The Sunday game this week will be Bagman. The first couple of hours will be on Monkey Harris's Newskool Bagman server and then the rest of the game will be on the USA East Coast Snitch Slappa server.
Game starts:-
9.30pm UK time
1.30pm USA PST/4.30pm EST
10.30pm Western Europe/11.30pm Central Europe/00.30am Eastern Europe.
Game details:-
Server : Sunday Bagman
IP : 150.107.201.184:31512
Date : Sunday 19th Nov.
Time : 9.30pm UK Time\4.30pm EST time
Server : East Coast Snitch Slappa
IP : 109.205.61.174:31512
Time : 11.30pm UK time/6.30pm EST time
Here is a Bagman version of the Shoot First... Death Match map I have done. The original map was made by
Macanah for Quake 2, who gave me the map to convert to Kingpin.
Shoot First... is a small to medium sized, urban style, Bagman map. It is a two level map with the team bases at either end. The safe bags are on the lower level of the bases.
A large vat of green slime is in the centre of the lower level. There are two crisscrossing walkways on the top of the vat.
On either side of the the vat of slime there are shipping containers. There are teleports in both of the containers that teleport you to the upper level.
At the back of both team bases in the lower level there are lifts that take you to the upper level (and back again).
The upper level consists of two side corridors that connect to the two team bases. There is also a cross platform in the middle, containing the money drop, that allows you to jump down to the lower level (via two cross beams).
There are ample weapons and items and twelve player spawns for each team.
The map features graffiti textures made by the
Roarke twins.
You can download Team Shoot First... from
here.
Just extract/unzip the files to your Kingpin folder and they will be placed in the correct locations.
Hypov8 has released betas of four player models he has ported to Kingpin (they have less wobble than the normal player models in Kingpin).
You can download the four player models from
here.
Just extract/unzip the files to your Kingpin folder and they will be placed in the correct locations.
The Thursday Games this week will be an hour or so of TeamDM on the KPDM maps (Newskool server) to start the night off and then the remainder of the night will be Capture the Flag on the East Coast USA CTF server.
Game starts:-
9.30pm UK time
1.30pm USA PST/4.30pm EST
10.30pm Western Europe/11.30pm Central Europe/00.30am Eastern Europe.
Game details:-
Server : Thursday Team DM
IP : 150.107.201.184:31510
Date : Thursday 16th Nov.
Time : 9.30pm UK Time/4.30 EST time
Server : Thursday CTF
IP : 109.205.61.174:31514
Time : 10.30pm UK Time/5.30pm EST time
If you don't already have the CTF client files you can download them when you join the server or you can just download them from here:-
CTF Client Files
Just extract/unzip the files to your Kingpin folder.
Monkey Harris has released another new test version of the MH Kingpin patch. All the updates are to add support for hires graphics.
Here's another patch update for testing. The main change is that images (except pics) are loaded asynchronously (in the background) to reduce delays and stutters (eg. when a player joins the game or changes skin). Another change is that mipmaps are generated by the video card (when supported) instead of Kingpin doing it, to perhaps save a little more time. Both of these changes apply to standard and hi-res files but would be particularly beneficial on the larger hi-res stuff.
"r_hires" cvar changes are also applied immediately now (no need for "vid_restart") and there's a visuals menu option for it (when the "main/hires" dir is present). If there are no problems, I think the hi-res support is pretty much all done now.
You can download MH Kingpin patch test ver 5 from
here.
Make sure you also have the current released version from
here.
You can download the
1K Hires texture pack from
StixworldHD 's website
here.
Just extract the files into your Kingpin folder. If you download both extract the test version last and overwrite the existing wsock32.dll
Caffeine was having problems launching the Steam version of Kingpin on his Linux system.
He figured it out and has written a little guide in case others have the same issue.
1. Go to ~/SteamLibrary/steamapps/compatdata and delete the folder called 38430
2. Go to ~/SteamLibrary/steamapps/shadercache and delete the folder called 38430
3. On steam, right click on Kingpin, click on Properties..., then on Compatibility
3.1 Check Force the use of a specific Steam Play compatibility tool
3.2 Select GE-Proton8-4
4. Try running the game again
Btw 38430 is the Steam game ID for Kingpin.
Ponder is a remake of the macdmponder Quake 2 deathmatch map, done by me. The original map was made by
Macanah who gave me the map to convert or remake for Kingpin.
Ponder is a smallish sized, spacey type, death match map. It is a two-level map with a large vat of Lava in the corner of the upper level that you will have to jump across to get the HMG.
There are teleports in both ends of the lower level of the map, that teleport you to the upper level.
The upper level consists of several buildings, one with a large pool of water where the Grenade Launcher is located underwater.
There are ample weapons and items and fifteen player spawns.
The map features mostly custom textures.
You can download Ponder from
here.
Just extract/unzip the files to your Kingpin folder and they will be placed in the correct locations.
Here is a recent screenshot taken by
Night Slasher. The map is
shroomcity by
Sonik.
The Sunday game this week will be Bagman. The first couple of hours will be on Monkey Harris's Newskool Bagman server and then the rest of the game will be on the USA East Coast Snitch Slappa server.
Game starts:-
9.30pm UK time
1.30pm USA PST/4.30pm EST
10.30pm Western Europe/11.30pm Central Europe/00.30am Eastern Europe.
Game details:-
Server : Sunday Bagman
IP : 150.107.201.184:31512
Date : Sunday 12th Nov.
Time : 9.30pm UK Time\4.30pm EST time
Server : East Coast Snitch Slappa
IP : 109.205.61.174:31512
Time : 11.30pm UK time/6.30pm EST time
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