Monkey Harris has done a small update to the CTF server files (for both Windows and Linux) and released v1.6.
The last version had an issue with player spawns and MH has updated CTF to include the latest Monkey Mod spawn point selection.
You can grab the Windows and Linux server CTF files
here.
I have also uploaded the v1.6 source files
here.
Here is a map for the Crash mod bombing scenario currently in beta. It's the DukeBurger map from Duke Nukem 3D and is made by
Joyeus.
It's a largish map set in and around a Duke Burger joint.
It uses all the original textures, some Duke sounds, and even some map objects from Duke like the health pickups.
One bomb site is in the kitchen and the other is in an area where they keep the animals caged.
You can download Bom DukeBurger (b56) from
here.
Just unzip all the file to your kingpin folder and they will be placed in the correct locations.
There is also a version that supports Death Match and the Power2/Killapin mods that you can get
here.
The Sunday Game this week will be the return of the Halloween mod. The first hour or so will be Halloween Hitmen, then the remainder of the night will be Halloween Bagman.
Both on the Newskool server.
Game starts:-
9.30pm UK time
1.30pm USA PST/4.30pm EST
10.30pm Central Europe/11.30am Eastern Europe.
Server Details:-
Server : Newskool Halloween Mod Server
IP : 150.107.201.184:31537
Time : 9.30pm UK time/4.30pm EST time
If you don't already have them, you can grab the Halloween client files when you join the server or from
here.
Just extract/unzip the files to your Kingpin folder and they will be placed in the correct location.
Trickle has released a new map for the VIP scenario in Crash Mod called VIP Area.
From the readme:-
Unique gameplay that puts the VIP in a dangerous situation! There are sniping spots for both teams. The VIP must cross the bridge and choose two special exits to escape.
The map uses mostly vanilla and modified Half-Life textures, custom textures I created, and Kingpin textures in the party room. There are special animation .wal files included for the button, and teleporters (this took a bit to make, so enjoy).
There are two versions of this map. The first being traditional VIP gameplay, the _sf version having a special flag, where you must complete the obstacle no matter what, as VIP.
You can download VIP Area from
here.
Just extract/unzip the files into your Kingpin folder, and they will be placed in the correct locations.
Ed released a beta of a new map for the Crash Mod. This one is called
Lead Zeppelin (b1) and has versions for both the Bombing and VIP scenarios (both in the same zip file).
Lead Zeppelin is a largish map set aboard a zeppelin airship.
For the VIP escape version, the VIP has to escape via a small biplane that is accessed by pressing a button in the engine room that lowers two platforms and the VIP has to then jump onto the plane.
For the bomb scenario there are the standard two bomb sites.
The map features many custom textures and some custom sounds.
You can download Lead Zeppelin (b1) from
here.
Just extract/unzip the files to your Kingpin folder and they will be placed in the correct locations.
We were playing the Crash mod on Thursday and a map loaded that I don't think anyone had played before (at least not in living memory).
The map is Subway (bom_subway_0.2.bsp) for the bombing scenario and was made by
[YFS]omnI way back in 2001.
Not sure how we missed this one as it's a good Crash map.
The map is large and mostly set in a subway station.
One bomb site is between two train carriages and the other is on a flatbed car of another train.
You can grab the Subway map
here.
For those fo you who have the Steam version of Kingpin you should check out the 'Remastering Kingpin with Mods' guide (in the kingpin guides section).
The guide includes:-
Installing the MH Kingpin patch
Installing QeffectsGL
Installing HiRes Textures or Rags 2 Riches mod
Installing Guns N' Thugs mod
Installing some custom single player missions
You can check out the guide
here.
Btw, we host alternate HiRes textures, plus Hires skins, models, sprites etc
here.
Here is a screenshot of the new Harppon model added to Killapin in the latest update. Looks pretty snazzy.
Hypov8 and -
Killa have done another update to the Killapin Mod.
For those unfamiliar with Killapin it is a Capture and Hold mod with a twist (each team has a boss).
Each map has between one and three control points and the teams must capture those control points to gain points and be first to reach the points limit to win the round.
You also gain points by killing other team's players and bosses.
The team boss spawns with 200 hit points, a crowbar and a grappling hook (harpoon). The rest of the team spawn near the boss. If a team member stands near the boss, he will receive health and ammo unless already full. The mod has added a radar and a star in the radar shows where the boss is to make him easier to find if you need health/ammo.
The boss is somewhat vulnerable during normal play (if the boss dies the entire team also dies and then they all respawn). But each round has what's called 'Boss Time' where the team bosses are invulnerable to normal players and can only be killed by other bosses.
There are several new and updated features, and these are the main ones:-
--------------
Normal play - Non-Boss timer---------------
Boss on boss kills, losing boss -10 points, winning boss no points
2 points for minion on Boss kills.
----------------
Boss timer-----------------
Boss on boss kills, winning boss 25 points, losing boss no points.
Only bosses can kill other bosses
1 point for other kills.
--------------
Control points---------------
1 point for every second that an X marked
position is held.
------------B
oss special keys--------------
Y / X / Q = follow / wait / attack commands
2 (Pistol) = use harpoon
The updated version will be tested during Sundays Games.
To see a full list of the recent updates check
here.
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