Props entities

dm_props_banner


Map Entity Color: (.5 0 1) (COLOR PREVIEW)
Dimensions: (-47 -6 -100) (47 6 100)
Temp banner for teamplay.
Keys
styleTeam that this banner belongs to (1 or 2)
scaleModel scale (default=1)

props2_air_train


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-65 -259 -129) (65 255 139)
An air train, animates when triggered.
Keys
targetnameThis entity's ID

props2_ashtray


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-12 -18 -4) (12 18 4)
An ashtray.

props2_barrels_PV_A


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-90 -32 -48) (90 32 48)
A set of exploding barrels, must be triggered. This set is used in "pv_b".
Keys
targetnameThis entity's ID

props2_barrels_PV_B


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-17 -77 -49) (17 77 49)
A set of exploding barrels, must be triggered. This set is used in "pv_b".
Keys
targetnameThis entity's ID

props2_barrels_PV_C


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-68 -50 -48) (68 50 48)
A set of exploding barrels, must be triggered. This set is used in "pv_b".
Keys
targetnameThis entity's ID

props2_barrels_PV_D


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-20 -52 -48) (20 52 48)
A set of exploding barrels, must be triggered. This set is used in "pv_b".
Keys
targetnameThis entity's ID

props2_barrels_PV_E


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-24 -64 -48) (24 64 48)
A set of exploding barrels, must be triggered. This set is used in "pv_b".
Keys
targetnameThis entity's ID

props2_barrels_PV_F


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-20 -32 -24) (20 32 24)
A set of barrels, fall when triggered.
Keys
targetnameThis entity's ID

props2_barrels_fallA


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-69 -33 -49) (69 33 49)
A set of exploding barrels, must be triggered. This set is used in "pv_1".
Keys
targetnameThis entity's ID

props2_barrels_fallB


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-33 -81 -49) (33 81 49)
A set of exploding barrels, must be triggered. This set is used in "pv_1".
Keys
targetnameThis entity's ID

props2_barrels_fall_ST


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-89 -48 -56) (89 48 56)
A set of exploding barrels, must be triggered. This set is used in "steel_3".
Keys
targetnameThis entity's ID

props2_boat


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-80 -160 -38) (80 160 38)
A boat. The bounding box can be rotated in angles of 90 deg and block properly.

props2_boat_animate


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-80 -160 -38) (80 160 38)
A floating boat.

props2_boatphone


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-5 -9 -12) (5 9 12)
A boat phone.

props2_buoy


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-41 -41 -75) (41 41 75)
A buoy.

props2_buoy_animate


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-41 -41 -75) (41 41 75)
An animated buoy.

props2_buoy_side


Map Entity Color: (1 0 0) (COLOR PREVIEW)
Dimensions: (-81 -55 -64) (81 55 64)
A buoy on it's side.

props2_car_animate


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -16) (16 16 16)
A car and actors that animate when trigered.
Keys
targetnameThis entity's ID

props2_car_topdown


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-50 -102 -33) (50 102 33)
A car with top down. The bounding box can be rotated in angles of 90 deg and block properly.

props2_car_topup


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-50 -102 -35) (50 102 35)
A car with top up. The bounding box can be rotated in angles of 90 deg and block properly.

props2_chair_conf


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-24 -24 -32) (24 24 32)
A pushable chair.
Keys
massWeight (default=400)

props2_chair_push


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -26) (16 16 26)
A pushable chair.
Keys
massWeigth (default=400)
healthStrength (default=25)

props2_clothesline


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-4 -85 -25) (4 85 25)
A clothes line.
Spawnflags
2DONOTMOVEDon't animate or don't move.

props2_clubchair


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-32 -32 -24) (32 32 24)
A pushable chair.
Keys
massWeigth (default=400)

props2_clubcouch


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-32 -64 -24) (32 64 24)
A couch, the bounding box can be rotated in angles of 90 deg and block properly.

props2_deadgal_headless


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-32 -26 -7) (32 26 7)
An headless female body you can shoot, the bounding box can be rotated in angles of 90 deg and block properly.
Keys
healthStrength (default=50)
itemItem to spawn when gibbed

props2_deadguy


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-40 -27 -9) (40 27 9)
A dead guy body you can shoot, the bounding box can be rotated in angles of 90 deg and block properly.
Keys
healthStrength (default=50)
itemItem to spawn when gibbed

props2_deadguy_underwater


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-17 -50 0) (13 30 88)
A drown guy in cement you can shoot, the bounding box can be rotated in angles of 90 deg and block properly.
Keys
healthStrength (default=50)
itemItem to spawn when gibbed

props2_fish


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-12 -12 0) (12 12 10)
A shrimp.
Keys
optionIf set to '1', will not appear if the cvar 'props' is '0'
dmgFish bite damage (default=2)
healthHealth (default=10)

props2_fish_spawner


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -16) (16 16 16)
Base shrimp spawner, props2_fish_spawner_node determine possible spawn point.
Keys
targetID string for spawner
optionIf set to '1', will not appear if the cvar 'props' is '0'
dmgFish bite damage (default=2)
healthHealth (default=10)
deadticksTotal number of shrimps in level from spawner at a time (default=5)

props2_fish_spawner_node


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -16) (16 16 16)
Possible fish spawn point for props2_fish_spawner.
Keys
targetnameID string for spawner

props2_fish_trigger


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-12 -12 0) (12 12 10)
A shrimp that is spawned when triggered.
Keys
targetnameThis entity's ID
optionIf set to '1', will not appear if the cvar 'props' is '0'
dmgFish bite damage (default=2)
healthHealth (default=10)

props2_flag


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-47 -6 -100) (47 6 100)
A flag, the bounding box can be rotated in angles of 90 deg and block properly.
Spawnflags
2SKIN1
4SKIN2
8SKIN3

props2_gargoyle


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-47 -22 -50) (47 22 50)
A stone gargoyle.

props2_helicopter_animate


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -16) (16 16 16)
An helicopter and actor that animate when trigered.
Keys
targetnameThis entity's ID

props2_lighthouse_beam


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -88) (16 16 -40)
A light house light beam that rotates.
Keys
reactdelaylight distance from center (default=40)

props2_lunch


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-10 -7 -5) (10 7 5)
A lunch box.

props2_pinball_machine


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-42 -18 -38) (42 18 38)
A pinball machine, the bounding box can be rotated in angles of 90 deg and block properly, animate when triggered.
Spawnflags
2SKIN1
4SKIN2
8SKIN3
Keys
targetnameThis entity's ID

props2_plant_SM


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-12 -9 -20) (12 9 20)
A plant.
Keys
healthStrength (default=25)

props2_plant_XL


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-50 -46 -53) (50 46 53)
A plant.
Keys
healthStrength (default=25)

props2_plant_bush


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-9 -11 -32) (9 11 32)
A bush-like plant.
Keys
healthStrength (default=25)

props2_plant_fern


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-50 -46 -40) (50 46 40)
A fern plant.
Keys
healthStrength (default=25)

props2_shelf_metal_A_fall


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-60 -20 -56) (60 20 66)
A falling metal shelf, bounding box can be rotated in angles of 90 deg and block properly.

props2_shelf_metal_B_fall


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-60 -20 -56) (60 20 66)
Another falling metal shelf, bounding box can be rotated in angles of 90 deg and block properly.

props2_sign


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-4 -44 -44) (4 44 44)
A bar swingin sign, the bounding box can be rotated in angles of 90 deg and block properly.

props2_truck_die


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-61 -148 -78) (61 148 78)
An exploding truck, animated when triggered.
Keys
targetnameThis entity's ID

props2_vaseA


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -24) (16 16 24)
A breakable vase.
Keys
healthStrength (default=25)

props2_vaseB


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -24) (16 16 24)
A breakable vase.
Keys
healthStrength (default=25)

props2_wall_fish


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-2 -40 -12) (2 40 12)
A fish on the wall, the bounding box can be rotated in angles of 90 deg and block properly.

props3_barrels_fall_nikki_A


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-44 -60 -49) (44 60 49)
A set of exploding barrels, must be triggered. This set is used in "pv_boss".
Keys
targetnameThis entity's ID

props3_barrels_fall_nikki_B


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-24 -48 -24) (24 48 24)
A set of exploding barrels, must be triggered. This set is used in "pv_boss".
Keys
targetnameThis entity's ID

props3_cash


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-12 -11 -5) (12 11 5)
Some cash (model only, not a collectible item).

props3_cash_counter_animate


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-12 -14 -8) (12 18 7)
A cash counter machine that animates when triggered. model="models\props\bill_counter\cashstack.mdx;models\props\bill_counter\numbers.mdx;models\props\bill_counter\machine.mdx;.
Keys
targetnameThis entity's ID

props3_cut_A_animate


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -16) (16 16 16)
A guy sitting on a chair, will animate when triggered. model="models\props\kpcut1\body.mdx;models\props\kpcut1\legs.mdx;models\props\kpcut1\head.mdx;.
Keys
targetnameThis entity's ID

props3_cut_B_animate


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -16) (16 16 16)
Talking guy, will animate when triggered. model="models\props\kpcut2\body.mdx;models\props\kpcut2\legs.mdx;models\props\kpcut2\head.mdx;.
Keys
targetnameThis entity's ID

props3_cut_C_animate


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -16) (16 16 16)
Talking guy, will animate when triggered. model="models\props\kpcut3\body.mdx;models\props\kpcut3\legs.mdx;models\props\kpcut3\head.mdx;.
Keys
targetnameThis entity's ID

props3_cut_D_animate


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -16) (16 16 16)
Talking guy, will animate when triggered. model="models\props\kpcut4\body.mdx;models\props\kpcut4\legs.mdx;models\props\kpcut4\head.mdx;.
Keys
targetnameThis entity's ID

props3_cut_boss_chick_animate


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -16) (16 16 16)
A boss and chick that animate on a balcony when triggered.
Keys
targetnameThis entity's ID

props3_cut_boss_player_animate


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -16) (16 16 16)
A boss and player that animate when trigered.
Keys
targetnameThis entity's ID

props3_cut_final_animate


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -16) (16 16 16)
The final cut scene (thug standing, then sitting on a chair), animated when triggered.
Keys
targetnameThis entity's ID

props3_cut_pinball_guy_animate


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-) (-16 -16 -16)
A cut scene of a guy and his pinball machine, animates when triggered.
Spawnflags
116 16 16
Keys
targetnameThis entity's ID

props3_cut_run_to_car_animate


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -16) (16 16 16)
An actor running to a car, animated when triggered.
Keys
targetnameThis entity's ID

props3_cut_train_run_animate


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -16) (16 16 16)
A guy running to a train, will animate when triggered. model="models\props\train_jump\bodyP.mdx;models\props\train_jump\legsP.mdx;models\props\train_jump\headP.mdx;.
Keys
targetnameThis entity's ID

props3_cut_truck_driver


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-67 -16 -58) (0 17 8)
The guy driving a truck in shipyard cutscene, animate when triggered.
Keys
targetnameThis entity's ID

props3_dead_louie


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-40 -48 -14) (40 48 14)
A dead Louie body you can shoot.
Keys
healthStrength (default=50)
itemItem to spawn when gibbed

props3_decanter


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-3 -5 -6) (3 5 6)
A decanter.

props3_deco_fixture


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-32 -8 -58) (32 8 58)
A deco fixture.

props3_whiskey_glass


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-2 -2 -2) (2 2 2)
A glass of whiskey.

props_aircon


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -24) (16 16 24)
A cool box deluxe.

props_ammocrate_bust


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-32 -16 -8) (32 16 8)
An ammo crate you may bust with a melee weapon (crowbar or pipe) to get its content, will explose if broken otherwise, the bounding box can be rotated in angles of 90 deg and block properly.
Keys
massWeigth (default=400)
healthStrength (default=10)
dmgDamages to inflic on destruction (default=0)
itemItem to spawn on destruction

props_antenna1a


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-28 -22 -22) (28 22 22)
An antenna.

props_antenna1b


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-41 -33 -32) (41 33 32)
An antenna.

props_antenna1c


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-55 -44 -43) (55 44 43)
An antenna.

props_antenna2a


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-26 -30 -22) (26 30 22)
An antenna.

props_antenna2b


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-38 -45 -32) (38 45 32)
An antenna.

props_antenna2c


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-50 -60 -43) (60 50 43)
An antenna.

props_antenna3a


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-14 -2 -22) (14 2 22)
An antenna.

props_antenna3b


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-21 -3 -33) (21 3 33)
An antenna.

props_antenna3c


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-28 -3 -44) (28 3 44)
An antenna.

props_blimp


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-140 -40 -58) (140 40 58)
A moving blimp, trigger to make visible and start moving.
Keys
speedMovement speed (default=20)
targetTarget path corner ID
targetnameThis entity's ID

props_chair


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-11 -13 -26) (11 13 26)
A chair.

props_cig_machine


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -24 -32) (16 24 32)
A cigarette machine, bounding box can be rotated in angles of 90 deg and block properly.

props_cola_machine


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -24 -32) (24 32 32)
A cola machine, bounding box can be rotated in angles of 90 deg and block properly.

props_crate_bust_32


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -16) (16 16 16)
Crate can bust and you can push.
Spawnflags
2NON_MOVEABLE
4TYPE_WOOD
8TYPE_WOOD2
16TYPE_METAL
32TYPE_CARDBOARD
Keys
massWeigth (default=400)
healthStrength (default=10)
dmgDamages to inflic on destruction (default=0)
itemItem to spawn on destruction

props_crate_bust_48


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-24 -24 -24) (24 24 24)
Crate can bust and you can push.
Spawnflags
2NON_MOVEABLE
4TYPE_WOOD
8TYPE_WOOD2
16TYPE_METAL
32TYPE_CARDBOARD
Keys
massWeigth (default=400)
healthStrength (default=10)
dmgDamages to inflic on destruction (default=0)
itemItem to spawn on destruction

props_crate_bust_64


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-32 -32 -32) (32 32 32)
Pushable crate can bust.
Spawnflags
4TYPE_WOOD
8TYPE_WOOD2
16TYPE_METAL
32TYPE_CARDBOARD
Keys
massWeigth (default=400)
healthStrength (default=10)
dmgDamages to inflic on destruction (default=0)
itemItem to spawn on destruction

props_extinguisherA


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -16) (16 16 16)
A breakable extinguisher.
Keys
dmgDamages inflicted on destruction (default=25)

props_extinguisherB


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -16) (16 16 16)
A breakable extinguisher.
Keys
dmgDamages inflicted on destruction (default=25)

props_fan


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-8 -12 -16) (8 12 16)
A small fan.

props_hydrant


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-10 -10 -19) (10 10 19)
A hydrant that does jack.

props_mattressA


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-36 -28 -38) (36 28 38)
A mattress.

props_mattressB


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-8 -34-38) (8 34 38)
A mattress.

props_mattressC


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-34 -38 -8) (34 38 8)
A mattress.

props_motorcycle


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-60 -20 -26) (60 20 26)
A motorcycle.

props_motorcycle_runaway


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -16) (16 16 16)
A motorcycle riding in place.

props_phone


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-8 -8 -6) (8 8 6)
A phone (telephone).

props_radio


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-8 -12 -8) (8 12 8)
A radio that will take damage and activate triggers on destruction.
Keys
healthStrength, unbreakable if 666(default=25)

props_rat


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-12 -12 0) (12 12 10)
A rat.
Keys
optionSet to '1' to make them dissapear if cvar props == 0
healthRat health (default=10)
dmgRat bite damage (default=2)

props_rat_spawner


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -16) (16 16 16)
Base rat spawner, props_rat_spawner_node determine possible spawn point.
Keys
optionSet to '1' to make them dissapear if cvar props == 0
healthRat health (default=10)
dmgRat bite damage (default=2)
targetID string for spawner
deadticksTotal number of rats in level from spawner at a time (default 5)

props_rat_spawner_node


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -16) (16 16 16)
Possible rat spawn point for 'props_rat_spawner'.
Keys
targetnameID string for spawner

props_rat_trigger


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-12 -12 0) (12 12 10)
A rat that is spawned when triggered.
Keys
optionSet to '1' to make them dissapear if cvar props == 0
healthRat health (default=10)
dmgRat bite damage (default=2)
targetnameThis entity's ID

props_roof_vent


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-32 -36 -48) (32 36 48)
A breakable moving roof vent.
Keys
healthStrength (default=25)

props_shelf


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-40 -85 -51) (40 85 51)
The pawn-o-matic shelf.

props_shelfB_fall


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-65 -13 -51) (65 13 51)
Another falling shelf, the bounding box can be rotated in angles of 90 deg and block properly.

props_shelf_fall


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-65 -13 -51) (65 13 51)
An falling shelf, the bounding box can be rotated in angles of 90 deg and block properly.

props_steam_machine


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-8 -8 -8) (8 8 8)
A real steam producer, always on, no model.
Keys
alphalevelOpacity level, 1 to 10 (default=2)
firetypeLength of steam, 1 to 100 (default=15)
thudsurfStart size of steam, 1 to 10 (default=5)
thudsndEnd size steam increase, 1 to 10 (default=5)
deadticksNumber of steam puffs per length element, 1 to 10 (default=2)

props_tablesetA


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-26 -27 -6) (26 27 6)
Card-shark table setting.

props_trash


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-64 -64 -4) (64 64 4)
Some trash.

props_trashbottle


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-8 -2 -2) (8 2 2)
A trash bottle.

props_trashbottle_vert


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-2 -2 -8) (2 2 8)
A vertical trash bottle.

props_trashcanA


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -21) (16 16 21)
A trash can you can push.
Spawnflags
2NON_MOVEABLE
Keys
massWeigth (default=400)
healthStrength (default=10)
dmgDamages to inflic on destruction (default=0)
itemItem to spawn on destruction

props_trashcan_fall


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-16 -16 -21) (16 16 21)
Trash can you can push.
Keys
massWeight (default=400)
healthStrength (default=10)
dmgDamages inflicted on destruction (default=0)
itemItem to spawn on push down or destruction

props_trashcorner


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-40 -40 -8) (40 40 8)
Some trash in a corner.

props_trashpaper


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-18 -18 -2) (18 18 2)
Some trash.

props_trashwall


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-70 -25 -10) (70 25 10)
Some trash against a wall.

props_tv


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-8 -16 -22) (8 16 22)
A television.

props_wall_fall


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: (-64 -26 -48) (64 26 48)
Bricks falling from an instable wall when triggered, used in 'sr2'.
Keys
targetnameThis entity's ID