D@rkm@n's Servers Back
I just saw that D@rkm@n has put his three servers back up :)
D@rkm@n's Realmode Place
D@rkm@n's Deathmatch Place (TeamDM)
D@rkm@n's Bagman Place
You can see them in QTracker and GamespyLite
I just saw that D@rkm@n has put his three servers back up :)
D@rkm@n's Realmode Place
D@rkm@n's Deathmatch Place (TeamDM)
D@rkm@n's Bagman Place
You can see them in QTracker and GamespyLite
Fredz has uploaded the source code for the old comp mod version 1.3.
You can grab it from here.
I have added the Nightshift death match map, which was made by Kasami, to our maps archive.
Nightshift is a large map with one main area and lots of smaller areas with connecting corridors.
Kasami described it as:-
There is a big courtyard with 2 elevators in it. Both elevators will bring you up to the Bridge where you will get a nice overview of the scene!
There are also some other nice things in it but just check it out!
You can download Nightshift (nightshift_final2) from here.
Just extract the files to your kingpin folder.
Here is just a little video tutorial from Hypov8 for mappers on how to easily make archways.
I have uploaded the final two Badmonk maps we didn't have in our maps archive.
The Forgoten Street (badmonkdm4) A medium sized, urban style, death match map. Very much in the Badmonk style with lots of broken walls and boxes and barrels to climb on to get out of a room.
You can download The Forgotten Street (badmonkdm4) from here.
Badmonkdm5 This is a death match version of his Team Badmonk map. It's a a large, urban style map, with two main areas connected by a couple of corridors.
You can download Badmonkdm5 from here.
Recently I posted about the classic Urban Gangsta Kingpin shockwave page that I had found o nthe web archive.
Now Fredz has found the actual video which he has uploaded to kingpin.info.
To watch the shockwave video (king1.swf) in your browser click here.
To download as an exe and watch in Shockwave Flash click here.
This one is a small, arena style, dark and moody, death match map. It is a update/fix of Stigma's -=Deathings=- map.
Hypov8 helped fix this map. We fixed a hom error, the lightning weather effect, some sound files, a texture error and moved some crates around the map.
The main focus is a two level structure in the centre of the map and also two streams of water that criss-criss in the middle where there is a cooling mod.
There are four structures around the edge of the map which you can jump into to get some good items.
The map contains some custom textures as well as a few single player props and weather effects. Hypov8 fixed the lightning effect which didn't work in the original map.
You can download -=Deadthings=- 2016 from here.
If you look in the Menu box on the left you will see there is now an Archives with a drop down menu.
Now you can quickly load all news posts for any particular month by selecting that month in the drop down menu.
It makes it a lot easier to make sure you never miss downloading any new map or other update for the game :)
If you'r planning on coming along for the game of DM on Sunday night don't forget we have a map-pack for all the maps on the Luschen Deathmatch server.
You can download it here.
Game details here.
Shots from the game:-