targetname | This camera's ID |
target | Next camera's ID to target |
cameraorigin | X Y Z camera start position (overrides entity's origin) |
cameraangle | X Y Z start angles |
rotate | X Y Z rotational velocity during cut scene |
target2 | Always look at that entity (overrides angles when moving) |
cameravel | [forward] [right] [up] speed to move from initial angle |
cameravelrel | [forward] [right] [up] speed to move relative to current frame angle |
wait | Time before switching to next camera in seconds (default=5) |
accel | Acceleration rate when starting to move |
decel | Deceleration rate when approaching the end of use |
delay | Delay before starting to move ('decel' and 'accel' must be set) |
reactdelay | Moving time ('accel' must be set, if there's no 'decel', will never stop moving) |
duration | Fade out time |
name | Sound to play once triggered |
sight_target | Talking actor (if there's a sound to play) |
deadticks | Fov for this camera (default=90) |
scriptname | Script name to trigger when starting the camera |
count | Used in Xatrix maps but always reset to 1 by the game code (so what's the use?) |