light | light radius (default=300) |
targetname | This entity's ID, can be toggled on and off |
_cone | Defines spotlights size (default=10) |
_color | Defines the color in scalar R G B values default=1 1 1) |
movedir | Defines the color in scalar R G B values of the flare |
health | Diameter of the flare (default=24) |
dmg | Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0) |
_mangle | Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector |
_spotvector | Spot direction set by vector X Y Z, or you can use _spotpoint |
_spotpoint | Spot direction set by coordinate X Y Z. |
_focus | Cone attenuation for spotlights |
_falloff | Fall off style -- 0=linear, 1=invese, 2=inverse square (default=1) |
_wait | light distance attenuation |
_angwait | light angle attenuation |
style | light frequency (0=normal, 1=fire flicker #1, 2=slow strong pulse, 3=candle #1, 4=fast strobe, 5=gentle pulse #1, 6=fire flicker #2, 7=candle #2, 8=candle #3, 9=slow strong strobe, 10=fluorescent flicker #1, 11=slow pulse fades to black, 12=fire flicker #3, 13=fluorescent flicker #2, 14=fluorescent flicker #3, 15=realistic fade #1, 16=realistic fade #2, 17=slow strongstrobe (out of phase), 18=three cycle strobe #1, 19=three cycle strobe #2, 20=three cycle strobe #3 (styles 32-62 are assigned by the light program for switchable lights) |
light | light radius (default=300) |
targetname | This entity's ID, can be toggled on and off |
_cone | Defines spotlights size (default=10) |
_color | Defines the color in scalar R G B values default=1 1 1) |
movedir | Defines the color in scalar R G B values of the flare |
health | Diameter of the flare (default=24) |
dmg | Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0) |
_mangle | Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector |
_spotvector | Spot direction set by vector X Y Z, or you can use _spotpoint |
_spotpoint | Spot direction set by coordinate X Y Z. |
_focus | Cone attenuation for spotlights |
_falloff | Fall off style -- 0=linear, 1=invese, 2=inverse square (default=1) |
_wait | light distance attenuation |
_angwait | light angle attenuation |
style | light frequency (0=normal, 1=fire flicker #1, 2=slow strong pulse, 3=candle #1, 4=fast strobe, 5=gentle pulse #1, 6=fire flicker #2, 7=candle #2, 8=candle #3, 9=slow strong strobe, 10=fluorescent flicker #1, 11=slow pulse fades to black, 12=fire flicker #3, 13=fluorescent flicker #2, 14=fluorescent flicker #3, 15=realistic fade #1, 16=realistic fade #2, 17=slow strongstrobe (out of phase), 18=three cycle strobe #1, 19=three cycle strobe #2, 20=three cycle strobe #3 (styles 32-62 are assigned by the light program for switchable lights) |
light | light radius (default=300) |
targetname | This entity's ID, can be toggled on and off |
_cone | Defines spotlights size (default=10) |
_color | Defines the color in scalar R G B values default=1 1 1) |
movedir | Defines the color in scalar R G B values of the flare |
health | Diameter of the flare (default=24) |
dmg | Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0) |
_mangle | Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector |
_spotvector | Spot direction set by vector X Y Z, or you can use _spotpoint |
_spotpoint | Spot direction set by coordinate X Y Z. |
_focus | Cone attenuation for spotlights |
_falloff | Fall off style -- 0=linear, 1=inverse, 2=inverse square (default=1) |
_wait | light distance attenuation |
_angwait | light angle attenuation |
style | light frequency (0=normal, 1=fire flicker #1, 2=slow strong pulse, 3=candle #1, 4=fast strobe, 5=gentle pulse #1, 6=fire flicker #2, 7=candle #2, 8=candle #3, 9=slow strong strobe, 10=fluorescent flicker #1, 11=slow pulse fades to black, 12=fire flicker #3, 13=fluorescent flicker #2, 14=fluorescent flicker #3, 15=realistic fade #1, 16=realistic fade #2, 17=slow strongstrobe (out of phase), 18=three cycle strobe #1, 19=three cycle strobe #2, 20=three cycle strobe #3 (styles 32-62 are assigned by the light program for switchable lights) |
light | light radius (default=300) |
targetname | This entity's ID, can be toggled on and off |
_cone | Defines spotlights size (default=10) |
_color | Defines the color in scalar R G B values default=1 1 1) |
movedir | Defines the color in scalar R G B values of the flare |
health | Diameter of the flare (default=24) |
dmg | Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0) |
_mangle | Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector |
_spotvector | Spot direction set by vector X Y Z, or you can use _spotpoint |
_spotpoint | Spot direction set by coordinate X Y Z. |
_focus | Cone attenuation for spotlights |
_falloff | Fall off style -- 0=linear, 1=inverse, 2=inverse square (default=1) |
_wait | light distance attenuation |
_angwait | light angle attenuation |
style | light frequency (0=normal, 1=fire flicker #1, 2=slow strong pulse, 3=candle #1, 4=fast strobe, 5=gentle pulse #1, 6=fire flicker #2, 7=candle #2, 8=candle #3, 9=slow strong strobe, 10=fluorescent flicker #1, 11=slow pulse fades to black, 12=fire flicker #3, 13=fluorescent flicker #2, 14=fluorescent flicker #3, 15=realistic fade #1, 16=realistic fade #2, 17=slow strongstrobe (out of phase), 18=three cycle strobe #1, 19=three cycle strobe #2, 20=three cycle strobe #3 (styles 32-62 are assigned by the light program for switchable lights) |
alphalevel | Opacity level -- 1 to 10 (default=5) |
light | light radius (default=300) |
_cone | Defines spotlights size (default=10) |
_color | Defines the color in scalar R G B values default=1 1 1) |
movedir | Defines the color in scalar R G B values of the flare |
health | Diameter of the flare (default=24) |
dmg | Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0) |
_mangle | Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector |
_spotvector | Spot direction set by vector X Y Z, or you can use _spotpoint |
_spotpoint | Spot direction set by coordinate X Y Z. |
_focus | Cone attenuation for spotlights |
_falloff | Fall off style -- 0=linear, 1=inverse, 2=inverse square (default=1) |
_wait | light distance attenuation |
_angwait | light angle attenuation |
style | light frequency (0=normal, 1=fire flicker #1, 2=slow strong pulse, 3=candle #1, 4=fast strobe, 5=gentle pulse #1, 6=fire flicker #2, 7=candle #2, 8=candle #3, 9=slow strong strobe, 10=fluorescent flicker #1, 11=slow pulse fades to black, 12=fire flicker #3, 13=fluorescent flicker #2, 14=fluorescent flicker #3, 15=realistic fade #1, 16=realistic fade #2, 17=slow strongstrobe (out of phase), 18=three cycle strobe #1, 19=three cycle strobe #2, 20=three cycle strobe #3 (styles 32-62 are assigned by the light program for switchable lights) |
alphalevel | Opacity level -- 1 to 10 (default=5) |
light | light radius (default=300) |
_cone | Defines spotlights size (default=10) |
_color | Defines the color in scalar R G B values default=1 1 1) |
movedir | Defines the color in scalar R G B values of the flare |
health | Diameter of the flare (default=24) |
dmg | Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0) |
_mangle | Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector |
_spotvector | Spot direction set by vector X Y Z, or you can use _spotpoint |
_spotpoint | Spot direction set by coordinate X Y Z. |
_focus | Cone attenuation for spotlights |
_falloff | Fall off style -- 0=linear, 1=inverse, 2=inverse square (default=1) |
_wait | light distance attenuation |
_angwait | light angle attenuation |
style | light frequency (0=normal, 1=fire flicker #1, 2=slow strong pulse, 3=candle #1, 4=fast strobe, 5=gentle pulse #1, 6=fire flicker #2, 7=candle #2, 8=candle #3, 9=slow strong strobe, 10=fluorescent flicker #1, 11=slow pulse fades to black, 12=fire flicker #3, 13=fluorescent flicker #2, 14=fluorescent flicker #3, 15=realistic fade #1, 16=realistic fade #2, 17=slow strongstrobe (out of phase), 18=three cycle strobe #1, 19=three cycle strobe #2, 20=three cycle strobe #3 (styles 32-62 are assigned by the light program for switchable lights) |
alphalevel | Opacity level -- 1 to 10 (default=5) |
light | light radius (default=300) |
_cone | Defines spotlights size (default=10) |
_color | Defines the color in scalar R G B values default=1 1 1) |
movedir | Defines the color in scalar R G B values of the flare |
health | Diameter of the flare (default=24) |
dmg | Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0) |
_mangle | Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector |
_spotvector | Spot direction set by vector X Y Z, or you can use _spotpoint |
_spotpoint | Spot direction set by coordinate X Y Z. |
_focus | Cone attenuation for spotlights |
_falloff | Fall off style -- 0=linear, 1=inverse, 2=inverse square (default=1) |
_wait | light distance attenuation |
_angwait | light angle attenuation |
style | light frequency (0=normal, 1=fire flicker #1, 2=slow strong pulse, 3=candle #1, 4=fast strobe, 5=gentle pulse #1, 6=fire flicker #2, 7=candle #2, 8=candle #3, 9=slow strong strobe, 10=fluorescent flicker #1, 11=slow pulse fades to black, 12=fire flicker #3, 13=fluorescent flicker #2, 14=fluorescent flicker #3, 15=realistic fade #1, 16=realistic fade #2, 17=slow strongstrobe (out of phase), 18=three cycle strobe #1, 19=three cycle strobe #2, 20=three cycle strobe #3 (styles 32-62 are assigned by the light program for switchable lights) |
alphalevel | Opacity level -- 1 to 10 (default=5) |
light | light radius (default=300) |
_cone | Defines spotlights size (default=10) |
_color | Defines the color in scalar R G B values default=1 1 1) |
movedir | Defines the color in scalar R G B values of the flare |
health | Diameter of the flare (default=24) |
dmg | Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0) |
_mangle | Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector |
_spotvector | Spot direction set by vector X Y Z, or you can use _spotpoint |
_spotpoint | Spot direction set by coordinate X Y Z. |
_focus | Cone attenuation for spotlights |
_falloff | Fall off style -- 0=linear, 1=inverse, 2=inverse square (default=1) |
_wait | light distance attenuation |
_angwait | light angle attenuation |
style | light frequency (0=normal, 1=fire flicker #1, 2=slow strong pulse, 3=candle #1, 4=fast strobe, 5=gentle pulse #1, 6=fire flicker #2, 7=candle #2, 8=candle #3, 9=slow strong strobe, 10=fluorescent flicker #1, 11=slow pulse fades to black, 12=fire flicker #3, 13=fluorescent flicker #2, 14=fluorescent flicker #3, 15=realistic fade #1, 16=realistic fade #2, 17=slow strongstrobe (out of phase), 18=three cycle strobe #1, 19=three cycle strobe #2, 20=three cycle strobe #3 (styles 32-62 are assigned by the light program for switchable lights) |
light | light radius (default=300) |
targetname | This entity's ID, can be toggled on and off |
_cone | Defines spotlights size (default=10) |
_color | Defines the color in scalar R G B values default=1 1 1) |
movedir | Defines the color in scalar R G B values of the flare |
health | Diameter of the flare (default=24) |
dmg | Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0) |
_mangle | Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector |
_spotvector | Spot direction set by vector X Y Z, or you can use _spotpoint |
_spotpoint | Spot direction set by coordinate X Y Z. |
_focus | Cone attenuation for spotlights |
_falloff | Fall off style -- 0=linear, 1=inverse, 2=inverse square (default=1) |
_wait | light distance attenuation |
_angwait | light angle attenuation |
style | light frequency (0=normal, 1=fire flicker #1, 2=slow strong pulse, 3=candle #1, 4=fast strobe, 5=gentle pulse #1, 6=fire flicker #2, 7=candle #2, 8=candle #3, 9=slow strong strobe, 10=fluorescent flicker #1, 11=slow pulse fades to black, 12=fire flicker #3, 13=fluorescent flicker #2, 14=fluorescent flicker #3, 15=realistic fade #1, 16=realistic fade #2, 17=slow strongstrobe (out of phase), 18=three cycle strobe #1, 19=three cycle strobe #2, 20=three cycle strobe #3 (styles 32-62 are assigned by the light program for switchable lights) |
light | light radius (default=300) |
targetname | This entity's ID, can be toggled on and off |
_cone | Defines spotlights size (default=10) |
_color | Defines the color in scalar R G B values default=1 1 1) |
movedir | Defines the color in scalar R G B values of the flare |
health | Diameter of the flare (default=24) |
dmg | Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0) |
_mangle | Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector |
_spotvector | Spot direction set by vector X Y Z, or you can use _spotpoint |
_spotpoint | Spot direction set by coordinate X Y Z. |
_focus | Cone attenuation for spotlights |
_falloff | Fall off style -- 0=linear, 1=inverse, 2=inverse square (default=1) |
_wait | light distance attenuation |
_angwait | light angle attenuation |
style | light frequency (0=normal, 1=fire flicker #1, 2=slow strong pulse, 3=candle #1, 4=fast strobe, 5=gentle pulse #1, 6=fire flicker #2, 7=candle #2, 8=candle #3, 9=slow strong strobe, 10=fluorescent flicker #1, 11=slow pulse fades to black, 12=fire flicker #3, 13=fluorescent flicker #2, 14=fluorescent flicker #3, 15=realistic fade #1, 16=realistic fade #2, 17=slow strongstrobe (out of phase), 18=three cycle strobe #1, 19=three cycle strobe #2, 20=three cycle strobe #3 (styles 32-62 are assigned by the light program for switchable lights) |
light | light radius (default=300) |
targetname | This entity's ID, can be toggled on and off |
_cone | Defines spotlights size (default=10) |
_color | Defines the color in scalar R G B values default=1 1 1) |
movedir | Defines the color in scalar R G B values of the flare |
health | Diameter of the flare (default=24) |
dmg | Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0) |
_mangle | Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector |
_spotvector | Spot direction set by vector X Y Z, or you can use _spotpoint |
_spotpoint | Spot direction set by coordinate X Y Z. |
_focus | Cone attenuation for spotlights |
_falloff | Fall off style -- 0=linear, 1=invese, 2=inverse square (default=1) |
_wait | light distance attenuation |
_angwait | light angle attenuation |
style | light frequency (0=normal, 1=fire flicker #1, 2=slow strong pulse, 3=candle #1, 4=fast strobe, 5=gentle pulse #1, 6=fire flicker #2, 7=candle #2, 8=candle #3, 9=slow strong strobe, 10=fluorescent flicker #1, 11=slow pulse fades to black, 12=fire flicker #3, 13=fluorescent flicker #2, 14=fluorescent flicker #3, 15=realistic fade #1, 16=realistic fade #2, 17=slow strongstrobe (out of phase), 18=three cycle strobe #1, 19=three cycle strobe #2, 20=three cycle strobe #3 (styles 32-62 are assigned by the light program for switchable lights) |