Misc entities

misc_alarm


Map Entity Color: (1 .5 0) (COLOR PREVIEW)
Dimensions: (-8 -8 -8) (8 8 8)
Rings when triggered, when turned on, triggers the 'alarm' eventscript.
Keys
targetnameThis entity's ID
countDuration of alarm ringing (default=60)

misc_cutscene_camera


Map Entity Color: (0 0 1) (COLOR PREVIEW)
Dimensions: (-16 -16 -16) (16 16 16)
Camera, must be triggered by a 'misc_cutscene_trigger' or 'misc_use_cutscene', relay from 'misc_cutscene_camera' to 'misc_cutscene_camera' using 'target', cutscene will end when there's no more camera.
Keys
targetnameThis camera's ID
targetNext camera's ID to target
cameraoriginX Y Z camera start position (overrides entity's origin)
cameraangleX Y Z start angles
rotateX Y Z rotational velocity during cut scene
target2Always look at that entity (overrides angles when moving)
cameravel[forward] [right] [up] speed to move from initial angle
cameravelrel[forward] [right] [up] speed to move relative to current frame angle
waitTime before switching to next camera in seconds (default=5)
accelAcceleration rate when starting to move
decelDeceleration rate when approaching the end of use
delayDelay before starting to move ('decel' and 'accel' must be set)
reactdelayMoving time ('accel' must be set, if there's no 'decel', will never stop moving)
durationFade out time
nameSound to play once triggered
sight_targetTalking actor (if there's a sound to play)
deadticksFov for this camera (default=90)
scriptnameScript name to trigger when starting the camera
countUsed in Xatrix maps but always reset to 1 by the game code (so what's the use?)

misc_cutscene_trigger


Map Entity Color: (0 0 1) (COLOR PREVIEW)
Dimensions: Size of map components used
This entity tells the code to unlink the camera from the client, so we can move it around. Once triggered, this entity should trigger a 'misc_cutscene_camera'.
Keys
targetmisc_cutscene_camera to trigger
debugprintWhen set to 1, will print out camera end position and angles
durationFade in time in seconds

misc_explobox


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 0) (16 16 40)
Alias for 'props_trashcanA'.

misc_teleporter


Map Entity Color: (1 0 0) (COLOR PREVIEW)
Dimensions: (-32 -32 -24) (32 32 -16)
Stepping onto this disc will teleport players to the targeted 'misc_teleporter_dest' object.
Keys
targetTarget entity's ID

misc_teleporter_dest


Map Entity Color: (1 0 0) (COLOR PREVIEW)
Dimensions: (-32 -32 -24) (32 32 -16)
Teleporter destination point.
Keys
targetnameThis entity's ID
angleFacing angle when exiting teleporter

misc_use_cutscene


Map Entity Color: (.5 .5 .5) (COLOR PREVIEW)
Dimensions: (-8 -8 -8) (8 8 8)
This entity tells the code to unlink the camera from the client, so we can move it around. Once triggered, this entity should trigger a 'misc_cutscene_camera'.
Keys
targetmisc_cutscene_camera to trigger
debugprintWhen set to 1, will print out camera end position and angles
durationFade in time in seconds