Info entities

info_notnull


Map Entity Color: (0 0.5 0) (COLOR PREVIEW)
Dimensions: (-4 -4 -4) (4 4 4)
Usually a reference point for spotlights.
Keys
targetnameThis point's ID

info_null


Map Entity Color: (0 0.5 0) (COLOR PREVIEW)
Dimensions: (-4 -4 -4) (4 4 4)
Usually a reference point for spotlights, the entity is ignored on game initialization.
Keys
targetnameThis point's ID

info_player_coop


Map Entity Color: (1 0 1) (COLOR PREVIEW)
Dimensions: (-16 -16 -24) (16 16 48)
Spawning point for AI gang members in a single-player game. Every single-player map should contain two of these near to the client's start point.
Keys
angleYaw view direction, 0 to 360
targetnameThis start point's ID

info_player_deathmatch


Map Entity Color: (1 0 1) (COLOR PREVIEW)
Dimensions: (-16 -16 -24) (16 16 48)
Spawning point for players in deathmatch games.
Keys
angleYaw view direction, 0 to 360
styleTeam number for Teamplay (1 or 2)

info_player_intermission


Map Entity Color: (1 0 1) (COLOR PREVIEW)
Dimensions: (-16 -16 -24) (16 16 32)
Potential intermission viewpoint for deathmatch games.
Keys
anglesPitch, yaw and roll view direction.
angleYaw view direction, 0 to 360

info_player_start


Map Entity Color: (1 0 0) (COLOR PREVIEW)
Dimensions: (-16 -16 -24) (16 16 48)
Normal spawning point for a single-player level. Deathmatch maps should contain at least one for testing purpose.
Keys
angleYaw view direction, 0 to 360
targetnameThis start point's ID