+activate | (unused) Use current object |
+attack | Player attack with the current weapon |
+back | Player move backwards |
+forward | Player move forward |
+klook | Enable keyboard look |
+left | Player turn left |
+lookdown | Player look down |
+lookup | Player look up |
+mlook | Enable mouse look |
+movedown | Player climb down/dive |
+moveleft | Player move left |
+moveright | Player move right |
+moveup | Player climb up |
+right | Player look right |
+speed | Enable run |
+strafe | Enable strafe |
+use | Player activate switches and doors nearby |
alias | Create a custom script. ALIAS [scriptname] "[commands]" |
bind | Bind (or link) a keyboard key or mouse button to a script or a command. BIND [keyname] "[commands]" |
bindlist | Display all keys and button bindings |
burn_pickcolor | Pick lightmap color in front of the player (burn_enabled must be on) |
burn_save | Save LightPaint (see burn_enabled) |
cam_pos | Return the current position of the camera and its angle |
centerview | Center the player view |
changing | Warn the player of a map change |
chasecam | Toggle chase cam |
clear | Clear console |
cmd | Send a command to the server. CMD [command] |
cmdlist | Display (almost) every Commands |
condump | Dump the whole console in a text file. CONDUMP [filename] |
connect | Connect the client to a server. CONNECT [server] |
cvarlist | Display all Console Variables |
demomap | Play a demo file. DEMOMAP [filename] |
dir | Display a directory listing (works just like the DIR command of DOS). DIR [commands] |
disconnect | Disconnect client from current server |
downarrow | Pawn-o-matic menus: go down |
download | Download a file from currently connected server. DOWNLOAD [filename] |
drop | Drop an item from the inventory |
dumpuser | Display user cvars for defined client number. DUMPUSER [clientnumber] |
echo | Display text in the console. ECHO [text] |
error | Exit the game with the defined error message. ERROR [message] |
exec | Load and execute a console script file (cfg). EXEC [filename] |
extracrispy | Cheat: every nearby character in line of sight catch fire |
flashlight | Toggle flashlight |
gamemap | Start the server with a new map. GAMEMAP [filename] |
gear_down | - |
gear_up | - |
give | Give an item. GIVE [itemname] [quantity] |
gl_strings | List video hardware information and gl extentions |
gun_model | Set defined model as current weapon model. GUN_MODEL [filename] |
gun_next | Increase current weapon model's frame by 1. |
gun_prev | Decrease current weapon model's frame by 1. |
heartbeat | Ping current server |
help | Display mission book |
hideprops | Hide all props |
holster | Holster currently selected weapon |
hud | Cycles hud display: full, no cash, nothing |
imagelist | List all precached pictures |
immortal | Cheat: god mode, player is invincible. |
impulse | Send an impulse command to the server. IMPULSE [commandnumber] |
info | Display server information |
invdrop | Drop the currently selected item |
inven | Display inventory screen |
invnext | Next page in the mission book |
invnextp | Select next power-up in the inventory (unused) |
invnextw | Select next weapon in the inventory (unused) |
invprev | Previous page in the mission book |
invprevp | Select previous power-up in the inventory (unused) |
invprevw | Select previous weapon in the inventory (unused) |
invuse | Pawn-o-matic menus: select |
join | Join a team in teamplay |
joy_advancedupdate | Initialize the joystick's advanced features |
key | - |
key1 | Pawn-o-matic menus: agree |
key2 | Pawn-o-matic menus: disagree |
kick | Disconnect selected client to server. KICK [clientnumber] |
kill | Player commit suicide |
killserver | Shutdown server |
leftarrow | Pawn-o-matic menus: go left |
link | Alter the actual location of a directory inside the game |
load | Load a savegame. LOAD [filename] |
loading | Display the loading picture |
map | Load a new level. MAP [filename] |
menu_addressbook | Display menu: address book |
menu_credits | Display menu: credits screen |
menu_dmoptions | Display menu: network options |
menu_game | Display menu: new game |
menu_joinserver | Display menu: join server |
menu_keys | Display menu: controls customization |
menu_loadgame | Display menu: load game |
menu_main | Display menu: main menu |
menu_multiplayer | Display menu: multiplayer |
menu_options | Display menu: options |
menu_playerconfig | Display menu: player settings |
menu_quit | Display menu: quit game |
menu_savegame | Display menu: save game |
menu_startserver | Display menu: start server |
menu_video | Display menu: video options |
messagemode | More or less like "say" |
messagemode2 | More or less like "say_team |
modellist | List all precached models |
nav_clear | Erase the navigation file for current map and shutdown server. |
nav_debug_dest | Creates a dummy character model at current position. |
nav_debug_showpath | Creates a dummy character model at current position, an orange trail is drawn from that dummy to the current position, using the navigation data availables. |
nav_rebuild | - |
nav_save | Save available navigation data for current map in NAVDATA/[LEVELNAME].NAV |
nav_showpath | Like nav_debug_showpath |
no | Vote no. |
noclip | Cheat: No clip mode, player can walk through walls and fly. |
notarget | Cheat: The AI do not see the player until it gets attacked. |
patch_create | Creating a patch file using previous file snapshot |
patch_snapshot | Dump a snapshot of all Kingpin files (see patch_snapshotfile cvar) |
path | List all current search path and pak files |
pause | Toggle pause |
pingservers | Display info about servers present in the address book |
play | Play a sound. PLAY [filename] |
players | List all players in current game |
precache | Precache all files required for current level |
prog | [this command appears when using cmdlist, but is not accessible. Certainly the gamecode launch] |
putaway | Hide rankings, inventory and/or mission book |
quit | Exit Kingpin |
rcon | Remotely control server. RCON [password] [command] |
reconnect | Temporarly disconnect the client from the server before reconnecting |
record | Record a demo file. RECORD [filename] |
reload | Reload currenly selected weapon |
rightarrow | Pawn-o-matic menus: go right |
save | Save current game. SAVE [filename] |
say | Send a message to other players. SAY [message] |
say_team | Send a message to other players of the same team. SAY_TEAM [message] |
score | Display rankings |
screenshot | Take a screenshot of currently rendered frame. |
serverinfo | List all server cvars |
serverrecord | Record a demo from the server game |
serverstop | Stop the demo recording started with serverrecord |
set | Create or modify a cvar. SET [variable] [value] [flag] |
setenv | Passing variables to an external environement |
setmaster | Link the server to a master. SETMASTER [ip1] ... [ip7] |
showprops | Show all props |
sizedown | Decrease size of game screen |
sizeup | Increase size of game screen |
skins | Display player's skin information |
sky | Set skybox. SKY [skyprefix] |
snd_restart | Restart the sound engine |
soundinfo | Display information regarding the sound engine |
soundlist | List all precached sounds |
soundlistout | Dump all precached sounds to sound.log |
spawn | Spawn an entity at current player's location. SPAWN [classname] |
spec | - |
spectator | - |
status | Display server status |
stop | Stop demo recording |
stopsound | Stop all currently playing sounds |
sv | Send Commands to the server, from the server. SV [command] |
team | - |
timerefresh | Frame per second test |
togglechat | Bring down the console to allow the player to send chat messages. |
toggleconsole | Bring down the console |
unbind | Break a key binding. UNBIND [key] |
unbindall | Break every key binding. |
uparrow | Pawn-o-matic menus: go up |
use | Draw or use the defined item. USE [item] |
userinfo | Display information about the client |
vid_front | Switch the display to use the front buffer |
vid_restart | Restart the rendering engine |
viewpos | Display current position of the camera |
vote | Start a vote, it's not possible to vote for something else but ban a player. VOTE BAN [playername] |
wait | Wait one game tic, usually used in scripts. |
wave | Make gesture. WAVE [gesturenumber] |
weaplast | Draw previously selected weapon |
weapnext | Select next weapon in the inventory |
weapprev | Select previous weapon in the inventory |
yes | Vote yes. |
z_stats | Display memory statistics for the Z-Buffer |
adr0 | * | | Favourite server adress 1 |
adr1 | * | | Favourite server adress 2 |
adr2 | * | | Favourite server adress 3 |
adr3 | * | | Favourite server adress 4 |
adr4 | * | | Favourite server adress 5 |
adr5 | * | | Favourite server adress 6 |
adr6 | * | | Favourite server adress 7 |
adr7 | * | | Favourite server adress 8 |
adr8 | * | | Favourite server adress 9 |
ai_debug_memory | | 0 | Advanced AI debug, display the line of sight of each AI entity |
allow_download | | 1 | Allow automatic download of files in multiplayer games |
allow_download_maps | | 1 | Allow automatic download of BSP files in multiplayer games |
allow_download_models | | 1 | Allow automatic download of model files in multiplayer games |
allow_download_players | | 1 | Allow automatic download of player skins in multiplayer games |
allow_download_sounds | | 1 | Allow automatic download of sounds in multiplayer games |
basedir | - | . | Location of base directory (main/) |
bob_pitch | | 0.002 | Vertical bob magnitude when the player is moving |
bob_roll | | 0.002 | Horizontal swing magnitude when the player is moving |
bob_up | | 0.005 | Player's straightning as he/she walks |
burn_b | * | 1.0 | Amount of blue in LightPaint color (see burn_enabled) |
burn_enabled | | 0 | Apply a colored light stain on the lightmap in front of the player when he/she use the +attack command |
burn_g | * | 1.0 | Amount of green in LightPaint color (see burn_enabled) |
burn_intensity | * | 0.03 | Intensity of the LightPaint stain |
burn_r | * | 1.0 | Amount of red in LightPaint color (see burn_enabled) |
burn_size | * | 48 | Size of the burn stain |
cam_dist | * | 45 | Chase cam distance |
cam_speed | * | 4 | Chase cam direction aligment speed |
cam_zofs | * | 30 | Chase cam angle |
cashlimit | S | 0 | - |
cd_loopcount | | 4 | Amount of times the cd_looptrack music is played |
cd_looptrack | | 6 | CD Track number to play in loop |
cd_nocd | * | 1 | Disable the use of music CD while playing (1/0) |
cddir | - | | Where the game datas are located on the CD (for partial installation) |
cheats | SL | 0 | Enable cheats code (1/0) |
cl_allow_downloads | * | 0 | Allow automatic download of files in multiplayer games |
cl_anglespeedkey | | 1.5 | - |
cl_autoskins | | 0 | - |
cl_blend | | 1 | Use palette blending effects (similar to gl_polyblend) |
cl_bloodtime | * | 10 | How long blood stains remains (1 unit = rougly 35 seconds) |
cl_captions | * | 0 | Enable captions when a character's talking (1/0) |
cl_entities | | 1 | Enable display of entities |
cl_fireworks | * | 3 | Fireworks effects density |
cl_footsteps | | 1 | Enable footsteps sounds |
cl_forwardspeed | | 160 | Maximum forward/backward movement speed, also affects dodging moves |
cl_gun | | 1 | Enable weapon view model (1/0) |
cl_lights | | 1 | Enable display of dynamic lights |
cl_maxfps | | 90 | Maximum frames per second allowed |
cl_nodelta | | 0 | Disable the delta compression for network packet |
cl_noskins | | 0 | Disable custom skins of other players |
cl_parental_lock | - | 0 | Enable parental lock |
cl_parental_override | - | 0 | - |
cl_particles | | 1 | Enable particles display |
cl_physical_memory | - | | Return total harware memory |
cl_pitchspeed | | 150 | - |
cl_predict | | 1 | - |
cl_rearviewmirror | | 0 | - |
cl_run | * | 1 | Enable run mode |
cl_showmiss | | 0 | - |
cl_shownet | | 0 | - |
cl_sidespeed | | 160 | - |
cl_stats | | 0 | - |
cl_stereo | | 0 | - |
cl_stereo_separation | * | 0.4 | - |
cl_testblend | | 0 | - |
cl_testentities | | 0 | - |
cl_testlights | | 0 | - |
cl_testparticles | | 0 | - |
cl_timeout | | 120 | - |
cl_upspeed | | 200 | - |
cl_vwep | * | 1 | - |
cl_yawspeed | | 140 | - |
con_autosize | | 1 | Resize the console characters to fit current resolution |
con_highres | * | 0 | Similar to con_autosize, applies to characters only |
con_notifytime | | 3 | - |
con_scale | * | 1 | Console scale factor |
coop | L | 0 | Set gamemode to coop |
crosshair | * | 1 | Enable the crosshair display (1/0) |
deathmatch | L | 0 | Set gamemode to deathmatch |
debuggraph | | 0 | - |
dedicated | - | 0 | - |
developer | | 1 | Enable console (1/0) |
dm_locational_damage | * | 1 | - |
dmflags | *S | 784 | - |
extras | *U | 0 | - |
filterban | | 1 | - |
fixedtime | | 0 | - |
flood_msgs | | 4 | - |
flood_persecond | | 4 | - |
flood_waitdelay | | 10 | - |
fov | *U | 90 | Field of view in degrees |
fraglimit | S | 0 | - |
freelook | * | 1 | - |
g_cashspawndelay | *L | 5 | - |
g_select_empty | * | 0 | - |
g_vehicle_test | L | 0 | - |
game | SL | | Add-on directory (if present, files will be loaded from this directory first) |
gamedate | SL | Jun 18 1999 | - |
gamename | SL | main | Base directory (where the files are meant to be, this directory is a fall-back value when using the "game" cvar) |
gender | *U | male | Client's gender (male/female) |
gender_auto | * | 1 | - |
gl_3dlabs_broken | * | 1 | - |
gl_allow_software | | 0 | - |
gl_bitdepth | | 0 | Toggle the use of 16 bits textures (1/0) |
gl_clear | | 0 | Clear the rendering buffer between two frames, try this with "gl_polyblend 0" (1/0) |
gl_cull | | 1 | Do not draw hidden objects (1/0) |
gl_drawbuffer | | GL_BACK | - |
gl_driver | * | opengl32 | - |
gl_dynamic | | 1 | Enable dynamic lights (ie gunshots, rockets...) |
gl_ext_compiled_vertex_array | * | 1 | - |
gl_ext_multitexture | * | 1 | - |
gl_ext_palettedtexture | * | 0 | - |
gl_ext_pointparameters | * | 1 | - |
gl_ext_swapinterval | * | 1 | - |
gl_finish | * | 1 | - |
gl_flashblend | | 0 | Enable 3D spheres for dynamic lights |
gl_fog | * | 1 | Enable fog rendering (1/0) |
gl_lightmap | | 0 | - |
gl_lockpvs | | 0 | Lock current portal view |
gl_log | | 0 | - |
gl_maxtexsize | * | 256 | Maximum size of loaded textures (only affect freshly loaded textures) |
gl_mode | *U | 0 | Screen resolution mode (0 to 9) |
gl_modulate | * | 1 | - |
gl_monolightmap | | 0 | - |
gl_nobind | | 0 | Unbind textures to triangles (1/0) |
gl_nosubimage | | 0 | - |
gl_particle_att_a | * | 0.01 | - |
gl_particle_att_b | * | 0.0 | - |
gl_particle_att_c | * | 0.01 | - |
gl_particle_max_size | * | 40 | - |
gl_particle_min_size | * | 2 | - |
gl_particle_size | * | 40 | - |
gl_picmip | | 0 | Exponential texture reduction factor |
gl_playermip | | 0 | - |
gl_polyblend | | 1 | Enable palette blending (1/0) |
gl_reflections | | 1 | - |
gl_round_down | | 1 | - |
gl_saturatelighting | | 0 | - |
gl_shadows | * | 0 | Enable real time shadows for models (1/0) |
gl_showtris | | 0 | Outline triangles for each scene (1/0) |
gl_skymip | | 0 | Enable the use of mipmap information for the sky rendering (1/0) |
gl_specular | * | 1 | - |
gl_swapinterval | * | 1 | Delay between frame buffer swaps |
gl_test_specular | | 0 | - |
gl_texturemode | * | GL_LINEAR_MIPMAP_NEAREST | Texture rendering mode: GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR |
gl_vertex_arrays | * | 0 | - |
gl_ztrick | | 0 | - |
graphheight | | 32 | - |
graphscale | | 1 | - |
graphshift | | 0 | - |
gun_x | | 0 | - |
gun_y | | 0 | - |
gun_z | | 0 | - |
hand | *U | 0 | Enable left-handed weapon model (1/0) |
host_speeds | | 0 | - |
hostname | *S | noname | - |
hudguys | * | 1 | - |
hudtalk | * | 1 | - |
in_initjoy | - | 1 | - |
in_initmouse | - | 1 | - |
in_joystick | * | 0 | - |
in_mouse | * | 1 | - |
intensity | | 2 | - |
joy_advanced | | 0 | - |
joy_advaxisr | | 0 | - |
joy_advaxisu | | 0 | - |
joy_advaxisv | | 0 | - |
joy_advaxisx | | 0 | - |
joy_advaxisy | | 0 | - |
joy_advaxisz | | 0 | - |
joy_forwardsensitivity | | -1 | - |
joy_forwardthreshold | | 0.15 | - |
joy_name | | joystick | - |
joy_pitchsensitivity | | 1 | - |
joy_pitchthreshold | | 0.15 | - |
joy_sidesensitivity | | -1 | - |
joy_sidethreshold | | 0.15 | - |
joy_upsensitivity | | -1 | - |
joy_upthreshold | | 0.15 | - |
joy_yawsensitivity | | -1 | - |
joy_yawthreshold | | 0.15 | - |
log_stats | | 0 | - |
logfile | | 0 | Enable real-time console report to QConsole.log |
lookspring | * | 0 | - |
lookstrafe | * | 0 | - |
m_forward | | 1 | Verical mouse speed (mouse walk) |
m_interpolate | * | 1 | Smooth mouse moves |
m_pitch | * | 0.022 | Vertical mouse speed (mouse look) |
m_side | | 0.8 | Horizontal mouse speed (mouse walk) |
m_yaw | | 0.022 | Horizontal mouse speed (mouse look) |
map_noareas | | 0 | - |
mapname | S- | | Return current map name |
maxclients | SL | 1 | - |
maxentities | L | 2048 | - |
msg | *U | 1 | Verbosity level, 0 to 4 |
name | *U | thug | Client's nickname |
nav_aipath | * | 0 | Display an orange trail between the following AI cast and the player, showing navigation nodes |
nav_debug | | 0 | Display navigation nodes info (nav_dynamic must be 1) |
nav_dynamic | | 0 | Enable auto creation of navigation nodes as the player wander in the level. |
nav_optimize | | 1000 | - |
net_origin_offset | | 1 | - |
net_shownet | | 0 | - |
netgraph | | 0 | - |
nextserver | | | - |
noipx | - | 0 | - |
noudp | - | 0 | - |
parental_password | | | - |
password | U | | - |
patch_snapshotfile | * | ..\snapshot.txt | - |
paused | | 0 | Pause the game |
props | * | 1 | Enables detail models (1/0) |
protocol | S- | 32 | - |
public | | 1 | - |
qport | - | 17814 | - |
r_debug_lighting | | 0 | Display all models with a white skin, making it easier to see how junior lights work |
r_detail_alpha | * | 0.2 | - |
r_detail_dist | * | 256 | - |
r_detail_scale | * | 8.0 | - |
r_directional_lighting | * | 1 | Enable real-time colored lighting of models |
r_drawentities | | 1 | Display entities |
r_drawworld | | 1 | Display worldspawn |
r_fullbright | | 0 | Enable fullbright mode (unused) |
r_lerpmodels | | 1 | Enable model frames interpolation |
r_lightflares | * | 1 | Toggle light flares display |
r_lightlevel | | 0 | - |
r_nocull | | 0 | - |
r_norefresh | | 0 | Disable rendering |
r_novis | | 0 | Disable visiblity portals (draw the whole world every frame) |
r_painskins | * | 1 | Use pain skins for wounded characters (1/0) |
r_sfx_pause | | 0 | - |
r_showbbox | | 0 | Show collision box for models |
r_speeds | | 0 | Enable display of rendering statistics (1/0) |
rate | *U | 4000 | Maximum number of bytes the server send to the client |
rcon_address | | | The IP adress used by the "rcon" command |
rcon_password | | | The password used by the "rcon" command |
run_pitch | | 0.002 | - |
run_roll | | 0.005 | - |
s_initsound | | 1 | - |
s_khz | * | 22 | - |
s_loadas8bit | * | 0 | - |
s_mixahead | * | 0.2 | - |
s_primary | * | 0 | - |
s_reverb_count | | 4 | - |
s_reverb_delay | | 1500 | - |
s_reverb_test | | 0 | - |
s_reverb_volscale | | 0.4 | - |
s_show | | 0 | Show currently played sounds |
s_testsound | | 0 | - |
s_volume | * | 1 | - |
s_wavonly | | 0 | - |
scr_centertime | | 2.5 | - |
scr_conspeed | | 3 | Console raising/lowering speed |
scr_drawall | | 0 | - |
scr_hud | | 2 | - |
scr_printspeed | | 8 | - |
scr_showpause | | 1 | - |
scr_showturtle | | 0 | - |
sensitivity | * | 5.5 | Set mouse sensitivity |
showclamp | | 0 | - |
showdrop | | 0 | - |
showlights | | 0 | - |
showpackets | | 0 | - |
showtrace | | 0 | - |
skill | L | 1 | Set difficulty level of the game (0 to 2) |
skin | *U | male_thug/009 019 017 | Client's model skin |
sv_enforcetime | | 0 | - |
sv_gravity | | 800 | Current map's gravity |
sv_maxvelocity | | 2000 | - |
sv_noreload | | 0 | Disable changes save when going from a map to another |
sv_reconnect_limit | * | 3 | - |
sv_rollangle | | 0 | - |
sv_rollspeed | | 200 | - |
sv_runscale | | 1.0 | - |
sw_mode | | 0 | - |
sw_stipplealpha | * | 0 | - |
teamplay | L | 0 | - |
timedemo | | 0 | - |
timegraph | | 0 | - |
timelimit | S | 0 | - |
timeout | | 125 | - |
timescale | | 1 | - |
v_centermove | | 0.15 | - |
v_centerspeed | | 500 | - |
verbose | * | 0 | - |
version | S- | | Gamex86.dll release version |
vid_fullscreen | * | 1 | - |
vid_gamma | * | 0.6 | - |
vid_ref | * | gl | - |
vid_xpos | * | 3 | - |
vid_ypos | * | 22 | - |
viewsize | * | 100 | - |
voice_test | | 1.0 | - |
win_noalttab | * | 0 | - |
zombietime | | 2 | - |