Kingpin has a reputation as one of the toughest games of its kind, which can be mainly attributed to the unforgiving AI. This has turned away more than a few people as a result, which this mod seeks to remedy by giving the player a fairer chance with the following tweaks: -Enemies are now only as accurate as the player, rather than almost perfectly accurate. They also don't lead their shots anymore, allowing you to dodge their gunfire by strafing. -Enemies no longer have a random chance of not playing their pain animation, but also are more likely to do so. -Rats will no longer bite you. -The Grenade Launcher had its ammo capacity greatly increased, and grenades now explode on contact with enemies. -The Flamethrower's fuel consumption per second was lowered from 2 to 1. -The cooling jacket mod for the Heavy Machinegun has been changed to last indefinitely. -And as a bonus, looting cash off bodies no longer requires crouching first. ---------------------------------------------------------- Changelog: v1.8 - Weapons not being picked up at full ammo has been temporarily disabled due to the discovery of a bug, but the issue where one could still reload weapons without reserve ammo has been fixed. v1.7 - Enemies now flinch when shot on Hard and Real difficulties, and more subtitles were adjusted. v1.6.2 - Fixed weapon pickups giving twice as much ammo as before. v1.6.1 - Hopefully fixed the crowbar causing a crash when picked up. v1.6 - Weapons are no longer picked up when you have full ammo for them, and subtitles have been improved. v1.5 - Added a new console command (g_quick_weapon_switch) to allow fast weapon switching in singleplayer. Off by default, and should only be used before starting a new game. All bosses had their previously unused unique dying sounds restored as well. v1.4 - Fixed female characters not playing any sounds for taking damage or dying. This will likely be the last update for a while unless some critical bug is found. v1.3 - Restored the original weapon bob from Quake 2, which means that weapons will move more realistically in first person. v1.2 - NPCs had their pain reaction chance decreased (but still more frequent than the unmodified game), since that was originally implemented to keep the player from taking damage, which has been made redundant by the AI not having perfect tracking anymore. Additionally, the pistol's silencer now lasts forever. v1.1 - The AI no longer leads their shots like before, so that their shots can be strafed around like the Gunners in Quake 2. Keep in mind that updating the mod will mean that previous saves won't work anymore, so you'll have to remain with an older version to continue your current playthrough.