/*QUAKED func_spray (0 .5 .8) ? START_OFF ONCE SPAWN_FLAMES SPAWN_SMOKE SPAWN_SPARKS SPAWN_WATER ANIM_ALL ANIM_ALLFAST SURF2_ALPHA
Creates a gaz of pipe or something similar, spray when shot.
"health"			Damages the shell can take before bursting
"delay"				Spray duration
"wait"				Extra random duration
"target"			What entity do we trigger when shot
"targetname"		This entity's name
"killtarget"		What entity do we kill when shot
*/

/*QUAKED misc_model (0 .5 .8) (-16 -16 -16) (16 16 16) START_OFF IMPORTANT NON_LOOPED GLOW NO_SHADOW DIR_LIGHT FULLBRIGHT SURF2_ALPHA
Display a non-solid model. If pawn_index2 is set, then the model is animated.
"angle"			Facing direction
"scale"			Model scale -- 0 to 1 (default=1)
"model"			Model filename (.MD2 or .MDX)
"pawn_index1"		First frame (default frame)
"pawn_index2"		Last frame
"pawn_index3"		When set, defines opacity level -- 1 to 255
"targetname"		This entity's ID, toggle display when triggered
*/

/*QUAKED trigger_switcharea (0 .5 .8) ? START_IN NO_IN NO_OUT MASTER
SPMod only. Trigger an entity or toggle on/off episode flags when walking in or out of an area (set area's direction with angle), link multiple markers to a same area with targetname. Use START_IN only if the player starts INSIDE the area. You may create ONE master for quick check on mapload). Works pretty much like rc_initiation_brush and ai_territory. 
"angle"			Area's direction
"targetname"		The area's name
"target"			Entity to trigger
"name"			Episode flag name to toggle
*/

/*QUAKED target_noweapon (1 0 0) (-8 -8 -8) (8 8 8)
SPMod only. Toggle bar mode when triggered (force weapon holstering)
"targetname"		This entity's ID
*/

/*QUAKED trigger_observer (1 0 0) (-8 -8 -8) (8 8 8) MAKE_NOISE MORE_HEALTH_THAN LESS_HEALTH_THAN DRAW_GUN HIDE_GUN RELOAD_GUN NON_MELEE DONT_STOP
SPMod only. When triggered, this entity observes the player's behavior. If any of the selected spawnflag is true, the targeted entities are triggered (if ALL_TRUE is set, all selected spawnflags must be true). This entity is turned off everytime the selected events happened unless DONT_STOP is set.
"targetname"		This entity's ID
"target"			Entity to trigger
"style"			0=at least one of the conditions is true, 1=all conditions must be true (default=0)
"delay"			Delay in seconds between two checks (default=0.1)
"health_threshold"	Use with spawnflag 2 (player health >= health_threshold)
"health_threshold2"	Use with spawnflag 4 (player health <= health_threshold2)
*/

/*QUAKED target_savegame (1 .5 0) (-8 -8 -8) (8 8 8) ONCE
SPMod only. Save game when triggered.
"targetname"	This entity's ID
"message"		Savegame name (default=quick)
*/

/*QUAKED target_register_epflag (1 .5 0) (-8 -8 -8) (8 8 8)
SPMod only. Register a pre-defined episode flag, must be triggered.
"noise"		Wav file to play when triggered
"message"		Flagname as defined in EPLOGS.KPL
*/

/*QUAKED trigger_superkey (1 .5 0) (-8 -8 -8) (8 8 8) PRESENT ONCE
SPMod only. When triggered, this entity will activate all targeted entities IF an item is present (or not) in the player's inventory or if an episode flag is registered (or not).
"style"		0=item, 1=episode flag (default=0)
"name"		Item name as displayed in inventory (if style=0) or episode flag name as defined in KPL (if style=1) (CASE SENSITIVE!)
"target"		Entities' ID to trigger
"targetname"	This entity's ID
"killtarget"	ID of the entity to delete when triggered
*/

/*QUAKED ft_mod_slowburn (.7 .3 .4) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN NO_TOUCH x x x x x TRIGGER_PICKUP NOT_EASY NOT_MEDIUM NOT_HARD NOT_DEATHMATCH NOT_COOP
SPMod only. Slowburn mod for the flamethrower (weapon_flamethrower), reduces gaz consumption. model="models\pu_icon\slowburn\tris.md2"
"targetname"	This entity's ID
"target"		Entity's ID to trigger when picked up
"killtarget"	ID of the entity to delete when picked up
*/

/*QUAKED pistol_mod_accuracy (.7 .3 .4) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN NO_TOUCH x x x x x TRIGGER_PICKUP NOT_EASY NOT_MEDIUM NOT_HARD NOT_DEATHMATCH NOT_COOP
SPMod only. Accuracy mod for the pistol (weapon_pistol, weapon_spistol), increases accuracy. model="models\pu_icon\accuracy\tris.md2"
"targetname"	This entity's ID
"target"		Entity's ID to trigger when picked up
"killtarget"	ID of the entity to delete when picked up
*/