Latest Hitmen Gameplay Video
Killa has released his latest gameplay video. This one is Hitmen which we played on 5th May. It's pretty frantic :)
The featured maps are:-
Killa has released his latest gameplay video. This one is Hitmen which we played on 5th May. It's pretty frantic :)
The featured maps are:-
Just in case anyone has missed them, here are the ten latest Kingpin map releases.
Death Match Maps
Bagman Maps
Before releasing this map I asked Hypov8 to take a look and see if he could add anything to it. He has done some tweaking and the map is now ready for release.
Ancient Sky Castle is a smallish death match map made by Deadbankclerk and me (with help from hypov8).
As the name suggests the map is set in the ruins of an ancient temple in the sky. It uses all custom textures and a custom sound.
It has twelve player spawns and ample weapons and items.
Killa will be running this on his Hitmen server at Tuesday's Game (see previous post for game details)
You can download Ancient Sky Castle from here.
We used to host Acc's KPCheck mapping tool at Kingpinforever but it got lost in one of the crashes. I found it again and have uploaded it.
It's a handy little tool that will check and make sure the correct surface & content flags are set depending on the texture name and also repair "mixed face contents" errors in .MAP files.
I just used it and it corrected some mixed face contents errors in a map.
I placed all the files in my kingpin/main/maps folder and then ctreated a desktop shortcut for the kpcheck.exe.
I then edited the shortcut and added - [filename.map] -d (the -d option adds a log file)
You can download KPCheck from here.
I ended up finding this map when I found the Titleist thug skins. I had to rezip it and upload it.
Big Daddy's Pro Shop (team_titleist3) is a large Bagman map. It is urban style and mirrored.
The team safes, which are in a small two level building, need to be opened with a switch which is nearby to the safes.
There is a golf pro shop next to the bases which even has golf clubs lol and a building with several bedrooms.
The money drop area is in a small warehouse and there are multiple ways to each base.
There are ample weapons and items spread throughout the map.
I like this map and it would be good to be able to play it on a server :)
You can download Big Daddy's Pro Shop from here.
Vertical Asylum is a Quake 2 death match map that was converted to Kingpin by ^VaMpYRe^.
It's a smallish map and ^VaM^ only used a few textures. The item and weapon placement is the same as in the Quake2 version but there is only one weapon (HMG) on the lowest level.
It's a tight little map and should be fun to play if it is added to any servers.
You can download Vertical Asylum from here.
As I posted a while ago, Fredz asked Hypov8 to complete his Team Woods beta map.
Hypov8 has finished working on the map and it is now released.
Team Woods 2016 is a mirrored, medium sized, Bagman map set in the woods.
The bases are in log cabins surrounded by rock walls and streams. Behind the cabins are stashes of weapons.
To get to the other teams base you travel through the groves of trees and the middle section which is a river. There is a bridge across the river with the money drop. There are also four sentry posts, two on each side of the river.
There are underwater tunnels some of which push you along with the current and so only go one way and others have no current so you can travel either way.
You can download Team Woods 2016 from here.
Hypov8 has finished revising the Midnight death match map and has now released the updated version (kp_biodm_v3).
The Midnight map is a medium sized map converted from the game SiN. It uses all the original SiN textures and a custom sky environment. It is set in some sort of biochemical plant.
Hypov8 added the following:-
a new downloadable custom sky
renamed all the textures to lower case (to avoid the max gl textures error that crashes your kingpin game because of too many uppercase names)
added more items in the chemical pool
added crates to make the rooms a little more interesting
changed entity light to surface lights
added some green enviroment light to shine in through windows
minor texture misalignment fixes
You can download the updated Midnight map from here.
The Kingpin: Final Crime single player episode, made by Method, is an unofficial sequel to Kingpin, continuing right after the game ended.
KP:FC includes new maps, characters, sounds and cutscenes. It starts right where original Kingpin ends. Blunt (the chick boss) flew away on the helicopter, but promised to be back for Thug's ass. She knew that it's too risky to go to Crystal Palace, where Thug got all his boys, so she sent her gang, Dragons, to tear Radio City up, so Thug will have no choice but to find and stop Blunt. You start the game in the back of Crystal Palace and go through a few levels, including "backyard" of Radio City, Sewers, Wharf and Blunt's Poison Mill before you encounter Blunt and pop a cap in her ass :)
EmoLevelDesigner has done a good video playthough over at YouTube.
You can download Kingpin: Final Crime from here.
Just follow instructions in the readme to install it.
I have created a map-pack for all the custom maps made for the COLORS CTF mod so far. That's more than 30 CTF maps.
You can download the map-pack from here.
You can download the CTF files here:-
By the way, we have a COLORS CTF page at Mod DB and it would be nice if you paid a visit to raise its profile :)
Check it out here.