Here is an older Bagman map called Team Gravel Pit (team_gp_beta1.bsp) made by Jaxon.
It's a pretty standard two forts style map but looks like it would be fun to play.
The team bases are three levels with lots of boxes and crates scattered around. The safe is on the top floor of the base.
There are several routes to the other team's base and each team has a sniping spot overlooking the money drop in the centre of the map. The money drop is in the gravel pit.
You can download Team Gravel Pit from here.
I have updated the Mob Rule Power 2 map. I have fixed a problem with one of the ladders and made a few other minor changes.
You can download Mob Rule 2019 Power 2 from here.
I have also made a version of the Frag'N'Die3 map for Power 2. This one is a little different from other maps as it only has one control point which is on the roof of the building.
But f you try to camp the control point you will end up dead :)
You can download Frag'N'Die3 Power 2 from here.
Mob Rule 2019 Power 2 Frag'N'Die3 Power 2
I have taken the Bigroom 2018 beta map out of beta and released Bigroom 2019.
The only changes from the beta are that I moved the HMG to the top walkway from the ground floor, added a full body armour and moved the tommygun and ammo to the centre of the ground floor.
You can downlaod Bigroom 2019 from here.
I have made a Bagman version of the CTF Burnhole map that was made by me and Macanah.
I made a couple of minor changes by adding an extra HMG and full body armour for both teams other iwse it's the same as the CTF version (with safe bags replacing the CTF flags and the addition of a money drop in the centre of the map of course).
You can downlaod Team Burnhole from here.
Just unzip/extract the files to your kingpin folder and they will be placed in the correct locations.
Macanah and I have collaborated on a new Capture the Flag map caleld CTF Burnhole.
It is an open, medium sized, map that is a remake of one of Mac's Quake 2 maps.
There are several paths to the other team's base or you can drop down to the water below to get there too. There are also four teleports in the map that can be used to get you closer to the other team's base.
The map uses all Quake2 textures, has ample weapons and items, and there are two spawn rooms for each team. Players spawn in one of these rooms then exit to the main map.
It was tested with several people yesterday and they all gave the map a thumbs up.
Thanks to eveyone who helped test it :)
You can download CTF Burnhole from here.
Just unzip/extract the files to your Kingpin folder and they will be placed in the correct locations.
Now that Willdeharp is back playing Kingpin it's a good time to post about a deathmatch map he made several years ago.
Space Checkmate is a simple map that is a chessboard in space. It has low gravity and three levels of boards, each one smaller the the one below it.
The main board has all the player spawns and lots of weapons and items, the middle board has full armour and the adrenaline and the top baord has the HMG and cooling mod.
The map is a lot of fun and you can download Space Checkmate from here.
There are also two earlier versions - checkmate which is just a big open chessboard and chessmatev2 which is the same board onlly enclosed by a wall.
Chessmate
Chessmatev2
Mr.Goodfinger and I have collaborated on a new death match map called Street DM.
Street DM is a medium sized death match map where the setting is an urban street and also inside some of the buildings.
It uses all custom textures so looks quite unique in Kingpin. It has 14 player spawns and ample weapons and items.
It utilises some parts of maps from Mr.Goodfingers upcoming single player mission Street Revenge and also some new areas.
It has had two beta versions which were tested over the last two weeks and now the final version is released :)
You can grab Street DM from here.
Another map Jogger sent me, that we didn't have, is the final version of Bagman Q3 Style (team_kdarena.bsp) by Knockdown.
This is his take on the popular Q3CTF1 map. The only difference I can see from the beta2 version is that it appears to be a bit lighter which is a good thing :)
You can download Bagman Q3 Style (team_kdarena.bsp) from here.
Team X Octagon V3 Final is a Bagman map made by Martrix*[RnD]*.
This is the 3rd version of this map we now host and all of them are different from each other.The others are Team X Octagon Rev and Team Octagon Final. There is also a later urban version, by Dread, called Team X Urb Final.
It is a smallish, pretty standard sort of Bagman map. Usual team bases with wepaon caches. Only way to the other team's base is through the middle area.
There is a side room that overlooks the middle area with a large cache of armour and health.
You can download Team X Octagon v3 Final from here.
Here is another map we didn't have.
Team Heat Final is a medium sized bagman map made by Jaxon. It has two large, multilevelled, bases with the usual weapon caches. The upper level leads to points where you can overlook the centre playing area that separates the two bases. The middle leads to the central area and the lower level leads directly to the other team's base.
There is a big lava trap in the centre area of the map that is turned off and on by switches located on the upper ledges of the central area. The money drop is also in this central area.
You can get to the other team's base by going via the central area and risking the lava trap or directly by staying on the lower level
This map looks like it could be fun to play.
You can download Team Heat Final from here.
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