Tuts > wally

Converting textures to .wal file for correct map lighting

First you need to set up Wally using a specific colour palette
Use the king_orig.pal from kingpin_palet.zip
Here's Wally if you haven't downloaded already

Export as 8 bit for .wal.
Rember to change this to 24 bit if you are editing .tga files

Gamma helps you see the texture colors while editing them.
Since images are 50% darker to work corectly in the game engine.


Texture mipmaps. This is not used for compiling maps.


There are 1 or 2 textures that are not a multiple of 16.
When you batch convert them it will skip the file if this is not selected.


When .wal files are loaded from kingpin, you will need to load the matching kingpin color palette.
Other wise you will get some very strange color when trying to load/edit them.

 


When converting .tga files to .wal Wally will use the kingpin colour palette.

This is how I like my file preferences.
When you click a .wall file it will open in Wally.

Once its all set up to resemble mine, close Wally and reopen
You will notice the colors to select from are different, this is the kingpin palette

Now we can do batch conversion, go toFile-->Batch conversion

Set up dialog box to resemble mine, hit go.
When done you will get a log, just brisk through to check for errors.

Compile your map and look at difference