targetname | This entity's ID |
1 | TOGGLE | Maintain state, switch only when triggered. |
2 | NO_MONSTER | Monsters cannot trigger this entity. |
4 | DONOTMOVE | Don't animate or don't move. |
8 | REMOVE_SELF | Remove itself when triggered (SPMod only). |
angle | Determines the sliding direction |
target | All entities with a matching ID will be used |
killtarget | ID of the entity to delete when triggered |
speed | Moving speed (default=40) |
accel | Acceleration (default=speed) |
decel | Deceleration (default=speed) |
wait | Wait before return (default=1) (set to -1=never return) |
lip | Lip (default=4) |
health | If set, the button is shootable |
sounds | 0 or 1=silent, 2=butn2, 3=valve, 4=wheel, 5=console, 6=push, 7=thunk, 8=wall |
1 | START_ON | Set default state to ON. |
2 | TOGGLE | Maintain state, switch only when triggered. |
speed | Traveling speed (default=100) |
1 | START_OPEN | Set state to OPEN when entering the level for the first time. |
2 | AUTO_OPEN | Open when an entity gets nearby. |
4 | CRUSHER | Instant killing stucked entities. |
8 | NO_MONSTER | Monsters cannot trigger this entity. |
16 | ANIMATED | Cycle through all frames at 2hz. |
32 | TOGGLE | Maintain state, switch only when triggered. |
64 | ANIMATED_FAST | Cycle through all frames at 10hz. |
128 | SURF2_ALPHA | Alpha-blending render, no depth sorting! |
message | Message printed once when the door is touched if it is a trigger door |
team | Trigger every door with the same team name |
angle | Determines the opening direction (-1=top, -2=bottom) |
targetname | This entity's ID, must be triggered with a button or a trigger field if set. |
target | Targeted entity's ID, will be triggered on opening |
target2 | Point to an ai_safespot's ID (for Lockpicking purpose), can also be used as an alternate "targetname" field. |
killtarget | ID of the entity to delete when triggered |
health | If set, door must be shot open |
speed | Movement speed (default=100) |
accel | Acceleration (default=speed) |
decel | Deceleration (default=speed) |
wait | Wait before returning (default=3, -1 = never return) |
lip | Lip remaining at end of move (default=8) |
dmg | Damage to inflict when blocked (default=2) |
key | Key number required to unlock (-1=trigger unlock or pick, 1=Store Room Key, 2=Electrical_Room, 3=Chem_Plant_Key, 4=Bridge_Key, 5=Shipyard_Key,6=Warehouse_Key, 7=Shop_Key, 8=Ticket, 9=Office_Key, 10=Key10) |
sounds | 0 or 1=silent, 2=metal sliding, 3=wooden swinging, 4=metal swinging, 5=metal sliding train, 6=metal rolling, 7=metal swing-up garage door, 8=wooden swinging, 9=wooden drawer, 10=metal drawer (default=2) |
1 | START_OPEN | Set state to OPEN when entering the level for the first time. |
2 | REVERSE | Invert movement. |
4 | SURF2_ALPHA | Alpha-blending render, no depth sorting! |
8 | NO_MONSTER | Monsters cannot trigger this entity. |
16 | ANIMATED | Cycle through all frames at 2hz. |
32 | TOGGLE | Maintain state, switch only when triggered. |
64 | X_AXIS | Use X axis to rotate. |
128 | Y_AXIS | Use Y axis to rotate. |
distance | How many degrees the door will be rotated. |
speed | Movement speed (100 default) |
style | 0 = rotate away from it's activator, 1 = fixed rotation (default 0) |
message | Message printed once when the door is touched if it is a trigger door |
team | Trigger every door with the same team name |
angle | Determines the opening direction |
targetname | This entity's ID, must be triggered with a button or a trigger field if set. |
target | Targeted entity's ID, will be triggered on opening |
target2 | Point to an ai_safespot's ID (for Lockpicking purpose), can also be used as an alternate "targetname" field. |
killtarget | ID of the entity to delete when triggered |
health | If set, door must be shot open |
wait | Wait before returning (default=3, -1 = never return) |
dmg | Damage to inflict when blocked (default=2) |
key | Key number required to unlock (-1=trigger unlock or pick, 1=Store Room Key, 2=Electrical_Room, 3=Chem_Plant_Key, 4=Bridge_Key, 5=Shipyard_Key,6=Warehouse_Key, 7=Shop_Key, 8=Ticket, 9=Office_Key, 10=Key10) |
sounds | 0 or 1=silent, 2=metal sliding, 3=wooden swinging, 4=metal swinging, 5=metal sliding train, 6=metal rolling, 7=metal swing-up garage door, 8=wooden swinging, 9=wooden drawer, 10=metal drawer (default=2) |
1 | ALWAYS_SHOOT | Can always be shot. |
2 | 1ST_LEFT | Move left first. |
4 | 1ST_DOWN | Move down first. |
targetname | This entity's ID |
target | Target entity's ID |
angle | Moving direction |
dmg | Damage to inflic when blocked (default=2) |
wait | How long to hold in the open position, stay forever if '-1' (default=5) |
health | Strength, must be shot-open if set. |
killtarget | ID of the entity to delete when triggered |
1 | TRIGGER_SPAWN | Must be triggered to appear. |
2 | ANIMATED | Cycle through all frames at 2hz. |
4 | ANIMATED_FAST | Cycle through all frames at 10hz. |
8 | SURF2_ALPHA | Alpha-blending render, no depth sorting! |
16 | AUTO_SOUND | Let the game choose the right sound for you (SPMod only). |
32 | CRITICAL_ONLY | |
256 | NOT_EASY | Do not spawn if skill = 0. |
512 | NOT_MEDIUM | Do not spawn if skill = 1. |
1024 | NOT_HARD | Do not spawn if skill >= 2. |
2048 | NOT_DEATHMATCH | Do not spawn in Deathmatch. |
4096 | NOT_COOP | Do not spawn in Coop. |
health | Hit points (default=100) |
type | Type of debris ("glass", "wood" or "metal", default="glass") |
mass | Amount of debris (default=75) |
dmg | How much radius damage should be done (default=0) |
fxdensity | Size of explosion 1 to 100 (default=10) |
noise | Sound effect to play (set "AUTO_SOUND" if you're lazy, SPMOD only) |
target | Entity to trigger when broken |
killtarget | ID of the entity to delete when broken |
targetname | This entity's ID |
1 | START_ON | Set default state to ON. |
2 | TOGGLE | Maintain state, switch only when triggered. |
4 | BLOCK_STOPS | Stop moving when blocked, do not inflict damage. |
speed | Movement speed (default=100) |
dmg | Damage to inflict when blocked (default=100; BLOCK_STOPS default=0) |
noise | Looping sound to play when the train is in motion |
target2 | ID string for attached button |
target | Destination point |
killtarget | ID of the entity to delete when triggered |
1 | TRIGGER_SPAWN | Must be triggered to appear. |
2 | ANIMATED | Cycle through all frames at 2hz. |
4 | ANIMATED_FAST | Cycle through all frames at 10hz. |
dmg | Damages inflicted to crushed entities (default=100) |
1 | PLAT_LOW_TRIGGER | Set default position to raised. |
2 | SILENT | No sound emitted in action. |
speed | Moving speed (default=20) |
accel | Acceleration (default=5) |
decel | Deceleration (default=5) |
dmg | Damages when blocked (default=2) |
lip | Lip (default=8) |
height | Override physical brush height |
targetname | This entity's ID |
wait | Time to wait before trigger |
1 | START_ON | Set default state to ON. |
2 | REVERSE | Invert movement. |
4 | X_AXIS | Use X axis to rotate. |
8 | Y_AXIS | Use Y axis to rotate. |
16 | TOUCH_PAIN | Causes damages to anything it touches. |
32 | STOP | Stop moving when an entity is in the way. |
64 | ANIMATED | Cycle through all frames at 2hz. |
128 | ANIMATED_FAST | Cycle through all frames at 10hz. |
speed | Moving speed (default=100) |
dmg | Damages when blocked (default=2) |
1 | START_OFF | Set default state to OFF. |
2 | ONCE | |
4 | SPAWN_FLAMES | |
8 | SPAWN_SMOKE | |
16 | SPAWN_SPARKS | |
32 | SPAWN_WATER | |
64 | ANIM_ALL | |
128 | ANIM_ALLFAST | |
256 | SURF2_ALPHA | Alpha-blending render, no depth sorting! |
health | Damages the shell can take before bursting |
delay | Spray duration |
wait | Extra random duration |
target | What entity do we trigger when shot |
targetname | This entity's name |
killtarget | What entity do we kill when shot |
1 | START_ON | Set default state to ON. |
targetname | This entity's ID |
target | Targeted entity's ID |
killtarget | ID of the entity to delete when triggered |
wait | Base time between triggering all targets, in seconds (default=1) |
random | Wait variance, in seconds (default=0) |
delay | Delay before first firing when activated (default=0) |
pausetime | Additional delay used only the very first time, if START_ON is set |
1 | START_ON | Set default state to ON. |
2 | TOGGLE | Maintain state, switch only when triggered. |
4 | BLOCK_STOPS | Stop moving when blocked, do not inflict damage. |
8 | SURF2_ALPHA | Alpha-blending render, no depth sorting! |
speed | Movement speed (default=100) |
dmg | Damage to inflict when blocked (default=2 ; BLOCK_STOPS default=100) |
noise | Looping sound to play when the train is in motion |
targetname | This entity's ID |
target | First 'path_corner' entity's ID |
killtarget | ID of the entity to delete when triggered |
1 | START_ON | Set default state to ON. |
2 | TOGGLE | Maintain state, switch only when triggered. |
4 | BLOCK_STOPS | Stop moving when blocked, do not inflict damage. |
8 | SURF2_ALPHA | Alpha-blending render, no depth sorting! |
speed | Movement speed (default=100) |
dmg | Damage to inflict when blocked, set to 666 to kill on touch! (default=100; BLOCK_STOPS default=0) |
noise | Looping sound to play when the train is in motion |
reactdelay | Sound length in second (default=1) |
target | path_corner's ID |
killtarget | ID of the entity to delete when triggered |
1 | TRIGGER_SPAWN | Must be triggered to appear. |
2 | TOGGLE | Maintain state, switch only when triggered. |
4 | START_ON | Set default state to ON. |
8 | ANIMATED | Cycle through all frames at 2hz. |
16 | ANIMATED_FAST | Cycle through all frames at 10hz. |
32 | SURF2_ALPHA | Alpha-blending render, no depth sorting! |
256 | NOT_EASY | Do not spawn if skill = 0. |
512 | NOT_MEDIUM | Do not spawn if skill = 1. |
1024 | NOT_HARD | Do not spawn if skill >= 2. |
2048 | NOT_DEATHMATCH | Do not spawn in Deathmatch. |
4096 | NOT_COOP | Do not spawn in Coop. |
targetname | This entity's ID |
1 | START_OPEN | Set state to OPEN when entering the level for the first time. |
targetname | This entity's ID |
angle | Determines the opening direction (-1=up, -2=down –only-) |
speed | Movement speed (default=25) |
wait | Wait before returning (default=-1, TOGGLE) |
lip | Lip remaining at end of move (default=0) |
sounds | 0=silent, 1=water, 2=water |