map | (*)(destination level)($)(info_player_start ID) |
targetname | This entity's ID |
1 | TRIGGER1 | |
2 | TRIGGER2 | |
4 | TRIGGER3 | |
8 | TRIGGER4 | |
16 | TRIGGER5 | |
32 | TRIGGER6 | |
64 | TRIGGER7 | |
128 | TRIGGER8 |
target | Target entity's ID |
delay | Delay before using targets if the trigger has been activated (default=1) |
killtarget | ID of the entity to delete when triggered |
message | Message to display on trigger |
1 | TRIGGER1 | |
2 | TRIGGER2 | |
4 | TRIGGER3 | |
8 | TRIGGER4 | |
16 | TRIGGER5 | |
32 | TRIGGER6 | |
64 | TRIGGER7 | |
128 | TRIGGER8 |
targetname | This entity's ID |
speed | Severity of the quake (default=200) |
count | Duration of the quake (default=5) |
targetname | This entity's ID |
targetname | This entity's ID |
target | Target entity's ID |
delay | Wait time before explosion |
dmg | How much radius damage should be done (default=0) |
fxdensity | Explosion size -- 1 to 100 (default=10) |
fxdensity | Size of fire -- 1 to 100 (default=10) |
deadticks | Random fire sections per frame (default=3) |
duration | How long fire stay alive in seconds, last forever if -1 (default=5.0) |
dmg | Damage per second (default='fxdensity') |
reactdelay | Fire spread factor -- 0.0 to 10.0 (default=1) |
target | Target entity's ID |
targetname | This entity's ID |
dmg | Damage the flame does per frame (default=2) |
fxdensity | Set to 1 to start on |
deadticks | Angle adjustment up and down -- -90 to 90 (default=0) |
targetname | This entity's ID |
noise | Wav sound to play when triggered (default='misc/secret.wav') |
1 | START_ON | Set default state to ON. |
2 | RED | |
4 | GREEN | |
8 | BLUE | |
16 | YELLOW | |
32 | ORANGE | |
64 | FAT |
target | Target entity's ID -- shooting direction (overrides angle) |
angle | Shooting direction |
dmg | Damage inflicted when blocked (default=1) |
1 | TOGGLE | Maintain state, switch only when triggered. |
target | Target entity's ID |
targetname | This entity's ID |
speed | How many seconds the ramping will take |
message | Two letters: starting lightlevel and ending lightlevel ('a'=dark to 'z'=bright) |
1 | START_ON | Set default state to ON. |
2 | RED | |
4 | GREEN | |
8 | BLUE | |
16 | YELLOW | |
32 | ORANGE | |
64 | FAT |
targetname | This entity's ID |
angle | Shooting direction |
delay | Delay before first shot (default=0.1) |
wait | Time between two shots (default=0.1) |
dmg | Damage inflicted when blocked (default=5) |
noise | Wav sound to play when triggered (default='misc/secret.wav') |
1 | FLAG1 | |
2 | FLAG2 | |
4 | FLAG3 | |
8 | FLAG4 | |
16 | FLAG5 | |
32 | FLAG6 | |
64 | FLAG7 | |
128 | FLAG8 |
targetname | This entity's ID |
target | Spawned entity's classname |
speed | Spawned entity's velocity |
angle | Spawned entity's direction |
1 | LOOPED_ON | Sound is looped, default state is on. |
2 | LOOPED_OFF | Sound is looped, default state is off (must be triggered). |
4 | IMPORTANT | Defined as reliable, always have priority on other effects. |
targetname | This entity's ID |
noise | Wav file to play |
attenuation | Radius -- -1=whole level, 1=normal fighting sound, 2=idle sound, 3=ambient sound (default=1) |
volume | Volume -- 0 to 1 (default=1) |
sounds | Particle type - 1 = sparks, 2 = brown water, 3 = blue water, 4 = lava, 5 = multicolored patricles, 6 = blood, 7 = fireworks, 8 = smoke |
count | Amount of particles -- 1 to 10 (default=3) |
dmg | Radius damage (default=0) |
alphalevel | Smoke only: Opacity level -- 1 to 10 (default=4) |
firetype | Smoke only: Smoke size -- 5 to 32 (default=24) |
deadticks | Smoke only: Lifetime in seconds -- 1 to 60 (default=6) |
fxdensity | Smoke only: Speed of rising -- 1 to 100 (default=24) |
rotate | Smoke only: X Y Z velocity (default=up) |
style | Type byte |