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You can find maps i have fixed for various reasons.
Soon to add more. Including maps with the MAX_GLTEXTURES issue. using a dedicated compiler.
kp_biodm_v3
Released by MrDamage
The map was a good conversion to begin with but it kept crashing
While fixing the texture name issue, i decided to update the following
Changes to the lighting
Added some crates
Map kp_biodm_v3
The map was a good conversion to begin with but it kept crashing
While fixing the texture name issue, i decided to update the following
Changes to the lighting
Added some crates
Map kp_biodm_v3
ctf_compound_2016
Removed alot of the custom textures
Added a shorter pathways to base
Fixed overbright lighting
Map ctf_compound_2016
Added a shorter pathways to base
Fixed overbright lighting
Map ctf_compound_2016
team_woods_2016
Entity overflow issue
Improvemtns to lower rspeeds
Added custome textures to lower poly count
Change lighting and textures
team_woods_2016
Improvemtns to lower rspeeds
Added custome textures to lower poly count
Change lighting and textures
team_woods_2016
q_tg_eve_of_revenge_2016
Updates to map for BloodMoney mod
spawns stuck in ground
changed some lighting
added some needed juniors
map q_tg_eve_of_revenge_2016
spawns stuck in ground
changed some lighting
added some needed juniors
map q_tg_eve_of_revenge_2016
MatrixDM1_rev
Initial release by Mr.Knoxville
I am a big fan of this movie and the map really needed to shine
So i went to work fixing it the ways i know best
The light is more realistic now, coming from the windows
Fixed some texture issue
Reduce r'speeds considerably
Map MatrixDM1_rev
I am a big fan of this movie and the map really needed to shine
So i went to work fixing it the ways i know best
The light is more realistic now, coming from the windows
Fixed some texture issue
Reduce r'speeds considerably
Map MatrixDM1_rev