As I posted a while ago, Fredz asked Hypov8 to complete his Team Woods beta map.
Hypov8 has finished working on the map and it is now released.
Team Woods 2016 is a mirrored, medium sized, Bagman map set in the woods.
The bases are in log cabins surrounded by rock walls and streams. Behind the cabins are stashes of weapons.
To get to the other teams base you travel through the groves of trees and the middle section which is a river. There is a bridge across the river with the money drop. There are also four sentry posts, two on each side of the river.
There are underwater tunnels some of which push you along with the current and so only go one way and others have no current so you can travel either way.
Just a reminder that you need to have the COLORS CTF client files installed in order to be able to play on a CTF server (otherwise you get kicked and you see a msg to download the files from captaindeath.com).
The client files contain maps, skins, models, backgrounds, sounds etc.
You can download the COLORS CTF client files from here.
They are in a self extracting file and you just type in your kingpin location and the files will be extracted to the correct place.
Vitachick and Shock are in the Newskool CTF Server most days of the week looking for a game :)
They are there from around 1pm UK time (which is 8am New York time and 10pm Sydney time).
The Kingpin: Final Crime single player episode, made by Method, is an unofficial sequel to Kingpin, continuing right after the game ended.
KP:FC includes new maps, characters, sounds and cutscenes. It starts right where original Kingpin ends. Blunt (the chick boss) flew away on the helicopter, but promised to be back for Thug's ass. She knew that it's too risky to go to Crystal Palace, where Thug got all his boys, so she sent her gang, Dragons, to tear Radio City up, so Thug will have no choice but to find and stop Blunt. You start the game in the back of Crystal Palace and go through a few levels, including "backyard" of Radio City, Sewers, Wharf and Blunt's Poison Mill before you encounter Blunt and pop a cap in her ass :)
EmoLevelDesigner has done a good video playthough over at YouTube.
I was surprised that we didn't have this Bagman map in our archive. It was only because Vitachick was missing some textures from the map that I found out we didn't have it here. So I have now uploaded it :)
Team Shotgun Arena , by Hogie, is a small , fairly simple Bagman map that only features the shotgun as a weapon. It is a fairly popular map in Bagman servers so if you don't have it already (team_shotgun_a) then you might as well download it from here now.
Currently Hypov8 is working on updating the old Midnight death match map. The Midnight map (kp_biodm_v2) is a medium sized map converted from the game SiN. It uses all the original SiN textures and a custom sky environment which help to give it a nice sort of official secret facility feel.
Hypov8 is making a few changes and fixing a few minor issues with the map.
I found the mod files and the source files for Sedonium's Inferno 2.0 Mod so have uploaded them to Kingpin.info.
My old post at Kingpinforever pretty much sums up the mod:-
It was originally described as an ultra gore zombie mod and that is a fair description. I would say it is a mix of the Extreme mod and Kraze bots with a hint of Quake2 and Unreal Tournament and a large dose of steroids.
You can play single player or multiplayer. Even in multiplayer you get to play against AI NPCs (or bots if you will). There are many customisable options in the server.cfg such as which weapons you start with, how much ammo or even unlimited, which colour you want the flames and explosions to be, how much health you start with and max health etc etc.
You get extra bonuses for headshots and you go on killing sprees in Rampage or Godlike modes.
The AI's are more like zombies, you can shoot their head/arms off and they still fight you. Plus AI Respawns in singleplayer / multiplayer, so there is always a crowd of angry gang members waiting.
You can download the mod files and source files from here.
I have released a new Bagman map. Team Japan is a smallish Bagman map with a Japanese theme. The layout is based on an unreleased map from 2004. It uses mostly custom textures and includes some Oriental custom sounds. There are two ways out of each base and the money drop is the cash rolls. There are ample weapons and other items and twenty four player spawns. Hypov8 helped with this map lowering rspeeds, fixing the sound files and creating a couple of custom textures.