Information from Acc on his upcoming Creepy House SP mission:-
Still (slowly) working on it, I swear. New gang will have custom skins (all done for thug, some for runt, none for bitch yet), there's plenty of new textures and a few new props. I slightly modified the base game (better roadbook system with numbered pages and hints added in the proper order, and modified the pawn-o-matic a bit so that there's only one list for ammunition)... it's going to be organized like a classic Kingpin unit with a hub, bar and pawn-o-matic. There's no release date (if ever) because I'm being really slow with this thing.
Fredz has added a page containing the video for the Cypress Hill song I ain't goin' out like that and also all the lyrics. The song was used in the official trailer for Kingpin back in 1999.
Video by Captain Death of early native VR test for the Oculus Rift and his Directx11 renderer. Currently the VR support is very basic. There is no HUD overlay or menu support.
Its called Suburbs. With the permission of the original author Diaz, Mark has resurrected his unfinished demo from about 8-10 years ago (I posted about the original Suburbs demo back in July).
He is replacing character sprites with 3d models, changing, expanding and retexturing the maps. He has added 2 more unfinished maps that someone else had on their hard drive.
He is also:-
Recoding the character AI Adding more dialog interactions Making new voices Adding new sounds and music Adding dynamic lighting Implementing more effects Making some new prop models
Mr.Damage
| Tuesday 18 August 2020 - 08:00 |
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There was no news at the announcment but Captain Death who is working on the project provided this update from 3DRealms: Work on the game is progressing nicely, and that the community council will be started up when we get nearer to a playable state.
Apparently 3DRealms will be streaming some "celebrity" Deathmatch in Kingpin: Life of Crime during their Realms Deep 2020, a digital event to be held on Saturday - Sunday, Sept. 5 & 6 2020, airing 11:00 AM PT - 4:00 PM PT via 3D Realms’ Twitch channel.
If they deem to release any more info we will be sure to pass it on.
Teo has put the ITA Italian Bagman Server back up.
Server details:-
Server : [ITA]KP Server IP : 149.202.217.3:31510 Maxclients : 32
Most nights there is a small game of Bagman going on the [ITA]KP Server so if you feel like playing some Bagman why not drop in for a game. I suggest checking in around 8.30 - 9.00pm UK time (or maybe a little later).
Mr.Damage
| Tuesday 11 August 2020 - 14:15 |
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If you have been wondering why we aren't posting any Kingpin reloaded news it's because 3DRealms/Slipgate Ironworks haven't been releasing any news or information.
There is a bit of a rumour that some news will be dropped tomorrow so we will see. If so we will post about it here.
There is a Steam Kingpin Reloaded Store page and an Official FAQ post in the Discussions. So you can always leave questions/comments/suggestions there.
A while ago I did a remake of the Munitions Dump death match map.
Munitions Dump was a map made by Xatrix for their Quake 2 expansion pack The Reckoning. It was previously converted to Kingpin by DirtyDog who did a straight conversion keeping the Quake2 feel and textures.
It's a large map, with two levels, about the same size as KPDM1 and I wanted to remake it and give it a KPDM look and feel.
The Thursday Games this week will be an hour or so of Kill Confirmed mod and then the remainder of the night will be Capture the Flag on Newskool servers.
Server Details:-
Server : Newskool Kill Confirmed IP : 130.185.249.124:31531 Date : Thursday 6th August Time : 21.30 (9.30pm) UK Time/4.30 EST time
Server : Newskool CTF IP : 130.185.249.124:31514 Date : Thursday 6th August Time : 22.30 (10.30pm) UK Time/5.30 EST time.
Check the World clock to see what time it is where you are when it is 9pm UK time here.
Mr.Damage
| Wednesday 05 August 2020 - 13:49 |
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Fredz has created a new page full of different command line parameters for mappers when compiling their maps using KPRad. For testing purposes and changing lighting effects etc.
If you use the 64 bit compiler make sure you alter your batch file.
kprad maybe can give still some missing function, but for most normal user hard to see. You can use other version of arghrad here every version is difrent :/ (Or use the orginale kingpin version arghrad201.zip.This version is based on arghrad300t.zip):
And yes the 64bit version is faster then the 32bit version.