Another map that Jogger sent is a Bagman map made by Gravedigger. Gravedigger made popular Bagman maps in the early days of Kingpin.
Team Bunkerhill v2 is a typical two forts style map. It has the two team bases separated by an open land area. In this case the land area is sloped up until you get to the centre of the map then it slopes down towards the other team's base.
The bases are fairly standard, two levels, with weapons and items spread throughout plus two weapon cache rooms.
I'm not sure why he made you have to crouch to get into the weapons rooms but anyway.
The safe is on the lower level and needs to be opened with a switch on the upper floor. Once you have flipped the switch you can jump through a hole in the floor back down to the safe.
There are more than enough weapons and items.
There are three ways to get to the other team's base (sort of). There is the land mass between the bases and two side ledges accessed from the upper level of the team's base.
Overall the maps has a few small issues but, given a chance, it could be a fast and furious fun map.
Jogger sent me some old maps we don't have here at Kingpin.info. Most of them have issues of some kind (only a couple of player spawns, no weapons, way too big etc) but here is one that is ok.
Stronghold Opposition converted by *TD*(RW)Un, from Quake2, for Bagman. There are other versions of this classic Quake2 CTF map made for Bagman but this one is a direct conversion and uses all Quake2 textures and no structural changes.
If you have played Quake2 CTF then you know this map.
Like all early Bagman maps there are some neutral player spawns (so you can spawn in the middle of the map or also inside the enemy base) but I think that issue was fixed in a recent version of the Monkey Mod.
You can download Stronghold Opposition (Q2ctf2.bsp) from here.
Mr.Damage
| Friday 28 December 2018 - 09:33 |
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The Thursday Game this week will be the GunRace Mod. To keep in the Christmas spirit all the XMas mod death match maps will be played on the day. There will also be some XMas CTF played.
Server Details:-
Server : Newskool Gunrace
IP : 37.247.117.19:31517
Date : Thursday 27th December
Time : 9.00pm UK time/4.00pm EST time
Check the World clock to see what time it is where you are when it is 9.00pm UK time here - https://www.timeanddate.com/worldclock/
If you don't know about the GunRace mod you can read all about it here -
We had a random game today with quite a large crowd.
If ever you feel like a few maps just jump into the Luschen Botmatch or Luschen GunRace+bots server and more than likely a few people will see you there and come join in the fun :)
Mr.Damage
| Wednesday 26 December 2018 - 09:51 |
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The Thursday Game this week will be the GunRace Mod. To keep in the Christmas spirit all the XMas mod death match maps will be played on the day. I also suggested adding the official GunRace maps and my four latest death match map releases.
There will also be some XMas CTF played.
Server Details:-
Server : Newskool Gunrace
IP : 37.247.117.19:31517
Date : Thursday 20th December
Time : 9.00pm UK time/4.00pm EST time
Check the World clock to see what time it is where you are when it is 9.00pm UK time here.
If you don't know about the GunRace mod you can read all about it here.
If you have never played in one of the weekly games please come along. It's a friendly crowd and you will have fun :)
Mr.Damage
| Wednesday 19 December 2018 - 08:52 |
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Method has arranged for Ryan Feltrin, one of the developers of Kingpin, to answer any questions ppl want to pose to him.
Becasue of problems with the timing trying to organise an actual Q and A this will take the form of written questions that will be sent to him and he will respond.
Ryan was a developer on Kingpin and mainly developed the AI and Bagman mode!
This from an old interview with him-
Ryan: My role for Kingpin was initially just to provide navigation and AI, however it soon branched out to include most technological additions and enhancements, like multiple colored light sources on characters (very important for the look and feel), character interaction system (RPG element), persistent level data (returning to a previous level should restore the world as it was when you left), effects (like flamethrower, bullet sparks, rocket flames), locational hit detection, multiple pain skins, shootable body elements (hats, cigars) and finally, the multiplayer code (and related Linux ports) and "Bagman" game mode.
Meth: How did you come up with idea to make a Bagman mode for KP?
Ryan: This was something that still there is a lot of conjecture over, however I remain adamant that it was my idea. I was always a huge CTF fan from Quake1 and even moreso Quake2. So adding a similar element to Kingpin was very important to me. However, I wanted to make sure it had that Kingpin feel, so it couldnt just be a straight copy. Since a fundamental aspect of the game was money, I figured this should be the basis of the multiplayer also. The design just flowed from there, pretty much.
So if you have a question you want to ask Ryan then just add it to the comments in this news post (click on where it says no comments or 1 comment etc).
Mr.Damage
| Monday 17 December 2018 - 12:05 |
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After I converted the Claustrophobic Edge map by sst13 I showed him some screenshots. He was impressed and sent me another of his Quake maps to convert to Kingpin.
This one is called The Black Realm and is a small gothic style death match map. It is a one room map that contains several columns, seval wall torches, uses minimal textures and has 10 player spawns.
The map has the rocket launcher, tommy gun, shotgun, HMG and pistol mods. It has one set of armour and 7 small healths.
My new map, Team Immortal Combat, is a small sized Bagman map. It is a remake of the death match map Immortal Combat (fragndie6_2018.bsp)
The team's bases are fairly spacious and contain two small weapon rooms. The middle section of the map is a small open area with walk ways that lead up to a platform with the money drop and side platforms with armour and ammo.
There are also two side passages that lead to the middle section or to the other Team's base.
The map uses a mixture of standard textures and custom textures.
There are ample weapons and items throughout the map.
You can downalod Team Immotal Combat (team_fragndie.bsp) from here.
Mr.Damage
| Wednesday 12 December 2018 - 11:07 |
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After Elfor mentioned it, I found this article from September in which Brian Fargo, boss of inXiLe Entertainment, said that if The Bards Tale 4 is a big hit, that he'll celebrate by trying to buy back Interplay, the studio he co-founded back in the early '80s.
Its a long shot as he said TBT4 would need to seel 2 million copies in 18 months and a lot may have happened since Sept but it's still positive news for fans of all the old Interplay IPs including Kingpin of course.
Noesis is a tool for previewing and converting between hundreds of model, image, and animation formats. It utilizes a robust plugin system, with support for native extension modules and Python scripts. The plugin/script API features hundreds of functions and interfaces which assist in developing new formats, tools, and visualization aids. Noesis also features processing, conversion, and visualization options for many different types of volume data, including medical imaging formats such as Analyze 7.5, NifTI-1, and DICOM.
You can download Noesis from here and Hypov8 plugin from here (including source code). Just put kingpinmdx.dll in to the plugin folder from Noesis and you good togo. There is no MDX export feature implimented only MDX viewer. But you can export to other formats.
Claustrophobic Edge is a smallish, classic Quake medieval style, death match map that was converted from Quake. Elfor suggested I convert this map so I contacted the original author sst13 who gave his permission to convert it.
The map It has a nice tight layout with two atriums and three levels which are connected by stairs, 2 lifts and a teleporter. There are ten player spawns and ample weapons and items.
I have updated the old Immortal Combat map I released in 2016.
I updated it because the map features screenshots of many of the players who play in the weekly games. Since the original version was released some players have left and many more have started playing in the weekly games so I have added screenshots of many of them to the updated version.
For those who don't know the map it is a smallish map that uses just about all custom textures (mostly from Daikatana).
It has a main courtyard area, with a ledge around the edge and walkways up to higher platforms where the HMG and some armour is.
There are four sets of stairs stairs leading down from the courtyard into two lower rooms.
It has ample weapons and items and twelve player spawns.
Hypov8 helped out with the original map by designing the courtyard floor and one of two other things.
You can download Immortal Combat 2018 (fragndie6_2018.bsp) from here.
Mr.Damage
| Monday 10 December 2018 - 07:36 |
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Here is a new death match map converted from Quake.
The map is called Sex Without A Kiss and is a smallish, urban style, death match map. The original author of the Quake version is Malevola. It has a nice tight layout with three levels. There are twelve player spawns and ample weapons and items. The map also uses a custom sky.
Monkey Harris has now released v1.61 of the XMAS Mod client files.
All of the new stuff is in a PAK2.PAK file. The PAK1.PAK file is the same as v1.60 so peeps won't need to replace that if they already have it from last year.
The changes in v1.61 are:-
- New fairy model and sounds - New grenade model - Added more intermission music - New team colour indicators
You can download the v1.61 Xmas client files from here.
Just unzip the files to your Kingpin folder and they will be placed in the correect location.
If you already have an Xmas mod folder just overwrite the existing files when requested to do so.
Mr.Damage
| Wednesday 05 December 2018 - 08:48 |
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