elfor has released some more new custom crosshairs for Kingpin.
These ones are Half-Life style crosshairs and there are two different sets (each set has three different crosshairs). The two sets are the same crosshairs only in two different colours. The sets of crosshairs are contained in two pak files (pak3 and pak4).
It probably easiest to just extract/unzip the files to a temp folder somewhere and decide which set you want ot use then just copy and paste the relevant pak file to your Kingpin/main folder.
You can download the elfor crosshairs from here.
You can check out all the custom crosshairs we host here.
The Game this Thursday will be Hitmen for the first hour and then Catch the Chicken gfpr the rest of the night.
Game Details:-
Server : Thursday Hitmen Game
IP : kp.hambloch.com:31519
Date : Thursday 1st Febuary.
Time : 9.30pm - 10.30pm UK Time
Server : Newskool Chicken Catch
IP : 37.247.117.19:31517
Date : Thursday 1st Febuary.
Time : 10.30pm UK Time
Check the World clock to see what time it is where you are when it is 9.30pm UK time here.
If you need the Gamespylite Kingpin server browser you can download it here.
The Roarke twins have released another new texture pack for mappers that contains 31 graffiti style textures.
You can download the Graffiti Pack 2 from here.
Macanah has released a new map for the Power2 mod called Defector.
It's a conversion of his CTF Defector map.
It's a medium sized, darkish, multi levelled, map where using the grappling hook (harpoon) is almost a must.
You can download Power2 Defector from here.
Just unzip the files to your Kingpin folder and they will be placed in the correct locations.
This Sunday's game at 9pm UK time will be the COLORS CTF Mod.
Server : Newskool CTF
IP : 37.247.117.19:31514
Date : Sunday 28th January
Time : 21.00 (9pm) UK Time
Check out the wordclock here to see what time it is where you are when it is 9pm in the UK.
See you there :)
A fun game of the Crash Mod :)
Macanah has released an addon for the Quark Mapping Editor that adds Kingpin Power2 mod entities to Quark.
This is so you can make maps for the Power2 mod using the Quark Mapping Editor.
You can download the Power2 addon from here.
Macanah has also produced a little video on how to install addons to Quark.
Btw we host a COLORS CTF Quark addon as well here.
Killa has modified the KPDM2 and KPDM3 maps to work in the Crash Mod as bombing scenario maps.
They are in beta status at the moment and will be tested at this week's Thursday game of Crash.
You can download the maps from here.
Just unzip the files to your Kingpin folder and they will be placed in the correct locations.
I have re-uploaded the old King of the Streest mod files in a zipfile. This is for two reasons - elfor notified me that the kots.exe installer we hosted was corrupt and also becasue antivirus programs just hate exe files.
You can download the Kots mod files from here.
Just unzip the files to your Kingpin folder and they will be placed in the correct locations.
King of the Streets was a Bagman/Capture the Bag style mod.
The basic objective of the game is to either steal (robbers) or recover (police) all the other teams breifcases on a map. A team wins when either all the money is collected from the other team, the other team is killed or your team is killed.
When you join the game you only have a Hatchet and a Berreta 9mm pistol. You have to buy other weapons, which are all custom weapons, such as the AK47.
Each team has an NPC "dealer" in their base who has the task of selling you weapons/items/ammo. He also collects the money you steal/recover from the other team. If that wasn't enough he will try and kick the hell out of any intruders who try and enter your base.
The default mode for the mod was Last Man Standing (where if you get fragged you have to wait for the round to end) so the rounds are only a few minutes each.
To play a regular game where you respawn after being fragged you need to add the following to the server.cfg.
set last_man_standing 0
You can then set timelimit, cashlimit etc as normal in the server.cfg
We also host the source files for this mod here.
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