When I was putting the Tanyacheex map-pack together I found a later version of her team_tc_04 map which we didn't have in our map archive. I have now added it to our Bagman map archive.
Team_tc_04a is an old style , medium sized Bagman map. It's in the typical Tanyacheex urban style.
The Nikkies base is in a church while the Dragons base is just a regular base but does have a lot of boxes in it. The safe rooms need to be opened with buttons.
The money drop area is quite large and includes a watch tower that you use a jump pad to get to. There are lots of corridors and rooms and the map will need a couple of run throughs to learn.
You can download team_tc_04a from here.
By the way I just discovered I left one of Tanya's maps out of the map-pack :(
I have now added the map, called Muggs, and also included some more levelshots for some of the maps and also some source map files which I found.
If you haven't got the tanyacheex map-pack you can grab it from here.
If you only want to get the Muggs map download that from here.
This Sunday Night's game will be Bagman again.
You can check out the details here.
Please make note of the 9pm UK time start time this week.
If you can't make it at the start, don't worry, just come later. If people keep joining later the game will go for longer :)
Don't forget we host a map-pack of popular Baggie maps here.
Screens from the game:-
Here are a couple of Youtube videos showing off gameplay in the Inferno2.0 mod.
I found the mod files and the source files for Sedonium's Inferno 2.0 Mod so have uploaded them to Kingpin.info.
My old post at Kingpinforever pretty much sums up the mod:-
It was originally described as an ultra gore zombie mod and that is a fair description. I would say it is a mix of the Extreme mod and Kraze bots with a hint of Quake2 and Unreal Tournament and a large dose of steroids.
You can play single player or multiplayer. Even in multiplayer you get to play against AI NPCs (or bots if you will).
There are many customisable options in the server.cfg such as which weapons you start with, how much ammo or even unlimited, which colour you want the flames and explosions to be, how much health you start with and max health etc etc.
You get extra bonuses for headshots and you go on killing sprees in Rampage or Godlike modes.
The AI's are more like zombies, you can shoot their head/arms off and they still fight you.
Plus AI Respawns in singleplayer / multiplayer, so there is always a crowd of angry gang members waiting.
You can download the mod files and source files from here.
Fredz and Hypov8 have collaberated to bring the Team Woods Bagman map out of beta and finalise it.
Work is progressing nicely and here are a couple of shots of the work in progress.
If you scroll down the page you will see that the front page now contains ten news posts where as before it had only five. So now news will stay on the front page a little longer.
But if you want to check older news then use the Archives drop down menu. It allows you to view all posts for any particular month.
Suasolito, which was made by {GT}Bloody, is another map we didn't have in our archive.
It is a medium sized death match map in an urban town setting. Apart from running around the streets you can also enter most of the buildings.
It's not a very tall map with all the buildings just being single story and the sky being quite low.
There are plenty of weapons and other items but the map only has six player spawns so good for a small crowd.
You can download Sausolito from here.
Just extract all files to your Kingpin folder.
I have uploaded three Bloodmoney maps that are rotating on {GT}The Ghost's Bloodmoney mod server so you can download them from here and don't have to wait to download them from the server.
The three maps are:-
bm_vertigo
bm_extremechaos
bm_ghosttown
Just extract all files to your Kingpin folder.
If you need the Bloodmoney mod client files you can grab them from here.
The files are in an installer so just follow onscreen instructions.
The Bloodmoney server is running in DM Cash Snatch mode which is basically Bloodmoney death match mode - you kill Players and Bots and get their cash and the winner is the player with the most cash.
If anyone is unsure how to play Bagman then here is a good video tutorial :)
Check out the Bagman video here:-
If anyone has the ability to leave comments on Youtube would you mind posting a comment that people are still playing and add a link to this website. Thanks :)
I have released a new Bagman map. Team Japan is a smallish Bagman map with a Japanese theme. The layout is based on an unreleased map from 2004.
It uses mostly custom textures and includes some Oriental custom sounds.
There are two ways out of each base and the money drop is the cash rolls.
There are ample weapons and other items and twenty four player spawns.
Hypov8 helped with this map lowering rspeeds, fixing the sound files and creating a couple of custom textures.
You can download Team Japan from here.
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