We had a random game today with quite a large crowd.
If ever you feel like a few maps just jump into the Luschen Botmatch or Luschen GunRace+bots server and more than likely a few people will see you there and come join in the fun :)
Enjoy this screenshot taken by Lejionator :)
Monkey Harris has released the source code for v1.61 of the Xmas Mod.
You can grab the files from here.
The Game this Sunday will be the Xmas Bagman Mod on the East Coast XMas mod server that Monkey Harris will set up for the game.
Server Details:-
Server : East Coast XMAS
IP : TBA
Date : 23rd December
Time : 9.00 pm UK time/4pm EST Time
Check the World clock to see what time it is where you are when it is 9.00pm UK time here.
Grab the new v1.61 Xmas client files from here.
Grab the Xmas Mod Map-packs from here.
As it's the last game before Christmas lets make this the biggest game of the year :)
Suzie recently uploaded a video of here playign agaisnt Bots in the Luschen GunRace+bots server.
The Thursday Game this week will be the GunRace Mod. To keep in the Christmas spirit all the XMas mod death match maps will be played on the day. I also suggested adding the official GunRace maps and my four latest death match map releases.
There will also be some XMas CTF played.
Server Details:-
Server : Newskool Gunrace
Date : Thursday 20th December
Time : 9.00pm UK time/4.00pm EST time
Check the World clock to see what time it is where you are when it is 9.00pm UK time here.
If you don't know about the GunRace mod you can read all about it
here.
If you have never played in one of the weekly games please come along. It's a friendly crowd and you will have fun :)
Monkey Harris has set up a new death match server on the East coast of The USA.
Server Details:-
Server : East Coast Deathmatch
IP : 168.235.68.219:31513
Maxclients : 16
The server is rotating the same maps as the Newskool Fragfest server.
So all you guys in the USA jump in and check the server out :)
Method has arranged for Ryan Feltrin, one of the developers of Kingpin, to answer any questions ppl want to pose to him.
Becasue of problems with the timing trying to organise an actual Q and A this will take the form of written questions that will be sent to him and he will respond.
Ryan was a developer on Kingpin and mainly developed the AI and Bagman mode!
This from an old interview with him-
Ryan: My role for Kingpin was initially just to provide navigation and AI, however it soon branched out to include most technological additions and enhancements, like multiple colored light sources on characters (very important for the look and feel), character interaction system (RPG element), persistent level data (returning to a previous level should restore the world as it was when you left), effects (like flamethrower, bullet sparks, rocket flames), locational hit detection, multiple pain skins, shootable body elements (hats, cigars) and finally, the multiplayer code (and related Linux ports) and "Bagman" game mode.
Meth: How did you come up with idea to make a Bagman mode for KP?
Ryan: This was something that still there is a lot of conjecture over, however I
remain adamant that it was my idea. I was always a huge CTF fan from Quake1 and
even moreso Quake2. So adding a similar element to Kingpin was very important to
me. However, I wanted to make sure it had that Kingpin feel, so it couldnt just
be a straight copy. Since a fundamental aspect of the game was money, I figured
this should be the basis of the multiplayer also. The design just flowed from
there, pretty much.
So if you have a question you want to ask Ryan then just add it to the comments in this news post (click on where it says no comments or 1 comment etc).
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