UpDated Mapping Tool
Hypov8 has worked with Acc to create a new mapping tool for Kingpin. This tool will allow lighting in maps to appear as it is intended to look. It also converts everything to lowercase (Kingpin really doesn't like uppercase map names or texture names).
I asked Acc if he could help me with an issue in radiant. When compiling light you see 'missing xxx.wal'
So he spent a good part of his night to add some additional features to his image to .wal converter.
It now can work with the file names listed inside a bsp file.
So every time you compile your map. It looks for any missing .wal files used in the bsp and creates them. AUTOMATICALLY
Mappers can download the new tool from here.
Extract to you Kingpin folder. Open kpradaint and set preference path to kingpin.exe. load project(qe4) from file menu.
You should be set to compile maps with included new fixes. (qe4 for kingpin/main game)
If you have any feedback leave it in the comments below or i nthis forum post here.
Small correction: it doesn’t touch the BSP file (there’s no change to texture’s case)