| map | (*)(destination level)($)(info_player_start ID) |
| targetname | This entity's ID |
| 1 | TRIGGER1 | |
| 2 | TRIGGER2 | |
| 4 | TRIGGER3 | |
| 8 | TRIGGER4 | |
| 16 | TRIGGER5 | |
| 32 | TRIGGER6 | |
| 64 | TRIGGER7 | |
| 128 | TRIGGER8 |
| target | Target entity's ID |
| delay | Delay before using targets if the trigger has been activated (default=1) |
| killtarget | ID of the entity to delete when triggered |
| message | Message to display on trigger |
| 1 | TRIGGER1 | |
| 2 | TRIGGER2 | |
| 4 | TRIGGER3 | |
| 8 | TRIGGER4 | |
| 16 | TRIGGER5 | |
| 32 | TRIGGER6 | |
| 64 | TRIGGER7 | |
| 128 | TRIGGER8 |
| targetname | This entity's ID |
| speed | Severity of the quake (default=200) |
| count | Duration of the quake (default=5) |
| targetname | This entity's ID |
| targetname | This entity's ID |
| target | Target entity's ID |
| delay | Wait time before explosion |
| dmg | How much radius damage should be done (default=0) |
| fxdensity | Explosion size -- 1 to 100 (default=10) |
| fxdensity | Size of fire -- 1 to 100 (default=10) |
| deadticks | Random fire sections per frame (default=3) |
| duration | How long fire stay alive in seconds, last forever if -1 (default=5.0) |
| dmg | Damage per second (default='fxdensity') |
| reactdelay | Fire spread factor -- 0.0 to 10.0 (default=1) |
| target | Target entity's ID |
| targetname | This entity's ID |
| dmg | Damage the flame does per frame (default=2) |
| fxdensity | Set to 1 to start on |
| deadticks | Angle adjustment up and down -- -90 to 90 (default=0) |
| targetname | This entity's ID |
| noise | Wav sound to play when triggered (default='misc/secret.wav') |
| 1 | START_ON | Set default state to ON. |
| 2 | RED | |
| 4 | GREEN | |
| 8 | BLUE | |
| 16 | YELLOW | |
| 32 | ORANGE | |
| 64 | FAT |
| target | Target entity's ID -- shooting direction (overrides angle) |
| angle | Shooting direction |
| dmg | Damage inflicted when blocked (default=1) |
| 1 | TOGGLE | Maintain state, switch only when triggered. |
| target | Target entity's ID |
| targetname | This entity's ID |
| speed | How many seconds the ramping will take |
| message | Two letters: starting lightlevel and ending lightlevel ('a'=dark to 'z'=bright) |
| 1 | START_ON | Set default state to ON. |
| 2 | RED | |
| 4 | GREEN | |
| 8 | BLUE | |
| 16 | YELLOW | |
| 32 | ORANGE | |
| 64 | FAT |
| targetname | This entity's ID |
| angle | Shooting direction |
| delay | Delay before first shot (default=0.1) |
| wait | Time between two shots (default=0.1) |
| dmg | Damage inflicted when blocked (default=5) |
| noise | Wav sound to play when triggered (default='misc/secret.wav') |
| 1 | FLAG1 | |
| 2 | FLAG2 | |
| 4 | FLAG3 | |
| 8 | FLAG4 | |
| 16 | FLAG5 | |
| 32 | FLAG6 | |
| 64 | FLAG7 | |
| 128 | FLAG8 |
| targetname | This entity's ID |
| target | Spawned entity's classname |
| speed | Spawned entity's velocity |
| angle | Spawned entity's direction |
| 1 | LOOPED_ON | Sound is looped, default state is on. |
| 2 | LOOPED_OFF | Sound is looped, default state is off (must be triggered). |
| 4 | IMPORTANT | Defined as reliable, always have priority on other effects. |
| targetname | This entity's ID |
| noise | Wav file to play |
| attenuation | Radius -- -1=whole level, 1=normal fighting sound, 2=idle sound, 3=ambient sound (default=1) |
| volume | Volume -- 0 to 1 (default=1) |
| sounds | Particle type - 1 = sparks, 2 = brown water, 3 = blue water, 4 = lava, 5 = multicolored patricles, 6 = blood, 7 = fireworks, 8 = smoke |
| count | Amount of particles -- 1 to 10 (default=3) |
| dmg | Radius damage (default=0) |
| alphalevel | Smoke only: Opacity level -- 1 to 10 (default=4) |
| firetype | Smoke only: Smoke size -- 5 to 32 (default=24) |
| deadticks | Smoke only: Lifetime in seconds -- 1 to 60 (default=6) |
| fxdensity | Smoke only: Speed of rising -- 1 to 100 (default=24) |
| rotate | Smoke only: X Y Z velocity (default=up) |
| style | Type byte |