Fredz has been doing a lot of work in the last few days checking all the zipfiles of all the Bagman maps we host here at kingpin.info.
He has been making sure they have all the textures and sound files they should have and making sure that all the zipfiles are setup so you only have to extract the files to your Kingpin folder. The majority of the zipfiles were already good but he has found many that he had to fix.
It was a lot of work for Fredz but In my opinion was well work it :)
A while ago, on an old HDD, I found an unreleased map set in a tennis court. I liekd the idea so I took the tennis court and built a new map around it. It just needs to be tested and then can be released.
Here is a screenshot of the work in progress.
Update 31st October After doing some testing there were several suggestions made which I am currently implementing. It shouldn't take long.
Just exract/unzip the files to your kingpin folder.
**If you already have a Power2 folder delete it before installing the new Power2 files**
Please note that you can download the client files from the Newskool Power2 server but that will take time and then you will have to download every map that loads. So it's best to just download the client files from here.
Power2 is a team based capture and hold mod like the Domination mod in the original Unreal Tournament. Each map contains three control points which the two teams (Warriors and Rogues) must control to gain points and win the round.
So come along on Thursday and try out this mod with us all :)
Pits of Unimaginable Neverending Doom!!, or team_pound, is a great looking Bagman map made by Whoop Ass and Jaxon.
It is a medium to large Bagman map set in space. It's a high quality map which features mainly custom textures and the bases and team areas are nicely defined with textures featuring red or blue and blue strips.
Server : planetmnh.16mb.com KP crash squad Mod IP : 184.108.40.206:31556 Maxclients : 24 Admin : Macanah
CRASH Squad is a multiplayer mod about the struggle between the CRASH Squad, LA's anti-gang suppression unit and the Crenshaw Mafia, a notorious LA street gang. The game play is team-based and each scenario has its own objectives. Each team has it's own subset of weapons. Weapons include pistols, shotguns, automatic weapons, assault rifles and sniper rifles along with hand weapons.
There are two scenarios:-
The CRASH Squad must escort a VIP through the city of Los Angeles to his safety while the Crenshaw Mafia attempt to stop them.
The Crenshaw Mafia must bomb one of two bombing sites while the CRASH Squad must try to stop them or defuse the bomb after it's been placed.
You can get the required Crash Squad client files from here.
Captain Death was requesting some smaller maps for the Power2 mod. As a result I updated the Mausoleum map I posted about the other day and I also completed a map I had hanging around for several years.
Many years ago Stigma send me a map to work on but I never finished it. When looking at it recently I figured it would work out nicely as a Power2 map. So I worked on it for a couple of days and, after some beta testing and further changes, completed it. It's called Mob Rule, is a smallish street map, and uses mostly custom textures.
It will be included in the Power2 client files when they are released.
As for the version 2 Power2 client files Captain Death has now finished bug fixes and so they should be available shortly :)
Macanah has just set up a server running the Force mod.
Server : planetmnh.16mb.com KP Jedi Force Mod IP : 220.127.116.11:31515 Maxclients : 20 Admin : Macanah
Force mod is a mod created using some of the features from the game Jedi Knight 2 into a mod for Kingpin. All weapons have been removed and replaced with a saber that you start the game with. In the Force mod the Thug, Bitch and Runt duke it out to the death with a combination of force powers and light saber combat.
* 3 Different Force Powers (push, pull and cloak) * Built on Monkey Mod v1.40, for easy and secure server setup. * High powered, high range Light Saber (no guns). * Togglecam re-enabled * All special engine features enabled (explosions, SP props, spawners)
There are four maps included in the Force mod files (Dual Carbon & Dual Pit by |AB|Mr.Knoxville and Team Jedi Beta & Jedi Arena by Whoop-ass). You can grab the files (which include files for running a Windows server) from here.
Macanah and I have collaboratd on another death match map. This one is called Sludge. It is a smallish, one room map with two levels, which uses standard textures. There are two teleports, ample weapons, items and thirteen player spawns.
DirtyDog made the team skins for the Power2 mod. He made four skins each for the runt and thug model but only three of them were used. Captain Death has found the unused skins and will be including them in the upcoming version 2 of the mod he is working on.
Captain Death is working on fixing the one remining bug and then the Power 2 version 2 client files will be released.
In the meantime I have updated one of the maps Whoop Ass made for the original Power mod. The original Power mod had no weapons in the maps so they all needed to be added for a Power2 version. I spoke to Whoop and he gave me the uncompiled map so I could add weapons. I also addded a tiny little fun surprise :)
The map is the Mausoleum map. It is a remake by Whoop Ass of one of the maps from the old game Blood. The revised Power 2 version will be included in the upcoming Power2 client files.
In fact when the version 2 of the Power 2 client files are released they will include all the available Power 2 maps which totals over twenty.
There have been many Star Wars character skins made for the thug and runt models in Kingpin. They are all available in a Star Wars skin pack. The pack contains nine thug skins (including three different Darth Maul skins) and two skins for the runt model.
Monkey Harris has sent in a zipfile full of demos that are about trick jumps.
From Monkey Harris:-
I noticed you have some jump demos in the kp.info download section. In case you would like some more, I've attached a bunch of them (including little "jumpschool" tutorials) that were created by Bo back in the day. They were originally in 3 parts, but I've bundled them all together.