The Quake3 death match map Q3DM3 (The Arena of Death) was originally remade for Kingpin by Oracius and named Arena SMRTI (which is Arena of Death in Czech).
Arena of Death Kingpin Style is a complete rebuild of the map.
If you're not familiar with the map it is a small arena style death match map which I textured using the KPDM5 Central Towers textures.
You can download Arena of Death Kingpin Style (kpq3dm3.bsp) from here.
I have released a new Bagman map called Team Death Room.
This is a map based on the Death Room map from the game Combat Arms. It's a small map set in an abandoned secret facility.
Everything is close and compact in Team Death Room, passages are narrow, and the entire map is relatively small. Basically, the map consists of two rooms, each serving as the base for one team, separated by a corridor with two automatic doors and a hallway running above the corridor. The uppper hallway can be accessed by climbing a set of stairs in each room. There are also two side hallways between the two bases.
Hypov8 was a big help with this map. He made the automatic doors and the centre corridor, the custom team wall textures and helped with the lighting.
You can download Team Death Room from here.
This is a death match map from a few years ago.
Sydney CBD Fringes was a map made by Gimp for the abandoned SRT-Alpha mod and left unfinished as the mod was never completed.
I found the map in a zipfile and decided to finish it as it looked like a good map and is supposed to be set in Sydney.
It is a small to medium sized map with most of the action taking place in the streets but with a nice looking office area, a few other rooms, and a rooftop area that is accessible.
It uses lots of custom textures, has 16 player spawns, and plenty of weapons, ammo and other items.
Hypov8 also helped with this map.
You can download Sydney from here.
Just extract all the files to your Kingpin folder.
I have updated the CTF CLUB Brawl map that was originally made by [YFS]Mayhem and released CTF Club Brawl 2017. Hypov8 also helped with the update.
Mayhem gave me the source map file so I could update his map.
The main change is a new green wall texture in the Nikkies base. In the original map both bases had the same red wall texture.
With Hypo's help I also fixed some visual errors (homs) and made the map a little lighter. I added a tommy and ammo to the flag area and also made other minor changes and fixes.
The map is a largish map mainly set in two clubs (the team bases). The clubs are separated in the middle of the map by a road. The clubs are large and have two levels. There are several bars and even a pool room.
Mayhem made blueprints for his CTF maps and as this is a largish map I have included the two blueprints for this map (level 1 and 2 of the clubs) in the zipfile.
You can download CTF Club Brawl 2017 from here.
Another good Bagman map that has been forgotten about is Residents Rage by -CaT.
The setting of this map is in a residential area with many passage ways to and from each building. The weapons, ammo and armour are plentiful and equal for each team. This is a large map with 20 spawn points. There are sniper points in the windows of the base, making this a very defensive based map.
You can download Team Residents Rage from here.
Just unzip all files to your Kingpin folder and they will be placed in the correct locations.
Team Village Rivalry is a sharp looking Bagman map that was made by DirtyDog.
It's medium sized and uses all custom textures. It's a fairly straight forward layout.
When he released it DirtyDog commented:-
I've just finished a BM map entitled Village Rivalry using the recently updated Kamikaze textures. The textures are prodominantly concrete, cement, stone type with a very gritty feel about them which gives the map a very old run down look--dirty walls, floors etc. I originally started this map some time ago with the intention of a DM map using standard Xatrix textures lol. The map has 24 respawns and as much as I hated to do this the map is made with NO grenades or flames :)
You can download Team Village Rivalry (team_vr2.bsp) from here.
Just unzip all files to your Kingpin folder and they will be placed in the correct locations.
The Thursday game this week is the Hitmen mod starting at 9.30pm UK time on Killa's server.
Just for a nice change this week Killa will be rotating different maps than the ones he normally runs during these games.
You will probably already have some of the maps, and some you may not, so they are all avaliable in this map-pack here.
Just extract/unzip the files to your Kingpin folder and they will be placed in the correct locations.
Now the Game Details:-
Server : Thursday Hitmen Game
IP : kp.hambloch.com:31519
Date : Thursday 24th August
Time : 21.30 (9.30pm) UK Time
Check the World clock to see what time it is where you are when it is 9.30pm UK time here.
If you need the Gamespylite Kingpin server browser you can download it here.
I hope you can all make it for a game.
Here is a new death match map that is a conversion from Quake 2.
It's a medium to large map, urban style, retextured to use mostly Kingpin standard textures. It is multi leveled and has ample weapon and items.
You can download the map from here.
Team Dragoon01 Beta3 is a smallish Bagman map set indoors. The texturing and lighting makes it really easy to know which side of the map you are in at all times. There are some nice Ancient Greek style symbols used to identify the team's bases.
The money drop is an open area with three ways leading to the teams' bases.
You can download Team Dragoon01 Beta3 from here.
Reflections Abound You is a small to medium sized, older style, Bagman map that was made by RedWormCharlie.
It has 'reflective' surfaces so the room you are in reflects in the floor.
It is an older style map so it has switches to open the safes but they are nearby and easy to spot.
It has a big middle area where the money drop is and several exits leading to the team bases.
It isn't mirrored and so will take a few minutes to learn all the routes but it looks like a fun map.
You can download Reflections Abound You (reflection2.bsp) from here.
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