I want to give you all an update on KP Reloaded, and why it's taking so long.
Early this year we revealed the game, with the goal of releasing the game this summer.
However, some major changes have happened during development, which is why we've decided to delay the game.
We decided earlier this year to change our approach to the Remaster. As you all know, the original source code for Kingpin no longer exists, so our original plan was to "Recreate" the game in a modern engine (The same approach Nightdive uses for their KexEngine games).
However, during this, we quickly realized that in order to get the game to Feel 100% like the original (Including the fantastic path-finding for AI, etc.), a better approach would be to reverse engineer the original game and engine completely, essentially re-creating the missing sources from scratch.
We've been hard at work on this for the majority of 2020, and are finally at a stage where we're almost done.
Alongside the programming side of things, we're also close to being done with re-creating every texture in the game from scratch, in high-resolution. No AI Upscaling here!
In January we're entering the next stage of development - Putting it all together, which is at the point where we'll finally be able to share more videos, gameplay, screenshots, and open up the closed-beta.
The Thursday Games this week will be an hour of custom deathmatch using a custom pak file featuring custom weapon models, custom weapon skins and sounds, and a few other custom items.
The second game of the night will be the Team Kill Confirmed Mod. Both games will be on the UK Newskool servers.
Server Details:-
Server : Newskool Custom DM server
IP : 45.147.54.153:31535
Date : Thursday 26th November
Time : 9.30pm UK time/5.30pm EST time
Server : Newskool Kill Confirmed
IP : 45.147.54.153:31531
Date : Thursday 26th November
Time : 22.30 (10.30pm) UK Time/6.30 EST time
Check the World clock to see what time it is where you are when it is 9.30pm UK time here.
Come along at the start or come along later it doesn't matter just be there :)
Mr.Damage
| Wednesday 25 November 2020 - 16:19 |
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If you have played the new single player episode Barren Meadow you may have seen the Badmonk NPC character.
This is a tribute to the Kingpin mapper Badmonk. Badmonk made both deathmatch and single player maps in the early days of Kingpin. Later he changed his name to Sandman and then ALMost.
If you want to check out his work then download his mappack from here.
Just extract/unzip the files to your Kingpin folder and they will be placed in the correct locations.
The mappack contains all his DM and Bagman maps and most of his single player maps. It doesn't include Monkville, his most popular single player map, but you can download that one from here.
Mr.Damage
| Saturday 21 November 2020 - 15:43 |
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Once the patch is installed you will see a new entry in the Options Menu - Custom Model Sounds yes/no.
If you set this to Yes then you will hear custom sounds for the player models that have them.
I have put together a sound pack for the thirty one models and also updated the complete custom models pack.
If you already have most/all of the custom player models I suggest just downloading the sound pack.
If you have no custom models or just a few I suggest getting the complete model pack.
You can download all the player models individually or you can grab them all in the custom models and skins pack. This contains all custom player models and respective skins that were released up to March 2019.
Hypov8 has updated Kingpin Model Viewer to version 1.1.4.
Kingpin Model Viewer is a small, easy and free viewer for anybody who likes to view/convert models from Kingpin game based on quake engine.
Features:
* view Kingpin mdx models
* wireframe, flat shaded, smooth shaded or textured
* change background color, wireframe color, shade color, light color
* import backround and water texture
* selectable animation, adjustable animation speed (interpolated & non-interpolated)
* importing of RLE and NON-RLE TGA files (NOTE: look at bugs)
* can merge up to 6 model files (and their skins)
* option to export main model into MD2 File format
* adjustable brightness (NOTE: Need to reload skin after changing brightness)
* can load Kingpin PAK files and open mdx & tga files from them
* mdx/md2 files open by double clicking on them (need to set mdx file association first)
New for version 1.1.4
* Added vertex viewer to assist with adding sprites
* export .mdx if import model was .md2 (glCommands must exist)