| +activate | (unused) Use current object |
| +attack | Player attack with the current weapon |
| +back | Player move backwards |
| +forward | Player move forward |
| +klook | Enable keyboard look |
| +left | Player turn left |
| +lookdown | Player look down |
| +lookup | Player look up |
| +mlook | Enable mouse look |
| +movedown | Player climb down/dive |
| +moveleft | Player move left |
| +moveright | Player move right |
| +moveup | Player climb up |
| +right | Player look right |
| +speed | Enable run |
| +strafe | Enable strafe |
| +use | Player activate switches and doors nearby |
| alias | Create a custom script. ALIAS [scriptname] "[commands]" |
| bind | Bind (or link) a keyboard key or mouse button to a script or a command. BIND [keyname] "[commands]" |
| bindlist | Display all keys and button bindings |
| burn_pickcolor | Pick lightmap color in front of the player (burn_enabled must be on) |
| burn_save | Save LightPaint (see burn_enabled) |
| cam_pos | Return the current position of the camera and its angle |
| centerview | Center the player view |
| changing | Warn the player of a map change |
| chasecam | Toggle chase cam |
| clear | Clear console |
| cmd | Send a command to the server. CMD [command] |
| cmdlist | Display (almost) every Commands |
| condump | Dump the whole console in a text file. CONDUMP [filename] |
| connect | Connect the client to a server. CONNECT [server] |
| cvarlist | Display all Console Variables |
| demomap | Play a demo file. DEMOMAP [filename] |
| dir | Display a directory listing (works just like the DIR command of DOS). DIR [commands] |
| disconnect | Disconnect client from current server |
| downarrow | Pawn-o-matic menus: go down |
| download | Download a file from currently connected server. DOWNLOAD [filename] |
| drop | Drop an item from the inventory |
| dumpuser | Display user cvars for defined client number. DUMPUSER [clientnumber] |
| echo | Display text in the console. ECHO [text] |
| error | Exit the game with the defined error message. ERROR [message] |
| exec | Load and execute a console script file (cfg). EXEC [filename] |
| extracrispy | Cheat: every nearby character in line of sight catch fire |
| flashlight | Toggle flashlight |
| gamemap | Start the server with a new map. GAMEMAP [filename] |
| gear_down | - |
| gear_up | - |
| give | Give an item. GIVE [itemname] [quantity] |
| gl_strings | List video hardware information and gl extentions |
| gun_model | Set defined model as current weapon model. GUN_MODEL [filename] |
| gun_next | Increase current weapon model's frame by 1. |
| gun_prev | Decrease current weapon model's frame by 1. |
| heartbeat | Ping current server |
| help | Display mission book |
| hideprops | Hide all props |
| holster | Holster currently selected weapon |
| hud | Cycles hud display: full, no cash, nothing |
| imagelist | List all precached pictures |
| immortal | Cheat: god mode, player is invincible. |
| impulse | Send an impulse command to the server. IMPULSE [commandnumber] |
| info | Display server information |
| invdrop | Drop the currently selected item |
| inven | Display inventory screen |
| invnext | Next page in the mission book |
| invnextp | Select next power-up in the inventory (unused) |
| invnextw | Select next weapon in the inventory (unused) |
| invprev | Previous page in the mission book |
| invprevp | Select previous power-up in the inventory (unused) |
| invprevw | Select previous weapon in the inventory (unused) |
| invuse | Pawn-o-matic menus: select |
| join | Join a team in teamplay |
| joy_advancedupdate | Initialize the joystick's advanced features |
| key | - |
| key1 | Pawn-o-matic menus: agree |
| key2 | Pawn-o-matic menus: disagree |
| kick | Disconnect selected client to server. KICK [clientnumber] |
| kill | Player commit suicide |
| killserver | Shutdown server |
| leftarrow | Pawn-o-matic menus: go left |
| link | Alter the actual location of a directory inside the game |
| load | Load a savegame. LOAD [filename] |
| loading | Display the loading picture |
| map | Load a new level. MAP [filename] |
| menu_addressbook | Display menu: address book |
| menu_credits | Display menu: credits screen |
| menu_dmoptions | Display menu: network options |
| menu_game | Display menu: new game |
| menu_joinserver | Display menu: join server |
| menu_keys | Display menu: controls customization |
| menu_loadgame | Display menu: load game |
| menu_main | Display menu: main menu |
| menu_multiplayer | Display menu: multiplayer |
| menu_options | Display menu: options |
| menu_playerconfig | Display menu: player settings |
| menu_quit | Display menu: quit game |
| menu_savegame | Display menu: save game |
| menu_startserver | Display menu: start server |
| menu_video | Display menu: video options |
| messagemode | More or less like "say" |
| messagemode2 | More or less like "say_team |
| modellist | List all precached models |
| nav_clear | Erase the navigation file for current map and shutdown server. |
| nav_debug_dest | Creates a dummy character model at current position. |
| nav_debug_showpath | Creates a dummy character model at current position, an orange trail is drawn from that dummy to the current position, using the navigation data availables. |
| nav_rebuild | - |
| nav_save | Save available navigation data for current map in NAVDATA/[LEVELNAME].NAV |
| nav_showpath | Like nav_debug_showpath |
| no | Vote no. |
| noclip | Cheat: No clip mode, player can walk through walls and fly. |
| notarget | Cheat: The AI do not see the player until it gets attacked. |
| patch_create | Creating a patch file using previous file snapshot |
| patch_snapshot | Dump a snapshot of all Kingpin files (see patch_snapshotfile cvar) |
| path | List all current search path and pak files |
| pause | Toggle pause |
| pingservers | Display info about servers present in the address book |
| play | Play a sound. PLAY [filename] |
| players | List all players in current game |
| precache | Precache all files required for current level |
| prog | [this command appears when using cmdlist, but is not accessible. Certainly the gamecode launch] |
| putaway | Hide rankings, inventory and/or mission book |
| quit | Exit Kingpin |
| rcon | Remotely control server. RCON [password] [command] |
| reconnect | Temporarly disconnect the client from the server before reconnecting |
| record | Record a demo file. RECORD [filename] |
| reload | Reload currenly selected weapon |
| rightarrow | Pawn-o-matic menus: go right |
| save | Save current game. SAVE [filename] |
| say | Send a message to other players. SAY [message] |
| say_team | Send a message to other players of the same team. SAY_TEAM [message] |
| score | Display rankings |
| screenshot | Take a screenshot of currently rendered frame. |
| serverinfo | List all server cvars |
| serverrecord | Record a demo from the server game |
| serverstop | Stop the demo recording started with serverrecord |
| set | Create or modify a cvar. SET [variable] [value] [flag] |
| setenv | Passing variables to an external environement |
| setmaster | Link the server to a master. SETMASTER [ip1] ... [ip7] |
| showprops | Show all props |
| sizedown | Decrease size of game screen |
| sizeup | Increase size of game screen |
| skins | Display player's skin information |
| sky | Set skybox. SKY [skyprefix] |
| snd_restart | Restart the sound engine |
| soundinfo | Display information regarding the sound engine |
| soundlist | List all precached sounds |
| soundlistout | Dump all precached sounds to sound.log |
| spawn | Spawn an entity at current player's location. SPAWN [classname] |
| spec | - |
| spectator | - |
| status | Display server status |
| stop | Stop demo recording |
| stopsound | Stop all currently playing sounds |
| sv | Send Commands to the server, from the server. SV [command] |
| team | - |
| timerefresh | Frame per second test |
| togglechat | Bring down the console to allow the player to send chat messages. |
| toggleconsole | Bring down the console |
| unbind | Break a key binding. UNBIND [key] |
| unbindall | Break every key binding. |
| uparrow | Pawn-o-matic menus: go up |
| use | Draw or use the defined item. USE [item] |
| userinfo | Display information about the client |
| vid_front | Switch the display to use the front buffer |
| vid_restart | Restart the rendering engine |
| viewpos | Display current position of the camera |
| vote | Start a vote, it's not possible to vote for something else but ban a player. VOTE BAN [playername] |
| wait | Wait one game tic, usually used in scripts. |
| wave | Make gesture. WAVE [gesturenumber] |
| weaplast | Draw previously selected weapon |
| weapnext | Select next weapon in the inventory |
| weapprev | Select previous weapon in the inventory |
| yes | Vote yes. |
| z_stats | Display memory statistics for the Z-Buffer |
| adr0 | * | | Favourite server adress 1 |
| adr1 | * | | Favourite server adress 2 |
| adr2 | * | | Favourite server adress 3 |
| adr3 | * | | Favourite server adress 4 |
| adr4 | * | | Favourite server adress 5 |
| adr5 | * | | Favourite server adress 6 |
| adr6 | * | | Favourite server adress 7 |
| adr7 | * | | Favourite server adress 8 |
| adr8 | * | | Favourite server adress 9 |
| ai_debug_memory | | 0 | Advanced AI debug, display the line of sight of each AI entity |
| allow_download | | 1 | Allow automatic download of files in multiplayer games |
| allow_download_maps | | 1 | Allow automatic download of BSP files in multiplayer games |
| allow_download_models | | 1 | Allow automatic download of model files in multiplayer games |
| allow_download_players | | 1 | Allow automatic download of player skins in multiplayer games |
| allow_download_sounds | | 1 | Allow automatic download of sounds in multiplayer games |
| basedir | - | . | Location of base directory (main/) |
| bob_pitch | | 0.002 | Vertical bob magnitude when the player is moving |
| bob_roll | | 0.002 | Horizontal swing magnitude when the player is moving |
| bob_up | | 0.005 | Player's straightning as he/she walks |
| burn_b | * | 1.0 | Amount of blue in LightPaint color (see burn_enabled) |
| burn_enabled | | 0 | Apply a colored light stain on the lightmap in front of the player when he/she use the +attack command |
| burn_g | * | 1.0 | Amount of green in LightPaint color (see burn_enabled) |
| burn_intensity | * | 0.03 | Intensity of the LightPaint stain |
| burn_r | * | 1.0 | Amount of red in LightPaint color (see burn_enabled) |
| burn_size | * | 48 | Size of the burn stain |
| cam_dist | * | 45 | Chase cam distance |
| cam_speed | * | 4 | Chase cam direction aligment speed |
| cam_zofs | * | 30 | Chase cam angle |
| cashlimit | S | 0 | - |
| cd_loopcount | | 4 | Amount of times the cd_looptrack music is played |
| cd_looptrack | | 6 | CD Track number to play in loop |
| cd_nocd | * | 1 | Disable the use of music CD while playing (1/0) |
| cddir | - | | Where the game datas are located on the CD (for partial installation) |
| cheats | SL | 0 | Enable cheats code (1/0) |
| cl_allow_downloads | * | 0 | Allow automatic download of files in multiplayer games |
| cl_anglespeedkey | | 1.5 | - |
| cl_autoskins | | 0 | - |
| cl_blend | | 1 | Use palette blending effects (similar to gl_polyblend) |
| cl_bloodtime | * | 10 | How long blood stains remains (1 unit = rougly 35 seconds) |
| cl_captions | * | 0 | Enable captions when a character's talking (1/0) |
| cl_entities | | 1 | Enable display of entities |
| cl_fireworks | * | 3 | Fireworks effects density |
| cl_footsteps | | 1 | Enable footsteps sounds |
| cl_forwardspeed | | 160 | Maximum forward/backward movement speed, also affects dodging moves |
| cl_gun | | 1 | Enable weapon view model (1/0) |
| cl_lights | | 1 | Enable display of dynamic lights |
| cl_maxfps | | 90 | Maximum frames per second allowed |
| cl_nodelta | | 0 | Disable the delta compression for network packet |
| cl_noskins | | 0 | Disable custom skins of other players |
| cl_parental_lock | - | 0 | Enable parental lock |
| cl_parental_override | - | 0 | - |
| cl_particles | | 1 | Enable particles display |
| cl_physical_memory | - | | Return total harware memory |
| cl_pitchspeed | | 150 | - |
| cl_predict | | 1 | - |
| cl_rearviewmirror | | 0 | - |
| cl_run | * | 1 | Enable run mode |
| cl_showmiss | | 0 | - |
| cl_shownet | | 0 | - |
| cl_sidespeed | | 160 | - |
| cl_stats | | 0 | - |
| cl_stereo | | 0 | - |
| cl_stereo_separation | * | 0.4 | - |
| cl_testblend | | 0 | - |
| cl_testentities | | 0 | - |
| cl_testlights | | 0 | - |
| cl_testparticles | | 0 | - |
| cl_timeout | | 120 | - |
| cl_upspeed | | 200 | - |
| cl_vwep | * | 1 | - |
| cl_yawspeed | | 140 | - |
| con_autosize | | 1 | Resize the console characters to fit current resolution |
| con_highres | * | 0 | Similar to con_autosize, applies to characters only |
| con_notifytime | | 3 | - |
| con_scale | * | 1 | Console scale factor |
| coop | L | 0 | Set gamemode to coop |
| crosshair | * | 1 | Enable the crosshair display (1/0) |
| deathmatch | L | 0 | Set gamemode to deathmatch |
| debuggraph | | 0 | - |
| dedicated | - | 0 | - |
| developer | | 1 | Enable console (1/0) |
| dm_locational_damage | * | 1 | - |
| dmflags | *S | 784 | - |
| extras | *U | 0 | - |
| filterban | | 1 | - |
| fixedtime | | 0 | - |
| flood_msgs | | 4 | - |
| flood_persecond | | 4 | - |
| flood_waitdelay | | 10 | - |
| fov | *U | 90 | Field of view in degrees |
| fraglimit | S | 0 | - |
| freelook | * | 1 | - |
| g_cashspawndelay | *L | 5 | - |
| g_select_empty | * | 0 | - |
| g_vehicle_test | L | 0 | - |
| game | SL | | Add-on directory (if present, files will be loaded from this directory first) |
| gamedate | SL | Jun 18 1999 | - |
| gamename | SL | main | Base directory (where the files are meant to be, this directory is a fall-back value when using the "game" cvar) |
| gender | *U | male | Client's gender (male/female) |
| gender_auto | * | 1 | - |
| gl_3dlabs_broken | * | 1 | - |
| gl_allow_software | | 0 | - |
| gl_bitdepth | | 0 | Toggle the use of 16 bits textures (1/0) |
| gl_clear | | 0 | Clear the rendering buffer between two frames, try this with "gl_polyblend 0" (1/0) |
| gl_cull | | 1 | Do not draw hidden objects (1/0) |
| gl_drawbuffer | | GL_BACK | - |
| gl_driver | * | opengl32 | - |
| gl_dynamic | | 1 | Enable dynamic lights (ie gunshots, rockets...) |
| gl_ext_compiled_vertex_array | * | 1 | - |
| gl_ext_multitexture | * | 1 | - |
| gl_ext_palettedtexture | * | 0 | - |
| gl_ext_pointparameters | * | 1 | - |
| gl_ext_swapinterval | * | 1 | - |
| gl_finish | * | 1 | - |
| gl_flashblend | | 0 | Enable 3D spheres for dynamic lights |
| gl_fog | * | 1 | Enable fog rendering (1/0) |
| gl_lightmap | | 0 | - |
| gl_lockpvs | | 0 | Lock current portal view |
| gl_log | | 0 | - |
| gl_maxtexsize | * | 256 | Maximum size of loaded textures (only affect freshly loaded textures) |
| gl_mode | *U | 0 | Screen resolution mode (0 to 9) |
| gl_modulate | * | 1 | - |
| gl_monolightmap | | 0 | - |
| gl_nobind | | 0 | Unbind textures to triangles (1/0) |
| gl_nosubimage | | 0 | - |
| gl_particle_att_a | * | 0.01 | - |
| gl_particle_att_b | * | 0.0 | - |
| gl_particle_att_c | * | 0.01 | - |
| gl_particle_max_size | * | 40 | - |
| gl_particle_min_size | * | 2 | - |
| gl_particle_size | * | 40 | - |
| gl_picmip | | 0 | Exponential texture reduction factor |
| gl_playermip | | 0 | - |
| gl_polyblend | | 1 | Enable palette blending (1/0) |
| gl_reflections | | 1 | - |
| gl_round_down | | 1 | - |
| gl_saturatelighting | | 0 | - |
| gl_shadows | * | 0 | Enable real time shadows for models (1/0) |
| gl_showtris | | 0 | Outline triangles for each scene (1/0) |
| gl_skymip | | 0 | Enable the use of mipmap information for the sky rendering (1/0) |
| gl_specular | * | 1 | - |
| gl_swapinterval | * | 1 | Delay between frame buffer swaps |
| gl_test_specular | | 0 | - |
| gl_texturemode | * | GL_LINEAR_MIPMAP_NEAREST | Texture rendering mode: GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR |
| gl_vertex_arrays | * | 0 | - |
| gl_ztrick | | 0 | - |
| graphheight | | 32 | - |
| graphscale | | 1 | - |
| graphshift | | 0 | - |
| gun_x | | 0 | - |
| gun_y | | 0 | - |
| gun_z | | 0 | - |
| hand | *U | 0 | Enable left-handed weapon model (1/0) |
| host_speeds | | 0 | - |
| hostname | *S | noname | - |
| hudguys | * | 1 | - |
| hudtalk | * | 1 | - |
| in_initjoy | - | 1 | - |
| in_initmouse | - | 1 | - |
| in_joystick | * | 0 | - |
| in_mouse | * | 1 | - |
| intensity | | 2 | - |
| joy_advanced | | 0 | - |
| joy_advaxisr | | 0 | - |
| joy_advaxisu | | 0 | - |
| joy_advaxisv | | 0 | - |
| joy_advaxisx | | 0 | - |
| joy_advaxisy | | 0 | - |
| joy_advaxisz | | 0 | - |
| joy_forwardsensitivity | | -1 | - |
| joy_forwardthreshold | | 0.15 | - |
| joy_name | | joystick | - |
| joy_pitchsensitivity | | 1 | - |
| joy_pitchthreshold | | 0.15 | - |
| joy_sidesensitivity | | -1 | - |
| joy_sidethreshold | | 0.15 | - |
| joy_upsensitivity | | -1 | - |
| joy_upthreshold | | 0.15 | - |
| joy_yawsensitivity | | -1 | - |
| joy_yawthreshold | | 0.15 | - |
| log_stats | | 0 | - |
| logfile | | 0 | Enable real-time console report to QConsole.log |
| lookspring | * | 0 | - |
| lookstrafe | * | 0 | - |
| m_forward | | 1 | Verical mouse speed (mouse walk) |
| m_interpolate | * | 1 | Smooth mouse moves |
| m_pitch | * | 0.022 | Vertical mouse speed (mouse look) |
| m_side | | 0.8 | Horizontal mouse speed (mouse walk) |
| m_yaw | | 0.022 | Horizontal mouse speed (mouse look) |
| map_noareas | | 0 | - |
| mapname | S- | | Return current map name |
| maxclients | SL | 1 | - |
| maxentities | L | 2048 | - |
| msg | *U | 1 | Verbosity level, 0 to 4 |
| name | *U | thug | Client's nickname |
| nav_aipath | * | 0 | Display an orange trail between the following AI cast and the player, showing navigation nodes |
| nav_debug | | 0 | Display navigation nodes info (nav_dynamic must be 1) |
| nav_dynamic | | 0 | Enable auto creation of navigation nodes as the player wander in the level. |
| nav_optimize | | 1000 | - |
| net_origin_offset | | 1 | - |
| net_shownet | | 0 | - |
| netgraph | | 0 | - |
| nextserver | | | - |
| noipx | - | 0 | - |
| noudp | - | 0 | - |
| parental_password | | | - |
| password | U | | - |
| patch_snapshotfile | * | ..\snapshot.txt | - |
| paused | | 0 | Pause the game |
| props | * | 1 | Enables detail models (1/0) |
| protocol | S- | 32 | - |
| public | | 1 | - |
| qport | - | 17814 | - |
| r_debug_lighting | | 0 | Display all models with a white skin, making it easier to see how junior lights work |
| r_detail_alpha | * | 0.2 | - |
| r_detail_dist | * | 256 | - |
| r_detail_scale | * | 8.0 | - |
| r_directional_lighting | * | 1 | Enable real-time colored lighting of models |
| r_drawentities | | 1 | Display entities |
| r_drawworld | | 1 | Display worldspawn |
| r_fullbright | | 0 | Enable fullbright mode (unused) |
| r_lerpmodels | | 1 | Enable model frames interpolation |
| r_lightflares | * | 1 | Toggle light flares display |
| r_lightlevel | | 0 | - |
| r_nocull | | 0 | - |
| r_norefresh | | 0 | Disable rendering |
| r_novis | | 0 | Disable visiblity portals (draw the whole world every frame) |
| r_painskins | * | 1 | Use pain skins for wounded characters (1/0) |
| r_sfx_pause | | 0 | - |
| r_showbbox | | 0 | Show collision box for models |
| r_speeds | | 0 | Enable display of rendering statistics (1/0) |
| rate | *U | 4000 | Maximum number of bytes the server send to the client |
| rcon_address | | | The IP adress used by the "rcon" command |
| rcon_password | | | The password used by the "rcon" command |
| run_pitch | | 0.002 | - |
| run_roll | | 0.005 | - |
| s_initsound | | 1 | - |
| s_khz | * | 22 | - |
| s_loadas8bit | * | 0 | - |
| s_mixahead | * | 0.2 | - |
| s_primary | * | 0 | - |
| s_reverb_count | | 4 | - |
| s_reverb_delay | | 1500 | - |
| s_reverb_test | | 0 | - |
| s_reverb_volscale | | 0.4 | - |
| s_show | | 0 | Show currently played sounds |
| s_testsound | | 0 | - |
| s_volume | * | 1 | - |
| s_wavonly | | 0 | - |
| scr_centertime | | 2.5 | - |
| scr_conspeed | | 3 | Console raising/lowering speed |
| scr_drawall | | 0 | - |
| scr_hud | | 2 | - |
| scr_printspeed | | 8 | - |
| scr_showpause | | 1 | - |
| scr_showturtle | | 0 | - |
| sensitivity | * | 5.5 | Set mouse sensitivity |
| showclamp | | 0 | - |
| showdrop | | 0 | - |
| showlights | | 0 | - |
| showpackets | | 0 | - |
| showtrace | | 0 | - |
| skill | L | 1 | Set difficulty level of the game (0 to 2) |
| skin | *U | male_thug/009 019 017 | Client's model skin |
| sv_enforcetime | | 0 | - |
| sv_gravity | | 800 | Current map's gravity |
| sv_maxvelocity | | 2000 | - |
| sv_noreload | | 0 | Disable changes save when going from a map to another |
| sv_reconnect_limit | * | 3 | - |
| sv_rollangle | | 0 | - |
| sv_rollspeed | | 200 | - |
| sv_runscale | | 1.0 | - |
| sw_mode | | 0 | - |
| sw_stipplealpha | * | 0 | - |
| teamplay | L | 0 | - |
| timedemo | | 0 | - |
| timegraph | | 0 | - |
| timelimit | S | 0 | - |
| timeout | | 125 | - |
| timescale | | 1 | - |
| v_centermove | | 0.15 | - |
| v_centerspeed | | 500 | - |
| verbose | * | 0 | - |
| version | S- | | Gamex86.dll release version |
| vid_fullscreen | * | 1 | - |
| vid_gamma | * | 0.6 | - |
| vid_ref | * | gl | - |
| vid_xpos | * | 3 | - |
| vid_ypos | * | 22 | - |
| viewsize | * | 100 | - |
| voice_test | | 1.0 | - |
| win_noalttab | * | 0 | - |
| zombietime | | 2 | - |