Cast entities

cast_bitch


Map Entity Color: (1 .5 0) (COLOR PREVIEW)
Dimensions: (-16 -16 -24) (16 16 48)
One-handed weapon chick (gender: female).
Spawnflags
1LOCKSMITHCan unlock 'Key'='-1' doors (SPMod only).
2TRIGGER_SPAWNMust be triggered to appear.
32IMMEDIATE_FOLLOW_PATHStart walking on map load.
64MELEEMelee attack only.
128NO_SHADOWDisable shadow casting.
256NOT_EASYDo not spawn if skill = 0.
512NOT_MEDIUMDo not spawn if skill = 1.
1024NOT_HARDDo not spawn if skill >= 2.
2048NOT_DEATHMATCHDo not spawn in Deathmatch.
4096NOT_COOPDo not spawn in Coop.
Keys
modelModels\actors\bitch\
headHead shape - 0 = default, 1 = bald, 2 = pony tail
art_skinsHead -- torso -- legs skin number (always three digits)
scaleModel scale -- 0 to 1 (default=1)
count+1 cigar, +2 hat1, +4 hat2, +8 hat3
cast_groupGang number -- 0 = neutral, 1 = friendly, 2+ = enemy
currentcashMoney (negative value to hire)
localteamGang name
angleFacing direction
healthHealth points (default=100, 200 when friendly)
nameCharacter's name
accAccuracy (default=2)
calWeapon caliber (default=3)
moralMoral -- 1 to 7 = coward to psychotic, 0 = random
itemItem name to drop on death
targetWalk to (path_corner_cast)
guard_targetLink to ai_guard entity
combattargetLink to path_corner_cast
deathtargetTarget to trigger on death
killtargetEntity to delete on death
leader_targetLink to another gang member
health_targetTarget to health threshold events 1 (trigger or run to)
health_thresholdMust be set if health_target is used
health_target2Target to health threshold events 2 (trigger or run to)
health_threshold2Must be set if health_target2 is used
health_target3Target to health threshold events 3 (trigger or run to)
health_threshold3Must be set if health_target3 is used
aiflagsAI flags

cast_bum_sit


Map Entity Color: (1 .5 0) (COLOR PREVIEW)
Dimensions: (-24 -24 -24) (24 24 48)
A bum, should always be neutral (gender: male).
Spawnflags
1SPMOD_BUMMake it a real bum, just like Pete (SPMod only).
2TRIGGER_SPAWNMust be triggered to appear.
256NOT_EASYDo not spawn if skill = 0.
512NOT_MEDIUMDo not spawn if skill = 1.
1024NOT_HARDDo not spawn if skill >= 2.
2048NOT_DEATHMATCHDo not spawn in Deathmatch.
4096NOT_COOPDo not spawn in Coop.
Keys
modelModels\actors\bum_sit\
art_skinsHead -- torso -- legs skin number (always three digits)
currentcashMoney
scaleModel scale -- 0 to 1 (default=1)
cast_groupGang number -- 0 = neutral
angleFacing direction
healthHealth points (default=100)
nameCharacter's name
aiflagsAI flags (note: this entity always talk and will never walk)
count+1 cigar, +2 fedora, +4 stetson, +8 hat3

cast_dog


Map Entity Color: (1 .5 0) (COLOR PREVIEW)
Dimensions: (-16 -16 -16) (16 16 22)
Dog.
Spawnflags
2TRIGGER_SPAWNMust be triggered to appear.
256NOT_EASYDo not spawn if skill = 0.
512NOT_MEDIUMDo not spawn if skill = 1.
1024NOT_HARDDo not spawn if skill >= 2.
2048NOT_DEATHMATCHDo not spawn in Deathmatch.
4096NOT_COOPDo not spawn in Coop.
Keys
modelModels\actors\dog\
skinSkin - 1 or 2 (default=1)
scaleModel scale -- 0 to 1 (default=1)
currentcashMoney
cast_groupGang number -- 0 = neutral, 1 = friendly, 2+ = enemy
localteamGang name
angleFacing direction
healthHealth points (default=100)
targetWalk to (path_corner_cast)
guard_targetLink to ai_guard entity
combattargetLink to path_corner_cast
deathtargetTarget to trigger on death
killtargetEntity to delete on death
leader_targetLink to another gang member
health_targetTarget to health threshold events 1 (trigger or run to)
health_thresholdMust be set if health_target is used
health_target2Target to health threshold events 2 (trigger or run to)
health_threshold2Must be set if health_target2 is used
health_target3Target to health threshold events 3 (trigger or run to)
health_threshold3Must be set if health_target3 is used
aiflagsAI flags

cast_punk


Map Entity Color: (1 .5 0) (COLOR PREVIEW)
Dimensions: (-16 -16 -24) (16 16 48)
Two handed weapon thug (gender: male).
Spawnflags
1FLASH_LIGHTEquiped with flashlight.
2TRIGGER_SPAWNMust be triggered to appear.
4FLAMETHROWEREquiped with flame thrower.
8BAZOOKAEquiped with bazooka.
16HMGEquiped with heavy machine gun.
32IMMEDIATE_FOLLOW_PATHStart walking on map load.
64TOMMYGUNEquiped with tommy gun.
128GRENADEEquiped with grenade launcher.
256NOT_EASYDo not spawn if skill = 0.
512NOT_MEDIUMDo not spawn if skill = 1.
1024NOT_HARDDo not spawn if skill >= 2.
2048NOT_DEATHMATCHDo not spawn in Deathmatch.
4096NOT_COOPDo not spawn in Coop.
8192SHOTGUNEquiped with shotgun.
Keys
modelModels\actors\punk\
art_skinsHead -- torso -- legs skin number (always three digits)
headHead shape - 0 = default, 1 = bald, 2 = ski_head (missing), 3 = helmet
scaleModel scale -- 0 to 1 (default=1)
count+1 cigar, +2 hat1, +4 hat2, +8 hat3
cast_groupGang number -- 0 = neutral, 1 = friendly, 2+ = enemy
currentcashMoney (negative value to hire)
localteamGang name
angleFacing direction
healthHealth points (default=100, 200 when friendly)
nameCharacter's name
accAccuracy (default=2)
calWeapon caliber (default=3)
moralMoral -- 1 to 7 = coward to psychotic, 0 = random
itemItem name to drop on death
targetWalk to (path_corner_cast)
guard_targetLink to ai_guard entity
combattargetLink to path_corner_cast
deathtargetTarget to trigger on death
killtargetEntity to delete on death
leader_targetLink to another gang member
health_targetTarget to health threshold events 1 (trigger or run to)
health_thresholdMust be set if health_target is used
health_target2Target to health threshold events 2 (trigger or run to)
health_threshold2Must be set if health_target2 is used
health_target3Target to health threshold events 3 (trigger or run to)
health_threshold3Must be set if health_target3 is used
aiflagsAI flags

cast_punk2


Map Entity Color: (1 .5 0) (COLOR PREVIEW)
Dimensions: (-16 -16 -24) (16 16 48)
Alias for 'cast_thug'.

cast_rosie


Map Entity Color: (1 .5 0) (COLOR PREVIEW)
Dimensions: (-16 -16 -24) (16 16 48)
Alias for 'cast_bitch'.

cast_runt


Map Entity Color: (1 .5 0) (COLOR PREVIEW)
Dimensions: (-16 -16 -24) (16 16 48)
One handed weapon runt (gender: male).
Spawnflags
1LOCKSMITHCan unlock 'Key'='-1' doors (SPMod only).
2TRIGGER_SPAWNMust be triggered to appear.
32IMMEDIATE_FOLLOW_PATHStart walking on map load.
64MELEEMelee attack only.
128NO_SHADOWDisable shadow casting.
256NOT_EASYDo not spawn if skill = 0.
512NOT_MEDIUMDo not spawn if skill = 1.
1024NOT_HARDDo not spawn if skill >= 2.
2048NOT_DEATHMATCHDo not spawn in Deathmatch.
4096NOT_COOPDo not spawn in Coop.
Keys
modelModels\actors\runt\
art_skinsHead -- torso -- legs skin number (always three digits)
scaleModel scale -- 0 to 1 (default=1)
count+1 cigar, +2 hat1, +4 hat2, +8 hat3
cast_groupGang number -- 0 = neutral, 1 = friendly, 2+ = enemy
currentcashMoney (negative value to hire)
localteamGang name
angleFacing direction
healthHealth points (default=100, 200 when friendly)
nameCharacter's name
accAccuracy (default=2)
calWeapon caliber (default=3)
moralMoral -- 1 to 7 = coward to psychotic, 0 = random
itemItem name to drop on death
targetWalk to (path_corner_cast)
guard_targetLink to ai_guard entity
combattargetLink to path_corner_cast
deathtargetTarget to trigger on death
killtargetEntity to delete on death
leader_targetLink to another gang member
health_targetTarget to health threshold events 1 (trigger or run to)
health_thresholdMust be set if health_target is used
health_target2Target to health threshold events 2 (trigger or run to)
health_threshold2Must be set if health_target2 is used
health_target3Target to health threshold events 3 (trigger or run to)
health_threshold3Must be set if health_target3 is used
aiflagsAI flags

cast_shorty


Map Entity Color: (1 .5 0) (COLOR PREVIEW)
Dimensions: (-16 -16 -24) (16 16 48)
Two handed weapon runt (gender: male).
Spawnflags
1FLASH_LIGHTEquiped with flashlight.
2TRIGGER_SPAWNMust be triggered to appear.
4FLAMETHROWEREquiped with flame thrower.
8BAZOOKAEquiped with bazooka.
16HMGEquiped with heavy machine gun.
32IMMEDIATE_FOLLOW_PATHStart walking on map load.
64TOMMYGUNEquiped with tommy gun.
128GRENADEEquiped with grenade launcher.
256NOT_EASYDo not spawn if skill = 0.
512NOT_MEDIUMDo not spawn if skill = 1.
1024NOT_HARDDo not spawn if skill >= 2.
2048NOT_DEATHMATCHDo not spawn in Deathmatch.
4096NOT_COOPDo not spawn in Coop.
8192SHOTGUNEquiped with shotgun.
Keys
modelModels\actors\shorty\
art_skinsHead -- torso -- legs skin number (always three digits)
scaleModel scale -- 0 to 1 (default=1)
count+1 cigar, +2 hat1, +4 hat2, +8 hat3
cast_groupGang number -- 0 = neutral, 1 = friendly, 2+ = enemy
currentcashMoney (negative value to hire)
localteamGang name
angleFacing direction
healthHealth points (default=100, 200 when friendly)
nameCharacter's name
accAccuracy (default=2)
calWeapon caliber (default=3)
moralMoral -- 1 to 7 = coward to psychotic, 0 = random
itemItem name to drop on death
targetWalk to (path_corner_cast)
guard_targetLink to ai_guard entity
combattargetLink to path_corner_cast
deathtargetTarget to trigger on death
killtargetEntity to delete on death
leader_targetLink to another gang member
health_targetTarget to health threshold events 1 (trigger or run to)
health_thresholdMust be set if health_target is used
health_target2Target to health threshold events 2 (trigger or run to)
health_threshold2Must be set if health_target2 is used
health_target3Target to health threshold events 3 (trigger or run to)
health_threshold3Must be set if health_target3 is used
aiflagsAI flags

cast_thug


Map Entity Color: (1 .5 0) (COLOR PREVIEW)
Dimensions: (-16 -16 -24) (16 16 48)
One handed weapon thug (gender: male).
Spawnflags
1LOCKSMITHCan unlock 'Key'='-1' doors (SPMod only).
2TRIGGER_SPAWNMust be triggered to appear.
32IMMEDIATE_FOLLOW_PATHStart walking on map load.
64MELEEMelee attack only.
128NO_SHADOWDisable shadow casting.
256NOT_EASYDo not spawn if skill = 0.
512NOT_MEDIUMDo not spawn if skill = 1.
1024NOT_HARDDo not spawn if skill >= 2.
2048NOT_DEATHMATCHDo not spawn in Deathmatch.
4096NOT_COOPDo not spawn in Coop.
Keys
modelModels\actors\thug\
headHead shape - 0 = default, 1 = bald, 2 = ski_head (missing), 3 = helmet
art_skinsHead -- torso -- legs skin number (always three digits)
scaleModel scale -- 0 to 1 (default=1)
currentcashMoney (negative value to hire)
count+1 cigar, +2 hat1, +4 hat2, +8 hat3
cast_groupGang number -- 0 = neutral, 1 = friendly, 2+ = enemy
localteamGang name
angleFacing direction
healthHealth points (default=100, 200 when friendly)
nameCharacter's name
accAccuracy (default=2)
calWeapon caliber (default=3)
moralMoral -- 1 to 7 = coward to psychotic, 0 = random
itemItem name to drop on death
targetWalk to (path_corner_cast)
guard_targetLink to ai_guard entity
combattargetLink to path_corner_cast
deathtargetTarget to trigger on death
killtargetEntity to delete on death
leader_targetLink to another gang member
health_targetTarget to health threshold events 1 (trigger or run to)
health_thresholdMust be set if health_target is used
health_target2Target to health threshold events 2 (trigger or run to)
health_threshold2Must be set if health_target2 is used
health_target3Target to health threshold events 3 (trigger or run to)
health_threshold3Must be set if health_target3 is used
aiflagsAI flags

cast_thug_sit


Map Entity Color: (1 .5 0) (COLOR PREVIEW)
Dimensions: (-16 -16 -24) (16 16 48)
Guy with the pistol, should always be neutral (gender: male).
Spawnflags
2TRIGGER_SPAWNMust be triggered to appear.
32IMMEDIATE_FOLLOW_PATHStart walking on map load.
64MELEEMelee attack only.
128NO_SHADOWDisable shadow casting.
256NOT_EASYDo not spawn if skill = 0.
512NOT_MEDIUMDo not spawn if skill = 1.
1024NOT_HARDDo not spawn if skill >= 2.
2048NOT_DEATHMATCHDo not spawn in Deathmatch.
4096NOT_COOPDo not spawn in Coop.
Keys
modelModels\actors\thug_sit\
art_skinsHead -- torso -- legs skin number (always three digits)
scaleModel scale -- 0 to 1 (default=1)
cast_groupGang number -- 0 = neutral
angleFacing direction
healthHealth points (default=100)
nameCharacter's name

cast_whore


Map Entity Color: (1 .5 0) (COLOR PREVIEW)
Dimensions: (-16 -16 -24) (16 16 48)
Two handed weapon chick (gender: female).
Spawnflags
1FLASH_LIGHTEquiped with flashlight.
2TRIGGER_SPAWNMust be triggered to appear.
4FLAMETHROWEREquiped with flame thrower.
8BAZOOKAEquiped with bazooka.
16HMGEquiped with heavy machine gun.
32IMMEDIATE_FOLLOW_PATHStart walking on map load.
64TOMMYGUNEquiped with tommy gun.
128GRENADEEquiped with grenade launcher.
256NOT_EASYDo not spawn if skill = 0.
512NOT_MEDIUMDo not spawn if skill = 1.
1024NOT_HARDDo not spawn if skill >= 2.
2048NOT_DEATHMATCHDo not spawn in Deathmatch.
4096NOT_COOPDo not spawn in Coop.
8192SHOTGUNEquiped with shotgun.
Keys
modelModels\actors\whore\
headHead shape - 0 = default, 1 = bald, 2 = pony tail
art_skinsHead -- torso -- legs skin number (always three digits)
scaleModel scale -- 0 to 1 (default=1)
count+1 cigar, +2 hat1, +4 hat2, +8 hat3
cast_groupGang number -- 0 = neutral, 1 = friendly, 2+ = enemy
currentcashMoney (negative value to hire)
localteamGang name
angleFacing direction
healthHealth points (default=100, 200 when friendly)
nameCharacter's name
accAccuracy (default=2)
calWeapon caliber (default=3)
moralMoral -- 1 to 7 = coward to psychotic, 0 = random
itemItem name to drop on death
targetWalk to (path_corner_cast)
guard_targetLink to ai_guard entity
combattargetLink to path_corner_cast
deathtargetTarget to trigger on death
killtargetEntity to delete on death
leader_targetLink to another gang member
health_targetTarget to health threshold events 1 (trigger or run to)
health_thresholdMust be set if health_target is used
health_target2Target to health threshold events 2 (trigger or run to)
health_threshold2Must be set if health_target2 is used
health_target3Target to health threshold events 3 (trigger or run to)
health_threshold3Must be set if health_target3 is used
aiflagsAI flags

misc_grunt


Map Entity Color: (1 .5 0) (COLOR PREVIEW)
Dimensions: (-16 -16 -24) (16 16 48)
Alias for 'cast_thug'.