Map Entity Color: (.5 .5 1) (COLOR PREVIEW)
Dimensions: Size of map components used
Steel Town only: will register episode flag EP_STEELTOWN_MOKER_NOTINOFFICE "Moker's not in his office" on touch.
Map Entity Color: (.5 .5 1) (COLOR PREVIEW)
Dimensions: Size of map components used
Poison Ville only: will register episode flag EP_PV_LOUIEPVB "The two goons were yelling about forgetting to swipe a key. I wonder if Louie still has it on him?" on touch.
Map Entity Color: (.5 .5 1) (COLOR PREVIEW)
Dimensions: Size of map components used
Poison Ville only: will register episode flag EP_PV_FUSEBLOWN on touch. EP_PV_FUSEISBLOWN1 will also be registered if it isn't already. If EP_PV_FUSEISBLOWN2 is registered, will play 'scenaric/fuse2.wav', will play 'scenaric/fuse1.wav' if not.
Map Entity Color: (.5 .5 1) (COLOR PREVIEW)
Dimensions: Size of map components used
Poison Ville only: will register episode flag EP_PV_FUSEBLOWN on touch. EP_PV_FUSEISBLOWN2 will also be registered if it isn't already. If EP_PV_FUSEISBLOWN1 is registered, will play 'scenaric/fuse2.wav', will play 'scenaric/fuse1.wav' if not.
Map Entity Color: (.5 .5 1) (COLOR PREVIEW)
Dimensions: Size of map components used
Ship Yard only: when touched, unlink BLefty if EP_SY_FOUND_BITCH "I gotta tell Big Willy we were too late to save Lizzy. I should probably bring him back some proof. Hmm, I wonder..." is set (player found Lizzy's head).
Map Entity Color: (.5 .5 1) (COLOR PREVIEW)
Dimensions: Size of map components used
Ship Yard only: will register episode flag EP_SY_GOTO_DOORSHUT "This ship's door was rusted shut..." on touch.
Map Entity Color: (.5 .5 1) (COLOR PREVIEW)
Dimensions: Size of map components used
Train Yard only: will register episode flag EP_TY_FUSEBLOWN "The fuse for the ladder is blow. They gotta keep a spare one somewhere around here..." on touch.
Map Entity Color: (.5 .5 1) (COLOR PREVIEW)
Dimensions: Size of map components used
Train Yard only: if the Valve is not in player's inventory when touched, play 'scenaric/need_valvehandle.wav'.
Map Entity Color: (.5 .5 0) (COLOR PREVIEW)
Dimensions: Size of map components used
Skidrow only: will register episode flag EP_SKIDROW_RATS_FIND on touch; "Overheard conversation between some Swer rats, looks like the Scorp gang swiped their moto battery. Guess I'll have to venture into their turf to find it if I'm ever getting the hell out here...".
Map Entity Color: (.5 .5 0) (COLOR PREVIEW)
Dimensions: Size of map components used
Radio City only: marks where the player can no longer fire his gun. When touched, register EP_RC_INTOBRUSH flag (also unregister EP_RC_OUTOFBRUSH), used for Joker Gang's initiation.
Map Entity Color: (.5 .5 1) (COLOR PREVIEW)
Dimensions: (-16 -16 -24) (16 16 48)
Radio City only: if episode flag EP_RC_INTOBRUSH is registered (and EP_RC_JOKERS_HIRED is not), will report to Butch or Patrick if the player used a gun (and register episode flag EP_RC_FAILED_TEST "Ooops, had to use a gun. I wonder if they'll still let me join?").
Map Entity Color: (.5 .5 .5) (COLOR PREVIEW)
Dimensions: Size of map components used
Skidrow only, will trigger the motorcycle cutscene script. If 'Battery' is in player's inventory, the item is taken away, the targeted entity is triggered, every 'props_motorcycle' entities are removed from the map while a new entity is spawned to make the cutscene animation. If 'Battery' is not in player's inventory, EP_SKIDROW_FOUND_BIKE flag is registered ("Found the bike... Broken down piece of junk doesn't have a battery...") and nothing else happen.