Aiming with Pitch and Yaw![]() ![]() Angle aiming in ArghRad uses two angle measurements to determine direction. The first is yaw, and the second is pitch. Yaw is the rotation horizontally. Everything that uses an angle key, such as doors, monsters, or player starts, uses the yaw value since the vertical rotation is not important. Yaw is measured from 0 (the positive x axis) to 360 (the same as 0) counterclockwise.
![]() An angle aimed at 180 -45 will be pointing toward the negative x axis (left, if viewed from above on the xy plane) and 45 degrees down. |