model | Models\actors\bitch\ |
head | Head shape - 0 = default, 1 = bald, 2 = pony tail |
art_skins | Head -- torso -- legs skin number (always three digits) |
scale | Model scale -- 0 to 1 (default=1) |
count | +1 cigar, +2 hat1, +4 hat2, +8 hat3 |
cast_group | Gang number -- 0 = neutral, 1 = friendly, 2+ = enemy |
currentcash | Money (negative value to hire) |
localteam | Gang name |
angle | Facing direction |
health | Health points (default=100, 200 when friendly) |
name | Character's name |
acc | Accuracy (default=2) |
cal | Weapon caliber (default=3) |
moral | Moral -- 1 to 7 = coward to psychotic, 0 = random |
item | Item name to drop on death |
target | Walk to (path_corner_cast) |
guard_target | Link to ai_guard entity |
combattarget | Link to path_corner_cast |
deathtarget | Target to trigger on death |
killtarget | Entity to delete on death |
leader_target | Link to another gang member |
health_target | Target to health threshold events 1 (trigger or run to) |
health_threshold | Must be set if health_target is used |
health_target2 | Target to health threshold events 2 (trigger or run to) |
health_threshold2 | Must be set if health_target2 is used |
health_target3 | Target to health threshold events 3 (trigger or run to) |
health_threshold3 | Must be set if health_target3 is used |
aiflags | AI flags |
model | Models\actors\dog\ |
skin | Skin - 1 or 2 (default=1) |
scale | Model scale -- 0 to 1 (default=1) |
currentcash | Money |
cast_group | Gang number -- 0 = neutral, 1 = friendly, 2+ = enemy |
localteam | Gang name |
angle | Facing direction |
health | Health points (default=100) |
target | Walk to (path_corner_cast) |
guard_target | Link to ai_guard entity |
combattarget | Link to path_corner_cast |
deathtarget | Target to trigger on death |
killtarget | Entity to delete on death |
leader_target | Link to another gang member |
health_target | Target to health threshold events 1 (trigger or run to) |
health_threshold | Must be set if health_target is used |
health_target2 | Target to health threshold events 2 (trigger or run to) |
health_threshold2 | Must be set if health_target2 is used |
health_target3 | Target to health threshold events 3 (trigger or run to) |
health_threshold3 | Must be set if health_target3 is used |
aiflags | AI flags |
1 | FLASH_LIGHT | Equiped with flashlight. |
2 | TRIGGER_SPAWN | Must be triggered to appear. |
4 | FLAMETHROWER | Equiped with flame thrower. |
8 | BAZOOKA | Equiped with bazooka. |
16 | HMG | Equiped with heavy machine gun. |
32 | IMMEDIATE_FOLLOW_PATH | Start walking on map load. |
64 | TOMMYGUN | Equiped with tommy gun. |
128 | GRENADE | Equiped with grenade launcher. |
256 | NOT_EASY | Do not spawn if skill = 0. |
512 | NOT_MEDIUM | Do not spawn if skill = 1. |
1024 | NOT_HARD | Do not spawn if skill >= 2. |
2048 | NOT_DEATHMATCH | Do not spawn in Deathmatch. |
4096 | NOT_COOP | Do not spawn in Coop. |
8192 | SHOTGUN | Equiped with shotgun. |
model | Models\actors\punk\ |
art_skins | Head -- torso -- legs skin number (always three digits) |
head | Head shape - 0 = default, 1 = bald, 2 = ski_head (missing), 3 = helmet |
scale | Model scale -- 0 to 1 (default=1) |
count | +1 cigar, +2 hat1, +4 hat2, +8 hat3 |
cast_group | Gang number -- 0 = neutral, 1 = friendly, 2+ = enemy |
currentcash | Money (negative value to hire) |
localteam | Gang name |
angle | Facing direction |
health | Health points (default=100, 200 when friendly) |
name | Character's name |
acc | Accuracy (default=2) |
cal | Weapon caliber (default=3) |
moral | Moral -- 1 to 7 = coward to psychotic, 0 = random |
item | Item name to drop on death |
target | Walk to (path_corner_cast) |
guard_target | Link to ai_guard entity |
combattarget | Link to path_corner_cast |
deathtarget | Target to trigger on death |
killtarget | Entity to delete on death |
leader_target | Link to another gang member |
health_target | Target to health threshold events 1 (trigger or run to) |
health_threshold | Must be set if health_target is used |
health_target2 | Target to health threshold events 2 (trigger or run to) |
health_threshold2 | Must be set if health_target2 is used |
health_target3 | Target to health threshold events 3 (trigger or run to) |
health_threshold3 | Must be set if health_target3 is used |
aiflags | AI flags |
model | Models\actors\runt\ |
art_skins | Head -- torso -- legs skin number (always three digits) |
scale | Model scale -- 0 to 1 (default=1) |
count | +1 cigar, +2 hat1, +4 hat2, +8 hat3 |
cast_group | Gang number -- 0 = neutral, 1 = friendly, 2+ = enemy |
currentcash | Money (negative value to hire) |
localteam | Gang name |
angle | Facing direction |
health | Health points (default=100, 200 when friendly) |
name | Character's name |
acc | Accuracy (default=2) |
cal | Weapon caliber (default=3) |
moral | Moral -- 1 to 7 = coward to psychotic, 0 = random |
item | Item name to drop on death |
target | Walk to (path_corner_cast) |
guard_target | Link to ai_guard entity |
combattarget | Link to path_corner_cast |
deathtarget | Target to trigger on death |
killtarget | Entity to delete on death |
leader_target | Link to another gang member |
health_target | Target to health threshold events 1 (trigger or run to) |
health_threshold | Must be set if health_target is used |
health_target2 | Target to health threshold events 2 (trigger or run to) |
health_threshold2 | Must be set if health_target2 is used |
health_target3 | Target to health threshold events 3 (trigger or run to) |
health_threshold3 | Must be set if health_target3 is used |
aiflags | AI flags |
1 | FLASH_LIGHT | Equiped with flashlight. |
2 | TRIGGER_SPAWN | Must be triggered to appear. |
4 | FLAMETHROWER | Equiped with flame thrower. |
8 | BAZOOKA | Equiped with bazooka. |
16 | HMG | Equiped with heavy machine gun. |
32 | IMMEDIATE_FOLLOW_PATH | Start walking on map load. |
64 | TOMMYGUN | Equiped with tommy gun. |
128 | GRENADE | Equiped with grenade launcher. |
256 | NOT_EASY | Do not spawn if skill = 0. |
512 | NOT_MEDIUM | Do not spawn if skill = 1. |
1024 | NOT_HARD | Do not spawn if skill >= 2. |
2048 | NOT_DEATHMATCH | Do not spawn in Deathmatch. |
4096 | NOT_COOP | Do not spawn in Coop. |
8192 | SHOTGUN | Equiped with shotgun. |
model | Models\actors\shorty\ |
art_skins | Head -- torso -- legs skin number (always three digits) |
scale | Model scale -- 0 to 1 (default=1) |
count | +1 cigar, +2 hat1, +4 hat2, +8 hat3 |
cast_group | Gang number -- 0 = neutral, 1 = friendly, 2+ = enemy |
currentcash | Money (negative value to hire) |
localteam | Gang name |
angle | Facing direction |
health | Health points (default=100, 200 when friendly) |
name | Character's name |
acc | Accuracy (default=2) |
cal | Weapon caliber (default=3) |
moral | Moral -- 1 to 7 = coward to psychotic, 0 = random |
item | Item name to drop on death |
target | Walk to (path_corner_cast) |
guard_target | Link to ai_guard entity |
combattarget | Link to path_corner_cast |
deathtarget | Target to trigger on death |
killtarget | Entity to delete on death |
leader_target | Link to another gang member |
health_target | Target to health threshold events 1 (trigger or run to) |
health_threshold | Must be set if health_target is used |
health_target2 | Target to health threshold events 2 (trigger or run to) |
health_threshold2 | Must be set if health_target2 is used |
health_target3 | Target to health threshold events 3 (trigger or run to) |
health_threshold3 | Must be set if health_target3 is used |
aiflags | AI flags |
model | Models\actors\thug\ |
head | Head shape - 0 = default, 1 = bald, 2 = ski_head (missing), 3 = helmet |
art_skins | Head -- torso -- legs skin number (always three digits) |
scale | Model scale -- 0 to 1 (default=1) |
currentcash | Money (negative value to hire) |
count | +1 cigar, +2 hat1, +4 hat2, +8 hat3 |
cast_group | Gang number -- 0 = neutral, 1 = friendly, 2+ = enemy |
localteam | Gang name |
angle | Facing direction |
health | Health points (default=100, 200 when friendly) |
name | Character's name |
acc | Accuracy (default=2) |
cal | Weapon caliber (default=3) |
moral | Moral -- 1 to 7 = coward to psychotic, 0 = random |
item | Item name to drop on death |
target | Walk to (path_corner_cast) |
guard_target | Link to ai_guard entity |
combattarget | Link to path_corner_cast |
deathtarget | Target to trigger on death |
killtarget | Entity to delete on death |
leader_target | Link to another gang member |
health_target | Target to health threshold events 1 (trigger or run to) |
health_threshold | Must be set if health_target is used |
health_target2 | Target to health threshold events 2 (trigger or run to) |
health_threshold2 | Must be set if health_target2 is used |
health_target3 | Target to health threshold events 3 (trigger or run to) |
health_threshold3 | Must be set if health_target3 is used |
aiflags | AI flags |
1 | FLASH_LIGHT | Equiped with flashlight. |
2 | TRIGGER_SPAWN | Must be triggered to appear. |
4 | FLAMETHROWER | Equiped with flame thrower. |
8 | BAZOOKA | Equiped with bazooka. |
16 | HMG | Equiped with heavy machine gun. |
32 | IMMEDIATE_FOLLOW_PATH | Start walking on map load. |
64 | TOMMYGUN | Equiped with tommy gun. |
128 | GRENADE | Equiped with grenade launcher. |
256 | NOT_EASY | Do not spawn if skill = 0. |
512 | NOT_MEDIUM | Do not spawn if skill = 1. |
1024 | NOT_HARD | Do not spawn if skill >= 2. |
2048 | NOT_DEATHMATCH | Do not spawn in Deathmatch. |
4096 | NOT_COOP | Do not spawn in Coop. |
8192 | SHOTGUN | Equiped with shotgun. |
model | Models\actors\whore\ |
head | Head shape - 0 = default, 1 = bald, 2 = pony tail |
art_skins | Head -- torso -- legs skin number (always three digits) |
scale | Model scale -- 0 to 1 (default=1) |
count | +1 cigar, +2 hat1, +4 hat2, +8 hat3 |
cast_group | Gang number -- 0 = neutral, 1 = friendly, 2+ = enemy |
currentcash | Money (negative value to hire) |
localteam | Gang name |
angle | Facing direction |
health | Health points (default=100, 200 when friendly) |
name | Character's name |
acc | Accuracy (default=2) |
cal | Weapon caliber (default=3) |
moral | Moral -- 1 to 7 = coward to psychotic, 0 = random |
item | Item name to drop on death |
target | Walk to (path_corner_cast) |
guard_target | Link to ai_guard entity |
combattarget | Link to path_corner_cast |
deathtarget | Target to trigger on death |
killtarget | Entity to delete on death |
leader_target | Link to another gang member |
health_target | Target to health threshold events 1 (trigger or run to) |
health_threshold | Must be set if health_target is used |
health_target2 | Target to health threshold events 2 (trigger or run to) |
health_threshold2 | Must be set if health_target2 is used |
health_target3 | Target to health threshold events 3 (trigger or run to) |
health_threshold3 | Must be set if health_target3 is used |
aiflags | AI flags |