Light entities

junior


Map Entity Color: (0 1 0) (COLOR PREVIEW)
Dimensions: (-8 -8 -8) (8 8 8)
Used for dynamic lighting of characters and alias models.
Spawnflags
1START_OFFSet default state to OFF.
Keys
targetnameThis entity's ID, can be toggled on and off
lightlight radius (default=300)
_colorDefines the color in scalar R G B values (default=0 0 0)

light


Map Entity Color: (0 1 0) (COLOR PREVIEW)
Dimensions: (-8 -8 -8) (8 8 8)
Non-displayed light, used during lightning compilation.
Spawnflags
1START_OFFSet default state to OFF.
2FLAREAdd a flare to the light origin.
4NORESIZE
8DYNAMICAlso cast light on models.
Keys
lightlight radius (default=300)
targetnameThis entity's ID, can be toggled on and off
_coneDefines spotlights size (default=10)
_colorDefines the color in scalar R G B values default=1 1 1)
movedirDefines the color in scalar R G B values of the flare
healthDiameter of the flare (default=24)
dmgFlare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)
_mangleYaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector
_spotvectorSpot direction set by vector X Y Z, or you can use _spotpoint
_spotpointSpot direction set by coordinate X Y Z.
_focusCone attenuation for spotlights
_falloffFall off style -- 0=linear, 1=invese, 2=inverse square (default=1)
_waitlight distance attenuation
_angwaitlight angle attenuation
stylelight frequency (0=normal, 1=fire flicker #1, 2=slow strong pulse, 3=candle #1, 4=fast strobe, 5=gentle pulse #1, 6=fire flicker #2, 7=candle #2, 8=candle #3, 9=slow strong strobe, 10=fluorescent flicker #1, 11=slow pulse fades to black, 12=fire flicker #3, 13=fluorescent flicker #2, 14=fluorescent flicker #3, 15=realistic fade #1, 16=realistic fade #2, 17=slow strongstrobe (out of phase), 18=three cycle strobe #1, 19=three cycle strobe #2, 20=three cycle strobe #3 (styles 32-62 are assigned by the light program for switchable lights)

light_bulb


Map Entity Color: (1 1 1) (COLOR PREVIEW)
Dimensions: (-2 -2 -5) (2 2 5)
A bulb that outputs light.
Spawnflags
1START_OFFSet default state to OFF.
2FLAREAdd a flare to the light origin.
4NORESIZE
8DYNAMICAlso cast light on models.
Keys
lightlight radius (default=300)
targetnameThis entity's ID, can be toggled on and off
_coneDefines spotlights size (default=10)
_colorDefines the color in scalar R G B values default=1 1 1)
movedirDefines the color in scalar R G B values of the flare
healthDiameter of the flare (default=24)
dmgFlare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)
_mangleYaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector
_spotvectorSpot direction set by vector X Y Z, or you can use _spotpoint
_spotpointSpot direction set by coordinate X Y Z.
_focusCone attenuation for spotlights
_falloffFall off style -- 0=linear, 1=invese, 2=inverse square (default=1)
_waitlight distance attenuation
_angwaitlight angle attenuation
stylelight frequency (0=normal, 1=fire flicker #1, 2=slow strong pulse, 3=candle #1, 4=fast strobe, 5=gentle pulse #1, 6=fire flicker #2, 7=candle #2, 8=candle #3, 9=slow strong strobe, 10=fluorescent flicker #1, 11=slow pulse fades to black, 12=fire flicker #3, 13=fluorescent flicker #2, 14=fluorescent flicker #3, 15=realistic fade #1, 16=realistic fade #2, 17=slow strongstrobe (out of phase), 18=three cycle strobe #1, 19=three cycle strobe #2, 20=three cycle strobe #3 (styles 32-62 are assigned by the light program for switchable lights)

light_chandelier


Map Entity Color: (1 1 1) (COLOR PREVIEW)
Dimensions: (-36 -34 -32) (36 34 32)
A chandelier.
Spawnflags
1START_OFFSet default state to OFF.
2FLAREAdd a flare to the light origin.
4NORESIZE
8DYNAMICAlso cast light on models.
Keys
lightlight radius (default=300)
targetnameThis entity's ID, can be toggled on and off
_coneDefines spotlights size (default=10)
_colorDefines the color in scalar R G B values default=1 1 1)
movedirDefines the color in scalar R G B values of the flare
healthDiameter of the flare (default=24)
dmgFlare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)
_mangleYaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector
_spotvectorSpot direction set by vector X Y Z, or you can use _spotpoint
_spotpointSpot direction set by coordinate X Y Z.
_focusCone attenuation for spotlights
_falloffFall off style -- 0=linear, 1=inverse, 2=inverse square (default=1)
_waitlight distance attenuation
_angwaitlight angle attenuation
stylelight frequency (0=normal, 1=fire flicker #1, 2=slow strong pulse, 3=candle #1, 4=fast strobe, 5=gentle pulse #1, 6=fire flicker #2, 7=candle #2, 8=candle #3, 9=slow strong strobe, 10=fluorescent flicker #1, 11=slow pulse fades to black, 12=fire flicker #3, 13=fluorescent flicker #2, 14=fluorescent flicker #3, 15=realistic fade #1, 16=realistic fade #2, 17=slow strongstrobe (out of phase), 18=three cycle strobe #1, 19=three cycle strobe #2, 20=three cycle strobe #3 (styles 32-62 are assigned by the light program for switchable lights)

light_deco_sconce


Map Entity Color: (1 1 1) (COLOR PREVIEW)
Dimensions: (-8 -8 -12) (8 8 12)
A deco sconce.
Spawnflags
1START_OFFSet default state to OFF.
2FLAREAdd a flare to the light origin.
4NORESIZE
8DYNAMICAlso cast light on models.
Keys
lightlight radius (default=300)
targetnameThis entity's ID, can be toggled on and off
_coneDefines spotlights size (default=10)
_colorDefines the color in scalar R G B values default=1 1 1)
movedirDefines the color in scalar R G B values of the flare
healthDiameter of the flare (default=24)
dmgFlare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)
_mangleYaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector
_spotvectorSpot direction set by vector X Y Z, or you can use _spotpoint
_spotpointSpot direction set by coordinate X Y Z.
_focusCone attenuation for spotlights
_falloffFall off style -- 0=linear, 1=inverse, 2=inverse square (default=1)
_waitlight distance attenuation
_angwaitlight angle attenuation
stylelight frequency (0=normal, 1=fire flicker #1, 2=slow strong pulse, 3=candle #1, 4=fast strobe, 5=gentle pulse #1, 6=fire flicker #2, 7=candle #2, 8=candle #3, 9=slow strong strobe, 10=fluorescent flicker #1, 11=slow pulse fades to black, 12=fire flicker #3, 13=fluorescent flicker #2, 14=fluorescent flicker #3, 15=realistic fade #1, 16=realistic fade #2, 17=slow strongstrobe (out of phase), 18=three cycle strobe #1, 19=three cycle strobe #2, 20=three cycle strobe #3 (styles 32-62 are assigned by the light program for switchable lights)

light_fire_esm


Map Entity Color: (1 0 0) (COLOR PREVIEW)
Dimensions: (-8 -8 -8) (8 8 8)
Extra-small fire.
Spawnflags
8DYNAMICAlso cast light on models.
Keys
alphalevelOpacity level -- 1 to 10 (default=5)
lightlight radius (default=300)
_coneDefines spotlights size (default=10)
_colorDefines the color in scalar R G B values default=1 1 1)
movedirDefines the color in scalar R G B values of the flare
healthDiameter of the flare (default=24)
dmgFlare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)
_mangleYaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector
_spotvectorSpot direction set by vector X Y Z, or you can use _spotpoint
_spotpointSpot direction set by coordinate X Y Z.
_focusCone attenuation for spotlights
_falloffFall off style -- 0=linear, 1=inverse, 2=inverse square (default=1)
_waitlight distance attenuation
_angwaitlight angle attenuation
stylelight frequency (0=normal, 1=fire flicker #1, 2=slow strong pulse, 3=candle #1, 4=fast strobe, 5=gentle pulse #1, 6=fire flicker #2, 7=candle #2, 8=candle #3, 9=slow strong strobe, 10=fluorescent flicker #1, 11=slow pulse fades to black, 12=fire flicker #3, 13=fluorescent flicker #2, 14=fluorescent flicker #3, 15=realistic fade #1, 16=realistic fade #2, 17=slow strongstrobe (out of phase), 18=three cycle strobe #1, 19=three cycle strobe #2, 20=three cycle strobe #3 (styles 32-62 are assigned by the light program for switchable lights)

light_fire_lg


Map Entity Color: (1 0 0) (COLOR PREVIEW)
Dimensions: (-32 -32 -32) (32 32 32)
Large-sized fire.
Spawnflags
8DYNAMICAlso cast light on models.
Keys
alphalevelOpacity level -- 1 to 10 (default=5)
lightlight radius (default=300)
_coneDefines spotlights size (default=10)
_colorDefines the color in scalar R G B values default=1 1 1)
movedirDefines the color in scalar R G B values of the flare
healthDiameter of the flare (default=24)
dmgFlare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)
_mangleYaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector
_spotvectorSpot direction set by vector X Y Z, or you can use _spotpoint
_spotpointSpot direction set by coordinate X Y Z.
_focusCone attenuation for spotlights
_falloffFall off style -- 0=linear, 1=inverse, 2=inverse square (default=1)
_waitlight distance attenuation
_angwaitlight angle attenuation
stylelight frequency (0=normal, 1=fire flicker #1, 2=slow strong pulse, 3=candle #1, 4=fast strobe, 5=gentle pulse #1, 6=fire flicker #2, 7=candle #2, 8=candle #3, 9=slow strong strobe, 10=fluorescent flicker #1, 11=slow pulse fades to black, 12=fire flicker #3, 13=fluorescent flicker #2, 14=fluorescent flicker #3, 15=realistic fade #1, 16=realistic fade #2, 17=slow strongstrobe (out of phase), 18=three cycle strobe #1, 19=three cycle strobe #2, 20=three cycle strobe #3 (styles 32-62 are assigned by the light program for switchable lights)

light_fire_med


Map Entity Color: (1 0 0) (COLOR PREVIEW)
Dimensions: (-24 -24 -24) (24 24 24)
Medium-sized fire.
Spawnflags
8DYNAMICAlso cast light on models.
Keys
alphalevelOpacity level -- 1 to 10 (default=5)
lightlight radius (default=300)
_coneDefines spotlights size (default=10)
_colorDefines the color in scalar R G B values default=1 1 1)
movedirDefines the color in scalar R G B values of the flare
healthDiameter of the flare (default=24)
dmgFlare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)
_mangleYaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector
_spotvectorSpot direction set by vector X Y Z, or you can use _spotpoint
_spotpointSpot direction set by coordinate X Y Z.
_focusCone attenuation for spotlights
_falloffFall off style -- 0=linear, 1=inverse, 2=inverse square (default=1)
_waitlight distance attenuation
_angwaitlight angle attenuation
stylelight frequency (0=normal, 1=fire flicker #1, 2=slow strong pulse, 3=candle #1, 4=fast strobe, 5=gentle pulse #1, 6=fire flicker #2, 7=candle #2, 8=candle #3, 9=slow strong strobe, 10=fluorescent flicker #1, 11=slow pulse fades to black, 12=fire flicker #3, 13=fluorescent flicker #2, 14=fluorescent flicker #3, 15=realistic fade #1, 16=realistic fade #2, 17=slow strongstrobe (out of phase), 18=three cycle strobe #1, 19=three cycle strobe #2, 20=three cycle strobe #3 (styles 32-62 are assigned by the light program for switchable lights)

light_fire_sm


Map Entity Color: (1 0 0) (COLOR PREVIEW)
Dimensions: (-16 -16 -16) (16 16 16)
Small fire.
Spawnflags
8DYNAMICAlso cast light on models.
Keys
alphalevelOpacity level -- 1 to 10 (default=5)
lightlight radius (default=300)
_coneDefines spotlights size (default=10)
_colorDefines the color in scalar R G B values default=1 1 1)
movedirDefines the color in scalar R G B values of the flare
healthDiameter of the flare (default=24)
dmgFlare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)
_mangleYaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector
_spotvectorSpot direction set by vector X Y Z, or you can use _spotpoint
_spotpointSpot direction set by coordinate X Y Z.
_focusCone attenuation for spotlights
_falloffFall off style -- 0=linear, 1=inverse, 2=inverse square (default=1)
_waitlight distance attenuation
_angwaitlight angle attenuation
stylelight frequency (0=normal, 1=fire flicker #1, 2=slow strong pulse, 3=candle #1, 4=fast strobe, 5=gentle pulse #1, 6=fire flicker #2, 7=candle #2, 8=candle #3, 9=slow strong strobe, 10=fluorescent flicker #1, 11=slow pulse fades to black, 12=fire flicker #3, 13=fluorescent flicker #2, 14=fluorescent flicker #3, 15=realistic fade #1, 16=realistic fade #2, 17=slow strongstrobe (out of phase), 18=three cycle strobe #1, 19=three cycle strobe #2, 20=three cycle strobe #3 (styles 32-62 are assigned by the light program for switchable lights)

light_pendant


Map Entity Color: (1 1 1) (COLOR PREVIEW)
Dimensions: (-16 -16 -4) (16 16 4)
A pendant light.
Spawnflags
1START_OFFSet default state to OFF.
2FLAREAdd a flare to the light origin.
4NORESIZE
8DYNAMICAlso cast light on models.
Keys
lightlight radius (default=300)
targetnameThis entity's ID, can be toggled on and off
_coneDefines spotlights size (default=10)
_colorDefines the color in scalar R G B values default=1 1 1)
movedirDefines the color in scalar R G B values of the flare
healthDiameter of the flare (default=24)
dmgFlare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)
_mangleYaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector
_spotvectorSpot direction set by vector X Y Z, or you can use _spotpoint
_spotpointSpot direction set by coordinate X Y Z.
_focusCone attenuation for spotlights
_falloffFall off style -- 0=linear, 1=inverse, 2=inverse square (default=1)
_waitlight distance attenuation
_angwaitlight angle attenuation
stylelight frequency (0=normal, 1=fire flicker #1, 2=slow strong pulse, 3=candle #1, 4=fast strobe, 5=gentle pulse #1, 6=fire flicker #2, 7=candle #2, 8=candle #3, 9=slow strong strobe, 10=fluorescent flicker #1, 11=slow pulse fades to black, 12=fire flicker #3, 13=fluorescent flicker #2, 14=fluorescent flicker #3, 15=realistic fade #1, 16=realistic fade #2, 17=slow strongstrobe (out of phase), 18=three cycle strobe #1, 19=three cycle strobe #2, 20=three cycle strobe #3 (styles 32-62 are assigned by the light program for switchable lights)

light_sconce


Map Entity Color: (1 1 1) (COLOR PREVIEW)
Dimensions: (-4 -4 -8) (4 4 8)
A cage light model, set correct skin with spawnflags (default skin: white).
Spawnflags
1START_OFFSet default state to OFF.
2FLAREAdd a flare to the light origin.
4NORESIZE
8DYNAMICAlso cast light on models.
16BLUE_MODEL
32GREEN_MODEL
64RED_MODEL
128YELLOW_MODEL
Keys
lightlight radius (default=300)
targetnameThis entity's ID, can be toggled on and off
_coneDefines spotlights size (default=10)
_colorDefines the color in scalar R G B values default=1 1 1)
movedirDefines the color in scalar R G B values of the flare
healthDiameter of the flare (default=24)
dmgFlare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)
_mangleYaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector
_spotvectorSpot direction set by vector X Y Z, or you can use _spotpoint
_spotpointSpot direction set by coordinate X Y Z.
_focusCone attenuation for spotlights
_falloffFall off style -- 0=linear, 1=inverse, 2=inverse square (default=1)
_waitlight distance attenuation
_angwaitlight angle attenuation
stylelight frequency (0=normal, 1=fire flicker #1, 2=slow strong pulse, 3=candle #1, 4=fast strobe, 5=gentle pulse #1, 6=fire flicker #2, 7=candle #2, 8=candle #3, 9=slow strong strobe, 10=fluorescent flicker #1, 11=slow pulse fades to black, 12=fire flicker #3, 13=fluorescent flicker #2, 14=fluorescent flicker #3, 15=realistic fade #1, 16=realistic fade #2, 17=slow strongstrobe (out of phase), 18=three cycle strobe #1, 19=three cycle strobe #2, 20=three cycle strobe #3 (styles 32-62 are assigned by the light program for switchable lights)

lightflare


Map Entity Color: (0 1 0) (COLOR PREVIEW)
Dimensions: (-2 -2 -2) (2 2 2)
Non-displayed light.
Spawnflags
1START_OFFSet default state to OFF.
2FLAREAdd a flare to the light origin.
4NORESIZE
8DYNAMICAlso cast light on models.
Keys
lightlight radius (default=300)
targetnameThis entity's ID, can be toggled on and off
_coneDefines spotlights size (default=10)
_colorDefines the color in scalar R G B values default=1 1 1)
movedirDefines the color in scalar R G B values of the flare
healthDiameter of the flare (default=24)
dmgFlare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)
_mangleYaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector
_spotvectorSpot direction set by vector X Y Z, or you can use _spotpoint
_spotpointSpot direction set by coordinate X Y Z.
_focusCone attenuation for spotlights
_falloffFall off style -- 0=linear, 1=invese, 2=inverse square (default=1)
_waitlight distance attenuation
_angwaitlight angle attenuation
stylelight frequency (0=normal, 1=fire flicker #1, 2=slow strong pulse, 3=candle #1, 4=fast strobe, 5=gentle pulse #1, 6=fire flicker #2, 7=candle #2, 8=candle #3, 9=slow strong strobe, 10=fluorescent flicker #1, 11=slow pulse fades to black, 12=fire flicker #3, 13=fluorescent flicker #2, 14=fluorescent flicker #3, 15=realistic fade #1, 16=realistic fade #2, 17=slow strongstrobe (out of phase), 18=three cycle strobe #1, 19=three cycle strobe #2, 20=three cycle strobe #3 (styles 32-62 are assigned by the light program for switchable lights)