Updated ref_gl: -Nicer trancparency whenever it possible (translucent) -Additional glow (flares) -FREDZ doubled z-buffer for rendering twice far distances (double sky distance) -Doubled number of polygons for liquid (subdivisions) to make weaves more pleasent -reviewed all hex-codes, so there is no ugly ones, every change is meant to be there water_patch_old.zip: This kingpin patch have: more water warp polygons, nice water and smoke transparacny, flares on weapon fire.