by Mr Elusive
Updated by PeNdEjO!
2003-03-11
Contents
Description |
System requirements |
Usage |
Troubleshooting |
Legal stuff |
Availability |
Credits |
WinBSPC is a tool designed to do the following:
WinBSPC can be used with all BSPs (game maps, mission pack maps, custom maps etc.) of the following games:
A PC running Win95/98 or WinNT/2000/XP.
Launch the application using windows explorer or the Run command.
1. Converting files
To convert BSP or MAP go to the File menu and choose
Convert.
Multiple .bsp, .map, .pak or .sin files
can be selected in the Open dialog. If .pak or .sin were selected then
the Pak File dialog will popup for every one of them. Multiple files can
also be selected In this dialog. After selecting all the files several
settings can be specified in the Conversion Settings dialog.
Conversion settings:
best match texturing | texture placement won't be exactly correct but less brushes will be created. | |
no brush merging | brushes will not be merged, the created map file will have more brushes. | |
no liquids | the water, slime and lava brushes won't be written to a map file. | |
output folder | folder to output the converted file(s) to. |
The conversions will be listed in the list
view at the left. Any number of conversions can be listed and will be processed
one by one.
While converting new conversion can be
added to the list. Conversions listed can be changed and/or deleted by
right clicking on them.
Currently the Gladiator bot only supports
Quake2. Although creating .AAS files for the other games is possible, you
won't be able to use them with the Gladiator bot!
N/A
By using this product you agree to exempt, without reservation, the authors and owners of this product or components thereof from any responsibility for liability, damage caused, or loss, directly or indirectly, including but not limited to, any interruptions of service, loss of business, or any other consequential damages resulting from the use of or operation of this product or components thereof. No warranties are made, expressed or implied, regarding the usage, functionality, or implied operability of this product. All elements are available solely on an "as-is" basis. Usage is subject to the user's own risk.
This product may be distributed as long as all the files in this archive remain intact and unmodified and are distributed together and there is no charge for the distribution. Any commercial use of WinBSPC without prior written consent by the author is prohibited.
id Software, Valve and Ritual entertainment do not distribute, nor support this product.
WinBSPC is designed to decompile material
in which you own the copyright or have obtained permission to decompile
from the copyright owner. Unless you own the copyright or have permission
to decompile from the copyright owner, you may be violating copyright law
and be subject to payment of damages and other remedies. If you are uncertain
about your rights, contact your legal advisor.
Most game companies and/or map authors
probably won't mind using a program like this to decompile their maps and
look at how they're constructed, but distributing their maps or using the
entire or parts of their maps in other maps is certainly not allowed. Legally,
you have no right to decompile maps in which you don't own the copyright.
To quote the Quake2 license agreement:
"You, either directly or in- directly,
shall not do the following: reverse engineer, disassemble, decompile, modify
or alter the Software. The term "Software" includes all elements of the
Software such as data files, images appearing in the Software and screen
displays."
OUTDATED! Visit http://www.poisonville.net.
id Software
B.D.Squatt
Mr Freeze
Thanks to the beta testers:
Adrian [Pinky] Finol
Allan [Strider] Kivlin
Dominic [Cube] Rutter
Matt [Genocyde] Freitas
Timm Stokke