| targetname | This camera's ID |
| target | Next camera's ID to target |
| cameraorigin | X Y Z camera start position (overrides entity's origin) |
| cameraangle | X Y Z start angles |
| rotate | X Y Z rotational velocity during cut scene |
| target2 | Always look at that entity (overrides angles when moving) |
| cameravel | [forward] [right] [up] speed to move from initial angle |
| cameravelrel | [forward] [right] [up] speed to move relative to current frame angle |
| wait | Time before switching to next camera in seconds (default=5) |
| accel | Acceleration rate when starting to move |
| decel | Deceleration rate when approaching the end of use |
| delay | Delay before starting to move ('decel' and 'accel' must be set) |
| reactdelay | Moving time ('accel' must be set, if there's no 'decel', will never stop moving) |
| duration | Fade out time |
| name | Sound to play once triggered |
| sight_target | Talking actor (if there's a sound to play) |
| deadticks | Fov for this camera (default=90) |
| scriptname | Script name to trigger when starting the camera |
| count | Used in Xatrix maps but always reset to 1 by the game code (so what's the use?) |