes
LOD Support	: No - this model is a low poly model .. well at least I think it is :)

Software used:

Converted to MD2 using my MDX Viewer - http://tical.vze.com -
Tweaked and animated in Q2 Modeller - http://www.eldermage.com/q2modeller.htm -
Recompiled to md3 with Npherno's MD3 Compiler - npherno@sunstorm.net -
Ulead iPhoto Plus 4 was used for the skins - http://www.ulead.com/
Used Winzip to make the pk3 file - http://www.winzip.com/

Installation:

Just put the md3-thug.pk3 file in your \baseq3 folder.
=================================================================================

TiCaL wishes to thank:

	id Software, Syl^cs, Chris Cookson, Npherno, Phillip Martin, Mete 
	Cirigan and all the folks at www.polycount.com for their great work 
	efforts in the community.

=================================================================================

* Copyright / Permissions *
	QUAKE(R), QUAKE II (R) and QUAKE III Arena(R) are registered trademarks 
	of id Software, Inc.
	Kingpin is a registered trademark of Interplay and Xatrix/Gray Matter.  
	All rights reserved. Please don't sue me :).


This model may be freely distributed in any form, UNALTERED, which means, you can't
remove/change the readme file, other files, or add your own stuff to it and pass it
along.