| moral | Only characters with an equal or lower moral will be affected by this brush. |
| cast_group | Gang number -- 0 = neutral, 1 = friendly, 2+ = enemy |
| cast_group | Gang number -- 1 = friendly, 2+ = enemy |
| cast_group | Gang number -- 1 = friendly, 2+ = enemy |
| targetname | This entity's ID, used in 'guard_target' of the cast entity |
| guard_radius | Max guarding radius (default=512) |
| target | Door's ID |
| pathtarget | path_corner_cast's ID to head for |
| targetname | This entity's ID |
| cast_group | Gang number that owns the territory -- 1 = friendly, 2+ = enemy |
| angle | Points to the direction of the territory |
| radius | Distance from brush before the player will be attacked (default=512) |
| moral | Moral -- 1 to 7 = coward to psychotic, 0 = random |
| target | Character's ID to be triggered |
| cast_group | Gang number -- 1 = friendly, 2+ = enemy (default=2) |
| target | Link to an info_null to set direction |
| wait | Time spent listening to the radio |
| speed | Time spent discussing the game afterwards |
| delay | Time to wait between starting to listen to the radio |
| killtarget | ID of the entity to delete when broken |
| 1 | TELEPORT | Entities targeting this point will instantly appear here. |
| target | Next path_corner_cast's ID |
| targetname | This path_corner_cast's ID |
| killtarget | ID of the entity to delete when reached |
| name | Sound to play when reached. |
| pathtarget | Entity to trigger when an entity that has this path_corner targeted touches it |
| combattarget | When the cast reaches this marker, they'll attack this target |
| scriptname | Hard-coded script to call when reaching this marker |
| wait | Wait (in seconds) |